For those who have played in an Escalation Tournament, how did you build your squad? Do you build as the rounds go? Did you first come up with a 60pt squad and keep adding to it as you planned your squad? Did you build your 150pt squad and peel away to match each rounds requirements?
Building For Escalation
Most people start from a 60 point squad and work up from there.
The dominant squad in escalation right now is a super falcon, typically Han, and then adding Biggs at 90 points, followed typically by HLC B-wings, so you need to build a list that can stand up to that.
My gaming group is going to Descalation next saturday. Should be interesting.
For me it varies on the list. I played one casual Escalation game with a friend, and we built the squads as we went. It was a tough series of games, all of them close, except for the first round, since he went with Han and I went with Wes and Wedge (and made a few piloting errors early). That series was much more about adding ships based on our whims rather than choosing a 150 point build and deciding how to get there.
On the flip side, I've done a few 150 point lists that I think would be fun, and have tried to break them up into the various levels, and that's really tough. If you have any combos/necessary upgrades, I feel like you really need to get them by round three, and sometimes that's not super viable. As much as I like 150 point games/list-building, if you only build for the final round, every round leading up to it will be balanced very carefully.
Honestly, as far as Rebel builds go, I feel like you need to drop any expensive ships/upgrades in the first 60 (so any of the YTs + upgrades). Having two small ships at 60 points is pretty tough. I can't speak to any Imperial strategy unfortunately, as I haven't played/built lists for the Imperial side in Escalation.
I agree with Antigrapist, right now in Escalation you're either playing a Super Falcon at 60pts or you have to assume you will face one. I won a 28 player Escalation tournament last weekend and my strategy was to plan against the falcon since I didn't want to fly it myself. I started with 5 Bandits and then added HLC Blues at 90 and 120pts. Finished off at 150 with Wedge w/ Predator. I faced at Falcon in the 60 and 150 pt. rounds. I finished as the only 4-0. The 5 Bandits at 60 did a number on the Falcon ![]()
I agree with Antigrapist, right now in Escalation you're either playing a Super Falcon at 60pts or you have to assume you will face one. I won a 28 player Escalation tournament last weekend and my strategy was to plan against the falcon since I didn't want to fly it myself. I started with 5 Bandits and then added HLC Blues at 90 and 120pts. Finished off at 150 with Wedge w/ Predator. I faced at Falcon in the 60 and 150 pt. rounds. I finished as the only 4-0. The 5 Bandits at 60 did a number on the Falcon
That is the one thing the Falcon will lose to every time in round 1, a swarm. Wether it be Z's or Ties it will never stand up to multiple shots. In my testing I had Corran Horn + Fire-Control System + Veteran Instincts + Engine Upgrade + R2-D2 (46) and left 14 points in the bank for the next round. I didn't have much trouble with the falcon as I would get in deal a couple and pull away to heal up.