Focus and evade token when declare the use

By Giulio, in X-Wing Rules Questions

Hello,

Still reading the rules before the game. My question is about evade and focus token, May I declare before or after the dice result?

At the same time if I have multiple attackers I can spend the evade token when I want, aren't you? Have I to declare it before my dice result or after?

The sequence for rolling dice is this.

Attacker rolls dice:

Defender gets opportunity to alter attack dice

Attacker gets opportunity to alter attack dice

Attack dice result.

Defender rolls defence dice:

Attacker gets opportunity to alter defence dice

Defender gets opportunity to alter defence dice (focus for defence and evade get used here)

Defence dice result.

You can spend your evade or focus tokens during any defence dice modification that you choose. It is entirely optional to use a focus or evade token. You can save it through all attacks if you want. You get to chose when you spend them.

Remember, focus allows you to change all eye results, either for attack or defence.

The correct sequence is on page 10 of the rulebook, but the more relevant part is on page 11. You don't declare you are spending the token, before rolling the dice. And you can decide if you want to spend a token after you have rolled.

If your opponent has any ability that allows him to modify your roll, he gets to do that before you modify.

You are not forced to spend a token at any time.

When we started we made the mistake of thinking you had to declare the token before as well, a case of being more eager to play than to read the rules properly.

I think we've all been there at some stage.

Thank you all for the help and clarification.

Yeah, on my first two games, I thought the FOCUS token only changed one "eye" result. Apparently, it changes ALL "eye" results!

Also note that some pilots allow you to spend focus/evade tokens when you normally wouldn't, such as Kir Kanos allowing you to spend an evade token during the attack phase.

Yeah, on my first two games, I thought the FOCUS token only changed one "eye" result. Apparently, it changes ALL "eye" results!

Gah, me and my buddy did the same thing for, like, the last 4 months, ever since we got the first sets. It's even bolded in the manual, no clue how we missed that >.<

:) Enjoy your NEW AND IMPROVED game!!

Yeah, on my first two games, I thought the FOCUS token only changed one "eye" result. Apparently, it changes ALL "eye" results!

Gah, me and my buddy did the same thing for, like, the last 4 months, ever since we got the first sets. It's even bolded in the manual, no clue how we missed that >.<

My friend thought TL was re-roll on only one dice, these things happen when new.

If you have 2 or more evade token can you use them all on same defense? It finally came up last game but couldn't find it at the time.

If you have 2 or more evade token can you use them all on same defense?

Yes you can. Each token is a evade result, and you can use as many or as few as you want. If in theory you could stack 50 of them you could in theory use all 50, even though like 47 of them would be completely wasted...

K. Thats how we played it. Glad to know I played it right. Thx

The sequence for rolling dice is this.

[...]

Defender rolls defence dice:

Attacker gets opportunity to alter defence dice

Defender gets opportunity to alter defence dice (focus for defence and evade get used here)

Defence dice result.

You can spend your evade or focus tokens during any defence dice modification that you choose. It is entirely optional to use a focus or evade token. You can save it through all attacks if you want. You get to chose when you spend them.

Remember, focus allows you to change all eye results, either for attack or defence.

For Example... YT-1300 is attacked by Wedge, Wedge reduces your agility by 1 to 0... so you don't have any defence dice to roll (except you are in range 3 or behind an asteroid)

In other words, am I allowed to add an evade token to a "dicepool" without dices in it?!

So throwing no dices, still counts as throwing dices...?

Yes, you can spend an evade token to add an evade result to your defense roll (of nothing) which would allow you to cancel one hit or crit. It's not modifying any results, it's adding a result.

Step 4 of the Combat Phase is calculate the number of dice (1), and resolve any card abilities that may change that (Wedge, -1). Make the roll (none to roll) and move onto modifying. Add an evade result here if you've got a token, giving a total of 1 evade result.

Edited by Parravon

Note however that C-3PO specifically says you have to roll 1 or more dice in order to use his ability.

If you have 2 or more evade token can you use them all on same defense?

Yes you can. Each token is a evade result, and you can use as many or as few as you want. If in theory you could stack 50 of them you could in theory use all 50, even though like 47 of them would be completely wasted...

We're actually not sure about this. Ability use is generally once per attack, so token spending may be as well. It's not worded the same in the book though, so maybe? I tend to think you can, but there's a decent argument otherwise.

I've actually submitted that one to see what we get, along with whether you can spend multiple focus tokens on a single roll.

Ability use is generally once per attack, so token spending may be as well.

I don't know... But I can see your line of thinking. I guess it depends on if each token is considered an individual effect or not.

We know that more then one upgrade card allows you to use the same effect more then once per trigger, such as Mercenary Copilots. You can change 2 <hit> into 2 <crit> results, one for each copilot.

I'd think you'd treat a focus or evade token pretty much the same way you would any other effect, which means due to the Mercenary Copilot ruling you could spend as many tokens as you want, because each one is individually valid for a given trigger.

I'd think you'd treat a focus or evade token pretty much the same way you would any other effect, which means due to the Mercenary Copilot ruling you could spend as many tokens as you want, because each one is individually valid for a given trigger.

Hence the need to ask :)

For my point, I don't consider a token to have any ability in and of itself. It's a requirement for the use of other abilities, but that ability is the combat option to "Spend a Focus Token", not something that's inherent to the token itself.

FWIW, this was one of the arguments for allowing a double-decloak to work - that each token was a separate effect, and therefore there was no duplication. I think that was wrong, and the single opportunity related to the rule, not the token, and the token was just a requirement for the rule. We didn't necessarily get a firm answer on this (the AdvS/Decloak ruling sorta dodged it by preventing the second token, and didn't address it) but I think it's still correct.

Doesn't the FAQ allready cover this?

Spending Tokens
When attacking, players may spend focus tokens or target locks and elect not
to modify any attack dice. When defending, players may spend focus tokens
and elect not modify any defense dice and may spend evade tokens to add
evade results in excess of the number of hit and critical hit results.

Note the use of the plural form "focus tokens". Not crystal clear, but it is an indication that you can spend multiple tokens in one go.

Doesn't the FAQ allready cover this?

Spending Tokens

When attacking, players may spend focus tokens or target locks and elect not

to modify any attack dice. When defending, players may spend focus tokens

and elect not modify any defense dice and may spend evade tokens to add

evade results in excess of the number of hit and critical hit results.

Note the use of the plural form "focus tokens". Not crystal clear, but it is an indication that you can spend multiple tokens in one go.

Eh, maybe. "Target locks" is plural as well, and it's impossible to have multiple locks on the same ship.

Edit: At the very least, it's a VERY implied statement. This is only addressing the "spend to change nothing" point. To take it as implying that you can spend multiple tokens on a single opportunity, just because the terms are plural'ed, seems like a stretch.

Edited by Buhallin

Well, I've heard it's good to stretch :D

I can see it being ruled either way. The ruling should hopefully give us a better understanding of the game as a whole... Of course they could say that you can only spend 1 focus token but X evade tokens making the whole thing clear as mud...

The question is, are tokens effects in of themselves, or are they simply an object you spend for an effect?

If they are an effect, then that means they should function like Merc Copilot does, and each one you have can be used on a given trigger. So you could use 50 of them.

Or else the effect is "spend a focus token" or "spend an evade token" which means the token itself doesn't matter it's just there for the sake of record keeping. This means you could could only use that effect once per trigger, because there's no way of having more then one "spend a focus token" ability.

The question is, are tokens effects in of themselves, or are they simply an object you spend for an effect?

We're solidly into "How I'd design it" territory here, but I very much think they should just be an object that gets spent.

The main reason is that those objects can be spent for different effects. We already have these for all the main types of tokens - R7, Kir Kanos, and R5-P9 each allow you to spend tokens for alternate effects. Heck, target locks have always had this sort of thing. If the main operations for those tokens are just other rules which spend them, then it's very consistent - we have a variety of effects which may require you to have or spend a token of a given type. If there is some inherent ability to a token, then it gets a bit more confusing - what happens to that ability when you spend the token for another purpose?

I don't actually think these are mutually exclusive. You can have tokens as dumb objects while still allowing multiples to be spent. You just do it to the rule, rather than the token. And it's not even a stretch, because the standard rules don't have the "When attacking..." and "When defending..." boilerplate. They honestly don't have any opportunity-linking text at all, so you could say they're not subject to the once-per-opportunity.

So it's kinda a mess, but I think they can probably make it work out however they think they want it to work out.