What is the worst pilot ability?

By FTS Gecko, in X-Wing

No votes for Horton yet?

Horton's halfway to a free target lock at Range 2-3, that's an ability that is pretty nice.

Can't use it at Range 1, so it only works for half of the ion turret attacks, but those are the only drawbacks. Being able to reroll an unlimited number of blanks, primary or secondary, makes those drawbacks a very fair price to pay.

Yes, Horton's main problems are:

  1. Proton Torpedoes cost too much
  2. He has no EPT
  3. The Y-wing as a base ship is overcosted unless it equips an Ion Cannon Turret

If Proton Torpedoes costed 3 points or less, Y-wings could get a 2-point discount for NOT taking a turret weapon, and he could equip PtL to TL + F, he would be doing massive damage at a reasonable cost.

That would be 32 points for Horton + 2 Torpedoes + PtL. Right now it is 33 points for just Horton + 2 Torpedoes.

So I don't think his ability is all that bad, just the underlying cost mechanics of his ship and Torpedoes.

Edited by MajorJuggler

Then the shuttle pilot that forces target locks.

Kagi has a great ability, and it's triggered much more often than the Rebel parallel in Biggs. It is the only ability in game that can have an effect on a friendly ship up to Range 6 away from it.

The reasons Kagi isn't used more often is because a) ordinance is not used often, which is where it really shines, b) ordinance is becoming less dependent on target locks on the target in general, and c) this ability is on the most expensive shuttle, which has only a few niche roles which can be filled with the generics as effectively as, if not better than, with the uniques

good points, however like you said his ability denies a part of the game few people play, and for the most part fewer wouldn't mind target locking him, since he's most likely the easily target to damage and worth enough points to justify the ordnance. Quite like the other pilots on your list, he accomplishes too little for costing too much.

also as a sort of side, carnor jax is a far better version of action denial and something like that on him would've been far better. Like enemy ships in range one cannot take the target lock action or reroll dice on attack.

Who is Fel's Wrath?

I use Horton with a Blaster Turret. He's a champ with the rerolls. Most of my range 1 shots are with my primaries. Clearly he does not deal as much damage as an X-Wing with a focus token, but that 360 really helps make up for it.

Its not really accurate to say it only works for half the shots, because with 360 degrees, the goal for Horton is to 1. Not be in the enemies arc and 2. Be at range 2. Its not a 100% thing, but its not exactly impossible to set up. Just banking or turning one way will generally get the other side of the enemy formation in range 2.

Ten Numb has major issues, first it costs 3 points, I think it should cost 0 or 1. You need either marksmanship or autoblaster to make it worth it, so that an additional 3-5 points right there.

Major Rhymer is at 5 for his ability and thats ridiculous since you need to spend more points to use it. Its a good ability, its just priced to uselessness.

Also Howlrunner;s ability costs zero. Thats just incredibly wrong for the best ability in the game, so while not worst, I will say the worst costed.

Isn't Hobbie kind of awful? How often does that come up and really do anything?

Well if you put R2-D6 and PTL on Hobbie I suppose his pilot ability could be useful, but at 29 pts why not just take Wedge or Jansen.

Isn't Hobbie kind of awful? How often does that come up and really do anything?

Hobbie + R2-A2

TL for action (or get passed one from Dutch). When you spend the TL the stress from R3-A2 goes away.

Hobbie + R7 Astromech

Ah, cool. I vote Steele then. I'll change after the Lancer Frigate + TIE Advanced Expansion gives him the Cannon slot.

Isn't Hobbie kind of awful? How often does that come up and really do anything?

You sir, must try him with R3A2. Throwing stress at phantoms every attack is magnificent.

Though, in order for him to have a shot on one, they must not be flying them right. Regardless, throwing free stress on anyone is a plus. This is one of my favorite X-wing combos

Fel's Wrath is the clear "winner" here.

Porkins is a bit iffy, he might never be stressed or he might die like an idiot. Not a fan.

Ten Numb has a really weak ability for such ahigh cost, the other B-Wings are all cheaper and have better abilities to boot.

Winged Gundark is worse than Night Beast for the points and worse than Mauler up close, no reason to take him unless you already have Night Beast and you have some points to spare. But even then you're probably wiser to upgrade Night Beast to an even better pilot.

Lt. Lorrir is weaker than I'd hoped, if he didn't get stressed by his ability he wouldn't be listed here. I also wish he had an EPT slot but that's not really relevant to his little dance manoeuvres.

Biggs' ability is the worst. It does nothing but get him killed.

Ten Numb eats unshielded ships for breakfast. Common-or-garden TIEs do not like seeing him on the board. At the very least, it makes your opponent consider taking evades in stead of focus actions, which helps your own defense as well.

Most disappointed ability, definitely Boba Fett. After Han, Luke, Chewy, Vader, Lando and detestably Wedge, Boba is the biggest name in Star Wars. He is also the #1 pilot in the Fire Spray.

He is the only pilot that I sometimes take despite his abilty as apposed to because of it.

Scum Fett is going to be awesome, though. I have no problem with Fett being more prolific in the new faction than he is with the Empire.

Personally, I'm not all that enthused with Bigg's ability. Placing a ship on the board KNOWING it'll get taken out within 2-3 rounds BECAUSE of his ability seems like a waste of points to me. I understand the situations he shines in, but honestly 25 points for a ship that you KNOW will be going down seems... steep. I don't care that he keeps other ships alive for an extra round or 2 (if you're extremely lucky)

Biggs is one of the best pilots in the game. He allows you to control the pace of the engagement and dictate your opponent's target priority.

  • Lieutenant Lorrir- His ability isn't enough of a draw to have him see much use, because of the no EPT thing on PS5. Better than Fel's Wrath, for the same price, but barely. If I were fixing his ability, I would word it like so: "When performing a barrel roll action, you may receive 1 stress token to either use the 1[bank] template for the barrel roll, or to rotate your ship by 180 degrees when it is at its final position." Or give him an EPT.

...

  • Ten Numb- This would be a good ability on a different (cheaper) ship. But to build around triggering it effectively, you have to jump through enough hoops with the most expensive B-Wing that it's just not worth it, and the opponent could still cancel it with an evade token.

Lorrir is not easy to use, but he is an outstanding closer. I just wish there was a way to put Outmaneuver on him. I think you are giving Ten Numb too much credit here. You are using 1/3 of your list for, essentially, the ability to deal a single card or strip a single shield; it is too weak an attack for what you pay.

Ah ... Fel's Wrath ... I remember now ...

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never used him though ... and probably I never will.

I like Lorrir to distract my opponent ... but to tell the truth - he fails to score hits. Lorrir would need an EPT - for Outmanouvre or Predator

Fel's Wrath, hands down.

I did not see it myself. I heard about it after the tournament, but it's too funny not to share.

At some point in Thursday's preliminary flight at Nationals, a player attacked his opponent's interceptor. This damage would have destroyed the Interceptor, except that said squint was Fel's Wrath. Per his pilot ability, Fel's Wrath stayed on the game board. To add insult to injury (the injury in this case is having a ship destroyed, not playing Fel's Wrath generally), the first player's Phantom, who would not have otherwise had a target, was able to shoot the destroyed-but-not-removed Fel's Wrath in order activate Advanced Cloaking Device.

When I heard this story, it was prefaced with, "we found another reason not to take Fel's Wrath."

Horton's ability is actually one of the best in the game. The problem is that base Y-wings are too expensive, proton torpedoes are too expensive, blaster turrets are too expensive, and Horton (inexplicably and maddeningly) does not have the EPT upgrade. A change to any one of these problems could cause him become a major part of rebel lists.

Fel's Wrath, hands down.

Maarek Steele and Arvyl Crynyd get honorable mentions.

A-Wing Test Pilot with Intimidation helps out Arvyl a lot. Pilot Skill 6 makes it a little harder to use, but I think Intimidation saves Arvyl from being on a list of worst pilot abilities.

Porkins damages himself and doesn't hurt the opponent. Worst ability by far.

Porkins can damages himself and doesn't hurt the opponent unless the action he otherwise couldn't have taken adds damage to his attack. Worst ability by far aside from Fel's Wrath, Arvel Crynyd, Ten Numb, Imperial Firesprays, and even some pilots who are actually good.

I made some changes to your post. I have seen Porkins used quite effectively with R5-D8 and Push the Limit. Activating Porkin's ability has a 3/8 chance of dealing damage, and activating R5-D8 has a 5/8 chance of repairing it.

Ten numb has an excellent ability, but it's WAY over-costed. I'm mean absolutely ludicrously over-costed.

Porkins can damages himself and doesn't hurt the opponent unless the action he otherwise couldn't have taken adds damage to his attack. Worst ability by far aside from Fel's Wrath, Arvel Crynyd, Ten Numb, Imperial Firesprays, and even some pilots who are actually good.

I made some changes to your post. I have seen Porkins used quite effectively with R5-D8 and Push the Limit. Activating Porkin's ability has a 3/8 chance of dealing damage, and activating R5-D8 has a 5/8 chance of repairing it.

So what you're saying is you're paying a premium for an ability to shed stress at a chance of causing damage to yourself, then an additional premium for a smaller chance to repair that damage, and a further premium to generate the stress in the first place?

Porkins because he does not blow up after collusion.

Fel's Wrath. Arvel and Horton have good abilities, they just suffer from PS and starship respectively. Oh man if Horton was in a B-wing........

Arvel needs to be able to keep his action after he bumps, then he would be great.

RAMMING SPEED!!