What is the worst pilot skill?

By Marinealver, in X-Wing

A topic for discussion but since High PS tends to shoot first and move last which is an advantage and the 1 and 2 pilot skills are great for blocking and denying actions to higher pilot skill so which number you think tends to be the worst.

I'm thinking 3 and 4 sense they can still be blocked by 1 and 2 PS and shoot after 5 and up.

Any thoughts?

A topic for discussion but since High PS tends to shoot first and move last which is an advantage and the 1 and 2 pilot skills are great for blocking and denying actions to higher pilot skill so which number you think tends to be the worst.

I'm thinking 3 and 4 sense they can still be blocked by 1 and 2 PS and shoot after 5 and up.

Any thoughts?

2 is the worst. You can be blocked by PS1 and you get predator'd.

2 or 6. At 2 the predators and academys still work, and at 6 your kinda midling and can't quite boost it high enough to gauruntee last move. (this isn't to say the pilots themselves suck, just 6 and even 5 I find are block bait for alot of lists)

2. You can get blocked, you can get Predator'd, and everything shoots before you apart from the stuff that's blocking you and costing you your actions.

2. You can get blocked, you can get Predator'd, and everything shoots before you apart from the stuff that's blocking you and costing you your actions.

That's balanced out, though, by the fact that you're also not really paying for the privilege--if you're on PS2, it's because there wasn't an option for you to play PS1.

I lean toward Truegreek's 5-6 as well, since you get blocked by all the generics and shot by most of the named pilots.

Edited by Vorpal Sword

2. You can get blocked, you can get Predator'd, and everything shoots before you apart from the stuff that's blocking you and costing you your actions.

That's balanced out, though, by the fact that you're also not really paying for the privilege--if you're on PS2, it's because there wasn't an option for you to play PS1.

I lean toward Truegreek's 5-6 as well, since you get blocked by all the generics and shot by most of the named pilots.

Isn't that true of 3-4 as well, but with less blocking and more shooting? Surely it's a simple sliding scale.

I have to agree with the PS 2 being the worst. PS 1 Blocks them, they still suffer from the Predator effect, and with the push to higher and higher PSs its just not where you want to be. IF you go low, I say go 1, if you go high, go 8 and above.

2. You can get blocked, you can get Predator'd, and everything shoots before you apart from the stuff that's blocking you and costing you your actions.

That's balanced out, though, by the fact that you're also not really paying for the privilege--if you're on PS2, it's because there wasn't an option for you to play PS1.

I lean toward Truegreek's 5-6 as well, since you get blocked by all the generics and shot by most of the named pilots.

Isn't that true of 3-4 as well, but with less blocking and more shooting? Surely it's a simple sliding scale.

not quite as at 3-4 you still have very good blocking potential and you aren't hit by predator. Also you (usually) are not paying a premium for the ability of the pilot, unless its something specific to being low PS, tarn for example. However at 5-6 most of the pilots are unique, and you pay for that, one way or another. But the upgrade doesn't help you block well, as half the pilots go before you, and you aren't guaranteed to shoot first since your in that middle zone. (however, like I said, you'll still take Biggs or chewie because they're abilities are that good, not because of the PS. You upgrade to red squadron over rookie however, because of PS)in short, 2 sucks but you went cheap and can still blow up ties before they shoot, you pay more to get the same out of 5's though. (depending on the list obviously)

Based on recent play, the worst pilot skill is clearly mine.

Hello,

My name's Fel's Wr...

Oh wait, wrong question.

Bye!

My 3 worst PS votes are:

Tied for First Place:

PS2: This is the worst position to be in, thanks mostly because of Predator.

PS5: 1) you pay a premium for this PS level. 2) it gets blocked by all the generics 3) it fires after all the named 4) most PS5 pilots, while unique, dont have EPTs.

Third Place:

PS7: This is that weird spot where you kind of have to spend your EPT on Veteran Instincts, when you would rather spend it on something better. So either spend the EPT and an additional point to fire along side the elite, or fire after them and take their pounding.

Third Place:

PS7: This is that weird spot where you kind of have to spend your EPT on Veteran Instincts, when you would rather spend it on something better. So either spend the EPT and an additional point to fire along side the elite, or fire after them and take their pounding.

That's really only true for Echo or Whisper. Other ships can tend to have enough hit points to be able to afford to get hit by one or possibly two high PS pilots.

Third Place:

PS7: This is that weird spot where you kind of have to spend your EPT on Veteran Instincts, when you would rather spend it on something better. So either spend the EPT and an additional point to fire along side the elite, or fire after them and take their pounding.

That's really only true for Echo or Whisper. Other ships can tend to have enough hit points to be able to afford to get hit by one or possibly two high PS pilots.

Turr Phennir would like a word with you :/

Also agreed with the 2/5 tie. The lack of an EPT really makes those PS 5s quite... lacking.

I don't think there is a worst. They all have a use. 1-2 = blockers and cheap. 3-4 = cheap, shoot before 1s and 2s. After that is get towards the " elite " pilots.

Edited by Spaceman91

Third Place:

PS7: This is that weird spot where you kind of have to spend your EPT on Veteran Instincts, when you would rather spend it on something better. So either spend the EPT and an additional point to fire along side the elite, or fire after them and take their pounding.

That's really only true for Echo or Whisper. Other ships can tend to have enough hit points to be able to afford to get hit by one or possibly two high PS pilots.

Turr Phennir would like a word with you :/

Also agreed with the 2/5 tie. The lack of an EPT really makes those PS 5s quite... lacking.

Turr Phennir doesn't cost half of your list, and with PtL he can still pull the good old focus + evade combo like other interceptors.

Agreed on the price point on Phennir. Respectfully disagree on the PtL. With PtL on Turr you're either getting a PS 7 Interceptor with potentially a crazy round (or two) or you're getting a Turr Phennir with 3 wasted squad points at PS 7. He just doesn't synergize well with either shooting last (or not first I should say) and stress. At least in my experience with the poor guy.

Back on topic, I feel like PS 6 is actually quite a nice PS to be at. You're above almost all generics, and you're ahead of some of the randomly played named pilots (Ibby, Ethan, Kagi) and tied with some actually ok ones (Dutch, Yorr, Jonus). PS 5 is just sad.

Edited by ImperialDreamer

It entirely depends on what your local community favours. The majority of players at my FLGS tend to like taking low PS builds with lots of ships. It's less common for the majority of them to take named pilots. I can bring a bunch of PS 4 generics and generally get all the benefits of a "high" PS build.

I thought this topic meant "what is the worst pilot ability" haha

I would say that PS is kinda meh at 4 through 7. There is too much that can block you and out shoot you and it takes much more effort to not hinder your own movement at these mid levels.

I'd say 2 and 5. You're still blocked by PS1, shoot after everything else, cannot boost the PS to a useful level, even if you do get an EPT. At least with 6, you typically get an EPT that let's you add on VI if you want to get to 8, which still shoots before most things.

PS 5 is a special kind of crummy because most of them start getting pricey, lack an EPT, are easily blocked, and typically shoot after every other elite pilot. PS5 is like a really expensive PS2.

7 .... because you need your ept to go up to 9 ... and you could use it for better stuff

I thought the thread was about worst pilot ability, and so I thought the thread was about Fel's wrath.

Useless, stupid card.

2 is the worst. outblocked by 1, but shoots very late and is within the extra dice re-roll for predator and other cards that punish 1-2.

I wonder what the point cost of a ps2 bounty hunter would be. To me, the PS3 is a large part of its value. When looking at beefy , hard-hitting imperial ships I usually consider the defender and the firespray and the lowest firespray at 33 points often beats out the lowest defender in my lists due largely to the higher PS.

On the other hand, a PS1 bounty hunter would be a great blocker, given it's a large ship.

I thought the thread was about worst pilot ability, and so I thought the thread was about Fel's wrath.

Useless, stupid card.

Yeah, I may or may not make another thread about that. Might not be the worst but what is one unique pilot you have never seen played like Lorrir which is sort of an Echo for Tie Interceptors.