What jedi would you want statted up?

By whiteape1, in General Discussion

Hey guys, just wanted to put my thoughts out there, and see what else everyone else wants?

My self I would like to see some of the jedi from the now unofficial EU.

Myself I wouldn't mind jedi from the force unleashed games, like Star Killer and General Kota Rahm.

In all honesty: none. No stats will really do them justice, and besides, I've no interest in comparing PCs to them, which will inevitably happen.

I wouldn't want to see any of the "named" jedi stated out but I would love to see a generic Jedi Master or Knight just to use the Mentor option or to see how my character would measure up to a "genric" jedi master

I wouldn't want to see any of the "named" jedi stated out but I would love to see a generic Jedi Master or Knight just to use the Mentor option or to see how my character would measure up to a "genric" jedi master

It's not exactly the same thing by any means, but EotE has the Forsaken Jedi Nemesis and Age of Rebellion has the Jedi-In-Hiding Nemesis in their respective Adversary sections. They're not player characters, but they could give you a rough idea of some kind.

Yeah, I'd rather they stick with generic Jedi types.

if the fuss over Lando's stat block in Jewel of Yavin was anything to go, any attempts at "official" stats for a named character, especially a Jedi, are going to result in some fairly ugly discussions.

Agreed, don't stat them out. People have such wildly different expectations all it'll do is generate a bunch of threads about how "This guy should be FR12" or "This guy should be a Heavy, not a Commando." Let the existing characters rest in peace.

I'd like to see Asoka as she is now. As she left the order before becoming a proper Jedi and because she was off their books and had disappeared before Order #66, she is the jedi most likely to survive. I'm probably going to use her in my game at some point so stats would be useful.

I'd like to see Asoka as she is now. As she left the order before becoming a proper Jedi and because she was off their books and had disappeared before Order #66, she is the jedi most likely to survive. I'm probably going to use her in my game at some point so stats would be useful.

My favourite character, next to Ventress, so I'm torn...

But I still would ask "why?" If she's an NPC, will the PCs face off against her? If so...are you sure you wanna go there? It's worth noting that most of the time when the Jedi face off against other sentients they don't strike for damage, they sunder and disable and strike for Strain...witness the actions of Mace during the Season 6 episodes...he really only gets lethal with the gundark, and only when he has to. Ahsoka shows similar restraint, even against Visla, only striking his rocket pack (... "Nice try Jedi"...."I didn't miss...")

So if some pathetic PCs with less than 1000XP :) wanted to test their mettle I'd just max her dice pool in whatever she's good at (lightsaber based on Agility or Discipline), give her multiple initiative slots like any bad-ass nemesis, at least 4 or 5 Force dice, and call it done. Destroy their weapons and leave them in a quivering heap. Any less and they'll feel cheated.

If she's not meant to be a threat, then just narrate her strengths and weaknesses. You don't need to roll her dice against some other opposition, that would be stealing thunder from the PCs.

All... all of them... XD

I want Jedi, Vader, Palpatine... I need them! XD

My players's character with more than 2.400 XP confronted Darth Vader and the only thing I did (was before F&D) was that Vader have 5 Red Dices (Defense) plus 5 Setbacks and his attacks value was 5 Y 1 G dices. Above 25 Wounds/Strain...

My non-F&D Vader only resisted above... 2 or 3 rounds :( He will be freed after a few sessions and will return with F&D rules, tons of Parry/Reflect and really annoyed with my player's character XD

So, I would love to see tons of references ;)

Edited by Josep Maria

This isn't WEG's d6 game, the PCs are supposed to be the focus here.

NPCs in this game have whatever stats they need to do what they need to do, and this seems to apply to 'canon' characters too, if Lando's stats are any indication. He's notably lacking a Piloting skill because he's not really intended to be flying here, and they expressly mention that it's 'not a complete profile'. The PCs are only supposed to meet him at a party briefly and they have no real reason to attack him (they do have reason to kill poor old Lobot, but that's another story).

So I think they should stay well away from stats to prevent the arguments. Each GM can build every NPC as they see fit. Is Han Solo the human and fallible guy from the movies, or the unstoppable superhero from the EU? Is Boba Fett the incompetent clown we see in the films, or the most badass being ever, as per the fevered fantasies of Karen Traviss? We decide.

(Actually, this is an issue for me, because I've made it clear that the PCs will be fighting most of the famous Jedi... but I'm not yet being drawn on stats yet. The Inquisitor rules in F&D Beta seem a good starting place for me to make Force-sensitive antagonists for the PCs).

Edited by Maelora

Actually, I see Vader as a Inquisitor +++ (Final Fantasy Therminology XD)

As I said, I really would want to see a vision from developers to understand the concept they have. I love the "Lando for this scene" stats. Just awesome, I love it!

I have a savegame from my main games in Google Drive, and I only put there the basic skills, one or two, from characters. I only add there Wounds/Strain or attack skills if they are "combatants". It's the only thing I need in that moment. It's Lando Style Stats.

But in a few precises moments, I trully needed some combat Vader stats, the same way I supose that some people would need it too.

I saw some samples via internet, probably really good ones, but as I said, is more a "developer concept interpretation" than anything else that I want to know and learn ;)

Yeah, Josep, it seems to be the concept to 'give them what they need' to function in the scene. That way they don't have to have a laundry-list of skills and talents, just whatever ones they might need when interacting with the PCs.

If an NPC isn't supposed to fight the players, then you don't really need their combat stats.

The Inquisitor rules are a pretty good guideline for making force-sensitive opposition - it's really just a guide, like everything else in the game, so you can tone them down or make them tougher if you need to.

Yep, thanks to the "Build up your Inquisitor" its pretty easy to create awesome Adversary pretty quickly. If I want a lightsaber duelist Vader, I don't want to care so much about his "piloting skills".

But I still want an ubber Vader XD :P

PCs need antagonists. I love looking at movie character stats, but I would be satisfied if the provided stats of generic padawans, sith apprentices, knights, lords, and masters. I mainly use the movie stats to try and figure out how to construct those different tiers of capability anyway. That would be in keeping with the inclusion of various trooper types, moffs, and agents.

I agree that the Inquisitor rules are a good start.

I'm starting a game in he Legacy Era, and 3 of my 4 players are Force users (with the 4th a ? on what he will be playing). So I figured they would eventually get the attention of the One Sith. I started by rolling up Darth Talon . The inquisitor rules gave me almost every piece I need to make her how I pictured her. I just filled in the gaps.

And I wouldn't let the term "Inquisitor" throw you off. The NPC could easily by a knight in hiding.

I actually think FGG should give us at least a generic Jedi Master and the reason is because all the books are suppose to be stand alone products and each core back as stats for a "jedi" of that setting which uses the Force powers pertaining to that setting and I would like to see a "Jedi" of the FAD setting with alittle higher Force rating and talents pertaining to the FAD book and the Force powers of FAD because as its been said in FAD your NOT a Jedi just Force users that inherit the Jedi training what little there is and the stats would fit good with the Mentor resource

Edited by Issumar2380

If we use the chart from the EotE beta as a baseline, a standard jedi knight should have an FR of 4 with a master being at 6. So that gives you an idea of scaling.

If we use the chart from the EotE beta as a baseline, a standard jedi knight should have an FR of 4 with a master being at 6. So that gives you an idea of scaling.

True but I'm lazy I rather have it written in the book so players won't complain and say it my interpretation and it wrong blah blah lol I rather have FGG do it

There is also the fact that in the FFG setting there is a grand total of one master running around, and he's a farm boy and child of destiny, so there isn't much generic about him. Maybe we'll get one when they do a sourcebook for a different era.

Edited by Rossbert

There is also the fact that in the FFG setting there is a grand total of one master running around, and he's a farm boy and child of destiny, so there isn't much generic about him. Maybe we'll get one when they do a sourcebook for a different era.

That's fine and all but I don't think we need a source book for a Jedi stats it should be in FAD and also to point to the fact you said there one jedi master already like all the Jedi are suppose to be wiped out too but each book has their version of "jedi" I'm just saying is that FAD should have a Jedi stated that fits the book it really doesn't have to be a jedi master just FAD version of the Jedi like EotE and AoR has theirs just with talents and Force powers from the FAD book that's all I'm asking not to break canon or anything just a FAD jedi

If we use the chart from the EotE beta as a baseline, a standard jedi knight should have an FR of 4 with a master being at 6. So that gives you an idea of scaling.

True but I'm lazy I rather have it written in the book so players won't complain and say it my interpretation and it wrong blah blah lol I rather have FGG do it

I don't see the harm in including a very powerful but generic force user. Something like "Force-Sensitive Prodigy". They don't have to attach the J-Word if they don't want to anger any canon-junkies.

Edited by kaosoe

Rossbert, the table from Edge Beta was deleted from the CRB and has never resurfaced, and with FaD beta now available we can conclude that the rable is not valid anymore. The vision of the Force from FaD isn't about power or rating as much as training: a jedi knigt or master doesn't have a really high FR but he has devloped his Force power trees well enough to make the most of the force pips he rolls.

The highest FR required is FR3 to learn the Protect/Unleash power: and since we see only full fledged Jedi masters/Darths using that power applications (Force lightning for Count Dooku and Darth Sidious/Absorbing energy for Yoda ) i believe that a jedi master has no less than FR3 but not necessarily much higher. Most likely no one has FR6 (i envision Yoda having FR5 - ie fully trained as Sage/Seer/Advisor/Ataru striker). Palpatine is the same imo.

Why then is the Emperor so powerful than Yoda leave the fight with him, if they have equal FR? My asnwer is that Palpatine is using dark side pips and they are more abundant than white pips and he may also decide to use white pips if he needs; while Yoda is limited to using only the white pips he rolls. So the Emperor has the upper hand.

Palpatine is using dark side pips and they are more abundant than white pips

Actually they aren't. It's a bit of a sneaky one. Dark side pips are on more sides than the white, but more white sides have multiple pips. If you're a beginning Force wielder then all you care about is your chance of getting any pips, and thus you're more likely to get Dark Side ones. But later on when you start rolling more, you'll actually get more Light Side ones when you do get them. It's a very neat trick and ties in with the Dark Side being not stronger, but easier.

Yes you are both right. I explained myself badly, i meant that Palpatine is taking advantage of the higher probablity to roll DS pips due to the more faces with dark pips to fuel his powers. So in the duel he would have more often pips to use. It's not a coincidence that he uses his powers (unleash and Move) much more than Yoda.