What's the Fastest Ship? X-Wing Drag Race

By SableGryphon, in X-Wing

So, as I was flying recently, I started to wonder what the fastest ship in the game was. If you wanted to move as far as possible in a single turn and built a ship specifically to do that, how far could you travel? And what ship should you select for this?

So I did a drag race. I built several ships with upgrades specifically to move as far as possible. Now, not all of these would be smart builds to actually bring into combat. I'm also sure I've missed something interesting.

X-Wing + Engine Upgrade

This is my control. Most players have a vague idea of how far an X-Wing with boost can travel. This is another way of saying it lost.

Echo + PTL + Engine Upgrade

For purposes of this, she starts cloaked. After all, I'm trying to identify which ship is fastest in a single round, that round doesn't have to be the first one. Also, yes it's a terrible build to actually fly, but it's an interesting idea to demonstrate.

Tycho + Daredevil + Experimental Interface

Yes, he has another EPT slot. Unfortunately, if I put in Expert Handling, I don't have the actions to get Boost, Barrel Roll, AND Daredevil. If I don't and put in PTL, he doesn't have a third movement action. As for why he doesn't have EH and PTL instead, that's covered in the next one.

Soontir Fel + PTL

This is rather well known to be able to move fast and thus goes in the list. But how much faster is it than the rest? Does he win?

Dash Rendar + Engine Upgrade + PTL

The 2400 doesn't have a 5 forward maneuver, but it has a big base. A large craft with boost and barrel roll potential might do well.

Whisper + PTL + Engine Upgrade

Yes, a terrible built, but one potentially capable of moving great distances. She also starts cloaked.

And here's the drag race:

X-WingSpeed.jpg

Now, the poor X-Wing moves just over one range ruler in distance. Again, it's our control.

I was curious about Echo, since I saw two possible moves she could make. Excho decloaks forward bank two to start, then can either do a 3 hard or a 3 bank. It turns out that the 3 bank moves a bit further than the 3 hard. Moving a great distance, Echo moves well over 4 range bands.

Curiously Tycho and Soontir, using different maneuvers, end up neck and neck, with Tycho appearing to be a smidge further largely due to my sloppy template positioning. Still, this was the standard fastest distance possible for a long time, clocking it at just over 4 range bangs. Beat by Echo, but not by much.

Now, Dash Rendar moves four forward, boosts into a 1 bank, then barrel rolls. With the new barrel roll, he still manages to reach an incredible distance of just shy of 5 range bands. Wow.

Whisper, not to be outdone, shoots forward as fast as her craft can take her. However, everything she does it for naught, as she travels the same distance Dash does, and the two tie, neck and neck.

I'll admit, this was mostly for my own curiosity instead of as an article. It was a question I've been pondering for some time.

I didn't run all the ships of course. Some clearly can't keep up. Most of the unique pilots that have range based mechanics, like Fett and Tetran, don't have an impact on this. Others, like Lt. Tokyo Drift, don't have an EPT to capitalize on their ability. Some, like the YT-1300 can't take two movement actions without an external action. Did I miss one that can move further? Let me know.

Edited by SableGryphon

This is awesome

I am curious. It is probably too situational to include but could you use Turr Phennir with ptl to boost, barrel roll and then boost as a free action after taking a shot?

I am curious. It is probably too situational to include but could you use Turr Phennir with ptl to boost, barrel roll and then boost as a free action after taking a shot?

No, because he cannot perform the same action twice in one turn. So no double boosting.

That's the opening move my flank Interceptors do every game. The A-wing though can do almost the same is very interesting. Tycho with PtL + DD is going to be fun. I like how A-wings do it by juking hard in different directions.

What if the ships were allowed to shoot each other too?

Perhaps this could be a new scenario, set up a 6x3 board, throw down 12 asteroids.

Players are allowed one ship each, (35pt limit as a suggestion) all start on one of the short edges.

Victory condition is reaching the other board edge.

Faster ships would need to use their actions for focus and evade to stay alive, slower ships could do serious damage to the early leaders.

Would be like a awesome version of wacky races.

Fast ship? You've never heard of the Millenium Falcon?

Is that Vassal you use to do that? I'm afraid of Vassal, but is using it as a maneuvering aid difficult?

Fast ship? You've never heard of the Millenium Falcon?

Should I have?

Now, Dash Rendar moves four forward, boosts into a 1 bank, then barrel rolls. With the new barrel roll, he still manages to reach an incredible distance of just shy of 5 range bands. Wow.

Whisper , not to be outdone, shoots forward as fast as her craft can take her. However, everything she does it for naught, as she travels the same distance Dash does, and the two tie, neck and neck.

FTFY

Also, awesome post!

This is the "closing speed" but how well do the work for opening the distance? If you've got someone on your tail how far away can you get? All of those twists may get a corner a little further along but don't they also leave a corner back a little further?

This makes me sad. Not because of the post (which is awesome), but because it messes with my immersion. Ships that are faster than (by a fairly considerable margin) interceptors and a-wings. It just confuses me canonically.

You could replace Soontir Fel with Darth Vader + Engine Upgrade.

He will get to the same spot without being stressed.

Will Vader win the race for being furthest without stress?

Fast ship? You've never heard of the Millenium Falcon?

Should I have?

Its the ship that changed units of distance into a measurement of time.

(Until they retconned it that the shorter the distance meant the ship was fast because it came closer to the event horizon of a stable cluster of black holes...)

I am curious. It is probably too situational to include but could you use Turr Phennir with ptl to boost, barrel roll and then boost as a free action after taking a shot?

No, because he cannot perform the same action twice in one turn. So no double boosting.

Silly me, of course. In that case would (boost) (Daredevil) (post firing free action barrel roll) work with Turr when equipped with experimental interface?

You could replace Soontir Fel with Darth Vader + Engine Upgrade.

He will get to the same spot without being stressed.

Will Vader win the race for being furthest without stress?

Vader+PTL+EU+Daredevil

I'm positive that would tie both the YT-2400 and Whisper

EDIT: stupid me... PTL and Daredevil don't mix

Edited by Explosive Ewok

Is that Vassal you use to do that? I'm afraid of Vassal, but is using it as a maneuvering aid difficult?

What fear does Vassal bring out in you?

SableGryphon, I really like the ideas of measuring the distance. So by the looks of it the YT-2400 can jump you in the first round of attack. You could even set it up by having a higher pilot skill ship like Dash to plan this ambush. Hmmmm, will have to work on the Ambush list.

Now, Dash Rendar moves four forward, boosts into a 1 bank, then barrel rolls. With the new barrel roll, he still manages to reach an incredible distance of just shy of 5 range bands. Wow.

Echo , not to be outdone, shoots forward as fast as her craft can take her. However, everything she does it for naught, as she travels the same distance Dash does, and the two tie, neck and neck.

Shouldn't that be Whisper? ;)

Nice work otherwise!

Wait a second: Why are you starting Echo square and not using the 4 forward there? A "problem" with measuring Echo's movement is that it is not in a straight line directly in front of the starting position. Try this with Echo:

1. Uncloak forward bank.

2. Maneuver 4 straight.

3. Boost & Roll via PtL

When finished measure from corner to the same corner.

When Echo decloaks he must use the 2 bank template not the straight template.

You see, people. This is what the forum is for. Shame on us for not posting of the same caliber. Praise, Sable, praise!

It does sadden me slightly as well that the Squints & Slims* don't come out faster. (A-wings* are apparently known as 'Slims' which I love as a piece of in-universe jargon but it's almost unheard of. Corran bandies it about in 'I, Jedi.')

This is truly great !!SCIENCE!!

I love this post Sable.

What if you try starting echo on an angle, then decloak using the bank, then go 4 forward, then PTL and boost and Roll. If you try that, I'm pretty sure he goes the farthest, by a quarter of a base.

I love this post Sable.

What if you try starting echo on an angle, then decloak using the bank, then go 4 forward, then PTL and boost and Roll. If you try that, I'm pretty sure he goes the farthest, by a quarter of a base.

What Froggies said.

Also, I always thought that it was odd that the Falcon had a 4 straight. In the West End Games RPG (yeah I'm getting old, I know) it had the same speed as an X-wing, but the 4 straight means that it is as fast as a TIE fighter. Add an engine upgrade and it's faster than an A-wing or an Interceptor. But that's what they did, and of course, once that was done all the other large ships had to have comparable movements, and this is what you end up with. Not complaining, it's just a little odd.

I'm also curious to see what the absolute slowest ship (after trying everything you could to move it far) would be. A HWK with engine upgrade?

I love this post Sable.

What if you try starting echo on an angle, then decloak using the bank, then go 4 forward, then PTL and boost and Roll. If you try that, I'm pretty sure he goes the farthest, by a quarter of a base.

"she" goes the farthest you mean... ;)

Jacob