So, as I was flying recently, I started to wonder what the fastest ship in the game was. If you wanted to move as far as possible in a single turn and built a ship specifically to do that, how far could you travel? And what ship should you select for this?
So I did a drag race. I built several ships with upgrades specifically to move as far as possible. Now, not all of these would be smart builds to actually bring into combat. I'm also sure I've missed something interesting.
X-Wing + Engine Upgrade
This is my control. Most players have a vague idea of how far an X-Wing with boost can travel. This is another way of saying it lost.
Echo + PTL + Engine Upgrade
For purposes of this, she starts cloaked. After all, I'm trying to identify which ship is fastest in a single round, that round doesn't have to be the first one. Also, yes it's a terrible build to actually fly, but it's an interesting idea to demonstrate.
Tycho + Daredevil + Experimental Interface
Yes, he has another EPT slot. Unfortunately, if I put in Expert Handling, I don't have the actions to get Boost, Barrel Roll, AND Daredevil. If I don't and put in PTL, he doesn't have a third movement action. As for why he doesn't have EH and PTL instead, that's covered in the next one.
Soontir Fel + PTL
This is rather well known to be able to move fast and thus goes in the list. But how much faster is it than the rest? Does he win?
Dash Rendar + Engine Upgrade + PTL
The 2400 doesn't have a 5 forward maneuver, but it has a big base. A large craft with boost and barrel roll potential might do well.
Whisper + PTL + Engine Upgrade
Yes, a terrible built, but one potentially capable of moving great distances. She also starts cloaked.
And here's the drag race:
Now, the poor X-Wing moves just over one range ruler in distance. Again, it's our control.
I was curious about Echo, since I saw two possible moves she could make. Excho decloaks forward bank two to start, then can either do a 3 hard or a 3 bank. It turns out that the 3 bank moves a bit further than the 3 hard. Moving a great distance, Echo moves well over 4 range bands.
Curiously Tycho and Soontir, using different maneuvers, end up neck and neck, with Tycho appearing to be a smidge further largely due to my sloppy template positioning. Still, this was the standard fastest distance possible for a long time, clocking it at just over 4 range bangs. Beat by Echo, but not by much.
Now, Dash Rendar moves four forward, boosts into a 1 bank, then barrel rolls. With the new barrel roll, he still manages to reach an incredible distance of just shy of 5 range bands. Wow.
Whisper, not to be outdone, shoots forward as fast as her craft can take her. However, everything she does it for naught, as she travels the same distance Dash does, and the two tie, neck and neck.
I'll admit, this was mostly for my own curiosity instead of as an article. It was a question I've been pondering for some time.
I didn't run all the ships of course. Some clearly can't keep up. Most of the unique pilots that have range based mechanics, like Fett and Tetran, don't have an impact on this. Others, like Lt. Tokyo Drift, don't have an EPT to capitalize on their ability. Some, like the YT-1300 can't take two movement actions without an external action. Did I miss one that can move further? Let me know.
Edited by SableGryphon