So, I was just thinking about my next campaign and a barkeeper I expect my PC's to converse with him about the local who is who and so on.
And I was wondering how you all handle such a classic situation Skill-Check-wise.
Let's say they enter the Bar, take a look around, enjoy the
*****
(ed: I meant) Bith on stage playing a mean kloo horn, some armored Gammorreans binge drinking in the corner etc. etc. etc.
The PC's order some drinks and start talking to the bartender.
Whats the town like, we've seen some damages on the city wall?
-Well its been rough since [blank1] came here and...
What's up with those Grunters?
-Seems like they each ordered themselves Gammorrean Mail Order Brides and there was a mix up and the agency send just one so whoever drinks the most gets the date with her.
Know anything about the [blank1]?
-Not much but [blank2]
Can you tell us where we can buy [illegal blank3]?
-Ask for a special dance by Candy
...
etc. etc. etc. not in these words, since conversations tend to be way less straightforward, so that would probably be 3-4 roleplayed sentences spoken by both sides
.
Normally I'd have the talking PC do a
fitting Social Skill Check
(Charm/Deceit/Coerce/... with e.g. boost for the generous tip, or setback for their offworld uniforms...) and then just take
Additional Checks
when
- the topic changes considerabily
- they change the tone of the conversation (coerce/negotiation/possibly streetwise)
- or strike sensible topics.
I don't want to roll every for every little sentence but sometimes I really think it would be appropriate, even tough it would slow the game down a lot.
So in this example that would probably be
- one check at the start of the conversation that decides the general attitude towards the group (setback - grumpy/annoyed/get-out-of-here/they-look-like-on-those wanted posters/...)
- and depending on their choice of words or barkeeps attitude towards [blank1] and the first roll another one, (maybe he's scared or loyal to/of [blank1] )
- and very, very likely another for information on the illegal goods (maybe not if there was a wild triumph on a previous check)
So in general I tend to add up the checks that happen in my head and keep them in mind. I guess I could also write something in my notes along the line of "after the PC's reach a combined ammount of 4 threat in the conversation he's grown bored and goes back to pouring blue milk to the other patrons/tells them to order more or leave" or "6 combined advantages and he confides the off the menu prices for killer sticks" but I like to improvise these things.
So how many checks and why or when do you demand during "normal" conversations?
Examples would be much appreciated, EotE is my first RPG, so I don't really know how this is handled normaly.
ed: sensible spelling
Edited by derroehre