BEHOLD! The most broken character ever!

By SanderScamper, in Dark Heresy

SanderScamper said:

My character is completely within the rules.

Not quite mate, sorry!

Power Force Swords? Daemon Power Fists? Bad munchkin! BAD! *slaps SanderScamper with a rolled-up codex*

I understand that the whole point of the exercise was to make something silly and over the top for a pit fight, but for the benefit of those who are reading this thread and asking themselves "Can I add the properties of a Power Weapon to my <name and type of melee weapon here> for stacking bonuses?" The answer is no, and stop being so beardy!

Weapons can only have a maximum of one prefix (such as "Power" or "Chain"). In almost all cases there are good in-setting reasons for combining multiple types of weapon enhancements being impossible, impractical, or just plain dangerously unsafe, but the simple fact of the matter is there's no such thing as a Force Shock Maul or a Daemon Power Axe or a Mono Evicerator because that's just silly . There are no rules for mixing and matching weapon prefixes for stacking benefits in any Dark Heresy or Rogue Trader book, either.

While tecnically Primitive Weapons, Force Weapons are only covered by the Primitive Weapons Group talent to allow Psyker PC's to actually use their signature weapon without needing to buy a costly Exotic Weapon Proficency as an Elite Advance. Force Weapons already come with the Mono upgrade (which is the only instance in the game of it legally stacking with another bonus to penetration, in this case Psy Rating) and have their own set of special rules which make them superior to a power weapon anyway. In addition, Force Weapons are not a special upgrade for a preexisting weapon, they're a specific set of weapons with their own stat blocks. Even if they could have a Power Field added there are no rules to do this.

Daemon weapons are built on a template Primitive weapon, which automatically excludes weapons from the Shock, Power, Chain and Exotic groups, though some Exotic Weapons may be valid templates for a Daemon Weapon. Without having my own copy of the Radical's Handbook to reference on Daemon Weapons I can't say if there's a technicality that exploits the fact that Force Weapons are covered by Primitve Weapon Proficency, but if there is such a loophole, the rule of common sense would apply to prevent this.

digging up an old thread ???

anyway I'ld wait till he slayed a partymember the charge myself with a lathegreatweaponschockingflail or whatever you can buy for 14k ;) with lightning attack this is 3 hits can't be parried and psykers get a max of 2 dodges

I think the evenng he talked about was fun and that is the nr1 golden rule... have fun... as long as it fits this rule it is ok by the rules

Azraiel said:

Daemon weapons are built on a template Primitive weapon, which automatically excludes weapons from the Shock, Power, Chain and Exotic groups, though some Exotic Weapons may be valid templates for a Daemon Weapon. Without having my own copy of the Radical's Handbook to reference on Daemon Weapons I can't say if there's a technicality that exploits the fact that Force Weapons are covered by Primitve Weapon Proficency, but if there is such a loophole, the rule of common sense would apply to prevent this.

Actually, Daemon Weapons can be based upon any weapon, though they are most commonly primitive melee weapons. Even guns are viable for creating a Daemon Weapon.

N0-1_H3r3 said:

Azraiel said:

Daemon weapons are built on a template Primitive weapon, which automatically excludes weapons from the Shock, Power, Chain and Exotic groups, though some Exotic Weapons may be valid templates for a Daemon Weapon. Without having my own copy of the Radical's Handbook to reference on Daemon Weapons I can't say if there's a technicality that exploits the fact that Force Weapons are covered by Primitve Weapon Proficency, but if there is such a loophole, the rule of common sense would apply to prevent this.

Actually, Daemon Weapons can be based upon any weapon, though they are most commonly primitive melee weapons. Even guns are viable for creating a Daemon Weapon.

Not only that. It would be very un-40k to not allow high-tech daemon weapons. I actually quite like the idea of a daemon power fist. A force power weapon? Not so much.

SanderScamper said:

My character is completely within the rules.

-

I seems I was mistaken with thinking that people who play DH would be rather more mature than regular forum people. You seem to all take it as some sort of personal insult that I dare post my character on the board, to discuss what limitations it has and see what would take it down. Instead of intelligent discourse, I've found nothing but naysaying, sniping(figuratively and literary) and somewhat petty nitpicking.

I'm disappointed.

To the first: Pattently UNTRUE. Your character as described is illegal in more ways than I care to elaborate on. Previous posters have done a decent job of stating issues.

To the second: You have been downtalking to several of us throughout this entire thread and then get petulant and snotty when we call you on your bragidocious attitude and vulgar rule-breaking. Well TOUGH! If you want people to treat you with respect then at least meet them halfway.

And as for a legal yet unlikely character that "TotLy PwNzorz Joor Haxorz-bot" I could simply make a Naval forward observer with a decent perception and awareness combo, a piloting skill and tech use. Toss in some optical enhancement wargear, a powerful military vox-caster and an Aquilla Lander to keep my distance and observe the results of my work. I call down lance-fire and you die. Simple, really. Then again, that isn't much fun. Or maybe allowing the other players at that table to watch me nuke your abomination with impunity WOULD be kinda fun?

At 14,000 XP I could also just make a rookie Vindicare and expend my special ammo on the freak. You don't see it coming, you can't dodge, you die, we go get beer and pizza.

Both of those options can easily destroy your cheating chaos-freak, and do so LEGALLY.

Not Impressed.

Atheosis said:

N0-1_H3r3 said:

Azraiel said:

Daemon weapons are built on a template Primitive weapon, which automatically excludes weapons from the Shock, Power, Chain and Exotic groups, though some Exotic Weapons may be valid templates for a Daemon Weapon. Without having my own copy of the Radical's Handbook to reference on Daemon Weapons I can't say if there's a technicality that exploits the fact that Force Weapons are covered by Primitve Weapon Proficency, but if there is such a loophole, the rule of common sense would apply to prevent this.

Actually, Daemon Weapons can be based upon any weapon, though they are most commonly primitive melee weapons. Even guns are viable for creating a Daemon Weapon.

Not only that. It would be very un-40k to not allow high-tech daemon weapons. I actually quite like the idea of a daemon power fist. A force power weapon? Not so much.

I would see that as a reasonable exception to the rule, Atheosis, as are Daemon guns, which, let's face it, are extremely rare and pretty much never resemble the original weapon (if there even was an original weapon! Want a gun farted out of the warp, anyone?) in form or function. I'm sure there are plenty of Radicals that would like a Daemon-Fist, so personally I'd work out the stats for a Power Fist minus the Power Field and then generate the weapon. Forcing a Daemon into a weapon with existing tech does not make the Daemon weapon any more powerful, it'll still warp its metallic prison into something that only resembles the original weapon, after all.

Another good example my group discussed a while back was Chainswords, our thinking was that you could force a daemon to possess a Chain Weapon, but instead of just being hands-down superior to a 'proper' Daemon Weapon it would be generated as a proper Daemon Sword with a greatly increased likelyhood (or even a garuntee, depending on the type of entity you're binding in there) of the weapon manifesting the chainsaw-analogue Daemonic weapon power.

To recap my original point, the rules say it's illegal to use enhanced melee weapons as a template for a Daemon weapon, but there are cool and reasonable exceptions, like a Daemon Weapon tha used to be a Power Fist, or a Chain-Axe or whatever, that's pretty cool and fine by me, I only object to the idea that this will in any way make the Daemon Weapon intrinsically more powerful, it'll just influence the base profile, special powers and theme of the resulting weapon, not make it arbitrarily better . The original poster just added the stats and powers of multiple types of weapon together, which is in my view just silly, not to mention totally illegal rules-wise.

I think we also had issue with the maintaining 4-5 psi powers while manifesting, attacking and moving all in the same turn...

Then there is the silly wargear.

Next we will hear about his Primaris Dreadnought that can shoot seven twin-linked assault cannons while flying and manifesting Holocaust and Force Barrage, but he is totally legal and meant for roleplaying... Oh, and he is a Tau that somehow became an Alpha-grade psyker and was trained by the Eldar since Tau lack the resources. He traded his spare Halo Device for the training.

he wasn'T manifesting/maintaining 4-5 psi powers as he stated several times

the character wasn't intended to (role)play just for a fun 1 evening

he got his wargear from a demon-pact... so what?

yes this character does not work for several reasons at least not how it was presented in the beginning and he accepted every single rule that was found in the books and the errata...

and before ***** slapping him to death start with his gm that let him play this char and made some unreasonable decisions during play

Sirion said:

he wasn'T manifesting/maintaining 4-5 psi powers as he stated several times

the character wasn't intended to (role)play just for a fun 1 evening

he got his wargear from a demon-pact... so what?

yes this character does not work for several reasons at least not how it was presented in the beginning and he accepted every single rule that was found in the books and the errata...

and before ***** slapping him to death start with his gm that let him play this char and made some unreasonable decisions during play

Don't worry about anyone *****-slapping the OP to death in this thread -the OP hasn't been around for a year or so. The chances of him reading this at all are slim to nil. You guys are just humping a corps here.

Graver said:

Don't worry about anyone *****-slapping the OP to death in this thread -the OP hasn't been around for a year or so. The chances of him reading this at all are slim to nil. You guys are just humping a corps E here.

Well said Graver. I have been trying to figure out why people have been commenting so much on a thread that is now over a year old. Though, I have corrected what I perceived as a spelling error of yours and emphasized it... Unless you meant that people were jumping a " large military formation."

happy.gif

-=Brother Praetus=-