BEHOLD! The most broken character ever!

By SanderScamper, in Dark Heresy

In a recent University of Western Australia one-off, we were invited to create characters that had 14,000xp. Realizing this was insane, I dug into my books to create the most broken character I could possibly wrought. We were also given 15000 Thrones. The format of the night was Team Chaos vs Team Imperium. I immediately requested Team Chaos.

This is the result.
Battle Fleet Calixis Born Imperial Psyker/Templar Calix Master, turned rogue. Note that to be a Templar Calix you must have no more than 10 corruption and 10 insanity. It's easy to see how I used to be one then turned rogue after recieving the training. The DM on the night accepted this without hesitation as it made sense.

Most important talents are he has psy rating 5, Ambidex and Two Weapon Wielder, Hard Target, Counter Attack.

(This is with equipment modifiers)
Weapon Skill 68 (+5 if in confined spaces or my back is to a wall)
Note, I will always be using Precognitive Strike with this, giving me +20.
Ballistics Skill 25 (Note, this is not a problem)
Strength 88 (two good bionic arms and power armour)
Toughness 51
Agility 40
Intelligence 32
Perception 30
Willpower 65
Fellowship 24

I took a Dark Pact for Goods and Chattels and basically gave myself infinite money (It's good to be bad).
This allowed for sillyness.
Best Quality Power Armour with Hexagrammic wards (This is AP 9 all, +20str).
Amulet of Warding.
Templar Calix allows you to modify your weapon into being a force weapon. Seeing nothing that indicated I couldn't have a Power Force weapon, I then decided to bind a daemon into a power fist.
Yes.
This power fist is 2d10+27E, 17Pen, Tearing and +10 to WS.
It adds twice strength bonus to damage, and my psy rating, the WPB of the 45 WP daemon trapped in it to both damage and penetration. It also gained the Sharp as Sin and Heart Seeker traits.
That's one of my weapons.
Lathe Forged Longsword with Force, Bound Astral Spectre WP(42).
1d10+20R, Pen 14
+10 to parry, WS, Tearing, Wounded victims test WP or stun for 1d5 rounds.

I needed a longsword because you can't parry with Power Fists.
Using Lightning attack, I will hit someone with the Power Fist 3 times and once with the sword. That's on average, 129.5 dmg a round. I'm assuming it goes right through their armour. They then subtract toughness from it 4 times. Assuming Toughness of 8 (About average for things this will fight) that's above 100 dmg per round.

I also carry a Angelus Bolt Sniper Rifle. Why, when I have 25BS? You'll see.

NOTE: If I miss, with Blademaster I can reroll.

Now's a good time to talk about powers.
Minor:
Chameleon; I always have this active, as it gives BS -20 to hit me.
Sense Presence
Distort Vision
Weapon Jinx
Precognition; I sometimes have this on, +10 to dodge and parry.
Spectral Hands
Resist Posession
Torch
Spasm
Deja Vu

Major:
Shape Flesh: Allows me to fly! Also, for +2 AP.
Seal Wounds: I can heal myself to full hp as a half action, every turn.
Divine Shot:This allows me to snipe, perfect headshotting someone from 400m away. Also, the DM ruled that the Accuracy trait allows me to add 1d5 extra d10 dmg to the dmg roll. This makes sense.
Precognitive Dodge: This gives everyone -30 to BS to shoot me.
Precognitive Strike: So I can never miss, Please note that this gives +20 to all WS tests. Parrying is a WS test. So now I can never miss a parry (with +10 to my sword due to balanced, I need to roll higher than 98, 103 with my back to a wall).
Dominate: I used this to dominate a T-Rex and rode it for half the night.
See Me Not: Potentially, I could use this to make myself invisible to everbody and kill people with impunity.

While running, everyone gets -40 (Hard Target) to BS to shoot me. This, in conjunction with Precognitive Dodge, and Chameleon, means that everyone takes -90 BS to shoot me. I am aware of the fact that -60 is maximum modifier. Note that you combine modifiers before you apply the limit, so assuming fully auto and close (+30), they get -60 to their shot. I doubt I will ever be hit, and even if I am, I need to roll under 70 for a successful dodge, if they then hit, they need to get past my Amulet of Warding, then my power armour and toughness bonus. Then, I can heal myself.

While running, people have a +20WS to hit me. THIS IS A TRAP. With Counter Attack, I can parry their blow effortlessly and have a free attack at -20.

I think that about sums it up. While this character is moving (Note, it should always be charging/running or in melee if within their weapon range), it cannot be expected to ever be hit. Even if someone has 4 attacks, hits 4 times, I parry them twice, if they LIVE, then the next two attacks can be dodged. Once I kill someone, I Assassin's strike and leap to the next person, so I always have -20 to be shot due to melee combat.

Basically, for the final battle, the entire enemy team took cover from me sniping them with divine shot, so I took flight (I LOVE shape flesh) and flew directly above them, and would have killed them all with impunity (With the penalties to hit a flying target that was 1km above them...) or dropped down into the middle of them and killed them all, but then we ran out of time and the planet got exterminatused.

I hope I've entertained you all. It was a funny night, a team member betrayed me and tried to surprise powerfist me, but I had precognition going, turned and killed him. I then headshotted the annoying player next to me with divine shot "I manifest divine shot and shoot him in the head....Okay, he's dead" and then the other tech priest tried to fight me so I decapitated him. Half my team was gone by the team we reached Team Imperium and they thought it would be an easy fight.

... serio.gif

Yarp. Broken... In so many ways.

Broken? Not in the slightest.

If the rules allow for you to make it with out twisting the rules then its a perfectly fine character to make.

Bearing in mind if the character was built up over time then i'd say "fantastic progression you've done there", but as it was sat down and plotted pretty much in one go then *shrug* it's a character that you've made with the rules with a specific set of goals realised and optimised.

Do multiple Strength bonuses stack? Two bionic arms and power armor?

-Cynr

didnt team imperials have a Autocannon?

It's chaos. Of course it's broken. It's broken, twisted, mangled, cool, and above all else not imperial. So therefore broken. Heathen! gui%C3%B1o.gif

No idea about the multiple strength bonuses, but I do see a flaw with the dodging twice and parrying twice while running, I've yet to have it explained to me how that would be possible. Seeing as how it's chaos I totally understand how the character can be so... munchkiny and have no problems with it in that regard.

For the powerfield around a daemon weapon... The powerfield effectively never allows the daemon weapon to connect with the flesh of the target negating the potency of the daemon's essence, It would most likely be like mono/ lathe edging a powersword. The effects wouldn't stack it would have to be one or the other. Powerfield or mono edged sword.

I like the concept and my players will most likely curse your name for the next thousand years for letting me see it. So yeah when I say broken. Congrats you did it.

I'll add that a power weapon can't be turned into a force weapon (although technically you could do it the other way), as the description of force weapons states that they start off as a primitive melee weapon- albeit one which is automatically mono. I'd say that fluff could support it in the case of swords, staves, axes and clubs/rods/mauls, but a force power fist is probably right out.

All that said- daemonifying power weapons is no problem, and because it's magic the odds are that the daemon's power will still be able to reach people even with the power field around it. Indeed, the fluff supports that it will work, as the power field will get co-opted by the daemon, and enhanced in some unholy and arcane manner.

Accurate weapons give an extra d10 for every 2 degrees of success, up to 2 extra d10. And divine shot doesnt make you roll a 1, it makes you never miss, so an accurate weapons is usually better with Precog. Strike, because you get extra d10s.

For all that effort, you can just use the power holocaust and ignore everything youve taken lol. Killed by a rank 3 psyker.

And I would suggest a divine shot MP lascannon instead of a sniper rifle, you would do more damage.

well i guess the bolt sniper has the benefit of aPsy cannon bolts.

Sarius said:

well i guess the bolt sniper has the benefit of aPsy cannon bolts.

True, but Id rather have the more consistant damage of a lascannon. They were playing Accurate weapons oddly as well. An accurate weapon might have a higher potential, but usually the lascannon will be better (Because the to hit roll nor what you are fighting are taken into account). If he was going into melee combat, dont forget about feint, which negates most of his combat strategy.

But I mean, for infinite money, you could just buy a few billion servo skulls with guns or bombs attached, or maybe just a world killer bomb and a ticket off a planet. Im also unclear about how many powers he was using at once, or how he was sustaining so many.

Usually when you are making a broken character its about whats realistically possible in a game. Im glad they had fun though, but in game its not something realistic that will ever be created by a character. Grab a psyker with divine shot, far sight and a krak missle and see real broken-ness in an easy real game situation (and probably something disallowed by a GM moments after using it).

All excellent points, thank you. I should point out that Team Imperial did have an autocannon, but I was never moving slow enough that it hit me. Now, a Team Imperial sniper with an autocannon would only have hit me with the first shell. That's why I had all the armour, but thankfully, it never came to that, because specifically knowing the Holocaust and Divine shot stuff could just cut through all my bull, I killed their psyker first, from many hundreds of metres away.

I didn't see anything in the rules per se for not being able to have a force power daemon sword, but in terms of fluff, isn't that essentially what someone like Abaddon would weild?

Also, not that my BS was 25. With the massive penalties for shooting people while flying, I could never hit anyone consistently, even with Precog strike. Divine shot it was. I will agree that that's the only home-ruling we had there, but I think it works... Also, I used a basic weapon rather than a heavy weapon, so that I could quick-draw it in an emergency. That came up actually because there was a situation where something leapt out at us. My precognition, the DM said, allowed me to make an initiative check (Like quick reaction), and I won, turned, quick drew my bolter, did divine shot, shot it out of the air in the head, then nonchalantly reloaded.

I opened this thread expecting a high rank Psyker or something with Mastery in a Psy-school and a few gimmicky rule twisintg weapons.

You shattered my expectations. Now, tell me, can your character be killed? Whatre the chances of him rolling a 100 on perils?

cyclocius said:

I opened this thread expecting a high rank Psyker or something with Mastery in a Psy-school and a few gimmicky rule twisintg weapons.

You shattered my expectations. Now, tell me, can your character be killed? Whatre the chances of him rolling a 100 on perils?

i guess his perils roll chance is rather low since he most likely have psychic supremacy.

And why didnt the enemy psyker have a las-cannon? using the divine shot your dodge is out off the way, and your power armour.

And why did he not use Catch projectile?

****...well......he could always roll 2 100's on perils :|

Abaddon's blade Drach'nyen is, per fluff, 'merely' a daemon sword. And the description of Force weapons, in the Inquisitor's Handbook, states that unless used by a psyker it counts as a good quality mono version of the standard primitive melee weapon type. That implies, to me, at least, that a force weapon must be a standard weapon, not a power weapon.

Broken?

No. Just a fairly standard Rank 8 PC i'd say. Given that at Rank 8, most of the other PCs/NPCs this character is likely to face will be similarly built, i's fine.

And like all things, nothing is 'invincible'. In the close confines of say a starship or ruined hab, this PC will be easily taken down by a bunch of Rank 1 mooks with heavy flamers (IH p177) which bypass all the fancy defensive talents completely.

Or a psyker with 'See Me Not' and 'Dominate'...

Or...any number of other options...

But broken? No, although i think there are some questionable rules interpretations in there i think it mostly builds from the RAW without exceptional abuse, so fair enough.

It ain't roleplaying though... serio.gif

I was up against, at various points, other rank 8 players, and at one point the entire enemy team. Hexagrammic wards, mental fortress, strong minded, resistance psyker...I've done quite a lot of maths and it's almost impossible for a rank 8 character to dominate or See Me Not another rank 8 character. Even for trying, it rapidly becomes dangerous to even try. For instance, if I had tried to "See Me Not" the opposite team, almost all of which had Mental Fortress, I'd have to roll under my WP 6 times or take a bunch of damage. Too risky. Basically, what it comes down to, is that resisting psyker stuff gives huge bonuses, where attempting to do it to someone doesn't really give you huge bonuses. Maybe, if a Psy 6 psyker sacced 6 toughness to their corpus conversion and dominated, and rolled well, they'd have a decent chance of success, but I can re-roll with strong minded. Also, I'd never let a psyker get close enough, because Holocaust is so dangerous.

To counter an opposition psyker with divine shot, I would make use of Quadraped (To allow me to move extremely far in a full move action) and Tactical Advance. Nothing stops Divine Shot like 16AP of cover.

The Fluff on Force weapon to me indicates only that to gain its benefits it must be weilded by a psyker. Difference of interpretation, perhaps.

The counter to this build is a telekenetic, pyromancy psyker. They'd have to be incredibly lucky though. They have ONE shot to kill me with Holocaust, because if they don't, they're dead. Telekinetics because, I would personally rule that the ONLY possible counter to Divine Shot is catch projectile. Basically, they could catch my Divine Shots, and holocaust when I came in, but the thing is, that I can very, very likely, kill someone with my charge, and if I'm quadrapedal, I can quite easily charge twice the range of Holocaust, then use Assassin's strike and get outside the range of it again. It would be touch and go, but that is the only way I could see killing this character. A non psyker character has almost 0 chance of taking me out.

Also, I would annihilate anything that isn't specifically geared against me. Lets say I start in the center of a group of 6 mooks, or even moderately built characters, all with heavy flamers. I roll initiative, add 10 (Lightning reflexes and paranoia) and go first, then cast See Me Not (their save won't be high enough, with my overbleed giving them on average -40) and use my half action to move outside the circle. I'm now totally invisible, and can, at my leisure, dominate each in turn and have him kill his friend, OR for ***** and giggles, retreat to a safe distance (50m) and Spasm them all, causing them all to burn eachother in a gigantic flaming circlejerk.

Funniest thing is, that since I was playing on team chaos, if I were possessed by a daemon host, it would only make my character more powerful. That actually happened to one of our characters, he turned into a daemon host.

You are also assuming both players know where each other are. A hidden assassin with a psycannon bolt and an Angelus sniper rifle could pick you off at 400m before you ever knew they were there. Even with your power you wont have any chance of seeing a fully geared out stealth assassin. One shot, one kill. And thats any average high level sniper. And like I said, in melee, it takes one feint and your whole parry thing goes out the window.

There are alot of counters to it. Taking the most obviously powerful things in the game isnt all that impressive, Im sorry to tell you. Its the superman complex. Why does anyone care about superman when he can do anything? Its not all that impressive when he does things, he is invincible and he flies. Take batman, a guy who just does alot of situps, and he saves the world despite not having super powers.

Building a broken character within limits is when you brag about it. Taking the most powerful things in the game just makes you literate, doesnt really show any skill at building a character.

Well, I'm certainly not saying that it's an amazing feat of engineering, but there is fun in seeing how to optimise a character, see what it would be capable of. It certainly entertained a few people here, and it was fun to make, so why not?

Yes, if a character knew exactly where I would be, could get the total drop on me, while I was totally unprepared, he might be able to snipe me. It's also pretty easy to take me out if I had my hands tied behind my back =p Precognitive dodge will give him -30 to his BS roll, precognition will give me +10 dodge, I can always dodge and I can cut right through stealth systems with Sense Presence. This is assuming I don't have Chameleon going (which I had going the entire night) which is a total of -50 to his BS. At that point, he's not going to do enough damage to get through all my armour and toughness and kill me in one shot. That's not even counting the Amulet of Warding. He needs to kill me in one shot, because I can heal to full every round, and after the first shot, I'll be running and he'll have -90 to hit me. I need to roll under 70 to dodge. Probabilistically, I'd live, almost every single time.

A melee combatant needs a full round of actions to feint and hit. Assuming they charge me, I will parry, counter attack and kill him. If he dodges that or lives, somehow, I now have an entire round against him. He will NOT survive that, because I will do that much damage.

Even if he somehow DOES get an entire round, it's an opposed WS test. There's no way a character that ISN'T a clone of my character will have WS higher than me. This means I will almost certainly win an opposed weapon skill test for Feint.

how many passive powers did you use?

chameleon, shape flesh*2 or 3, seal wounds, sense presense?

thats like an extra power consumption of 24 , thats meens your gotta roll a power roll of like 40 for every divine shot thats not reliable even with psy rating 5, and thats a rather high perils chance.

Usually, I'm maintaining only Chameleon. Sometimes, it's chameleon and a Shape Flesh. Everything else isn't sustained, so I can have precog dodge and precog strike every round if necessary. With Power Well x 2 and Discipline mastery, and my willpower bonus of 6, I add 10 to my rolls, and roll 5d10.

@SanderScamper:

Actually, if you're not aware of the sniper, he will receive a +30 bonus for that, and since Precognative Dodge is not sustainable you probably won't have it active when he fires, and even if you happen to have Chameleon sustained, that still adds up to a +10 bonus to hit. And he could probably take his time aiming, so a Full Action Aim is very possible, and since the weapon is Accurate, he will receive a +30 bonus for that, so we're now up to +40 bonus to hit. And he might even have a Targeter, which will give him a further +10, so he's now up to a +50 bonus. Starting to sound like a one shot kill to me.

Since the same action cannot be preformed more than once in the same round, you'll only be able to have Precognative Dodge and Precognative Strike active at the same time after your turn starts and until the end of that same turn. And the Focus Power Action counts as the same as a Standard Attack Action which could limit your options of attack.

@Sarius:

Seal Wounds is not sustainable. =)

This came up when my teammate surprise attacked me. DM ruled that since my character was precognitient, I "could see it coming" which, seeing as how I had precognition sustained at the time, seemed logical. Precognitive Dodge is a free action, so I had that up, and Chameleon going... Basically, -50 to his shot. Now, as with all things, this comes down to the DM's ruling. Don't forget my character has an Amulet of Warding, which is up to 3d10 dmg off the shot. After all that, I can still dodge, and I only need to roll under a 70 (Dodge+20, +10 for precognition). Believe me, if I rolled higher, it's fate point time.

I'm confused as to what you mean with regards to the half action thing. I am aware of the fact that you can't take the same action twice in a round, however, I haven't spoken to a DM yet who will count a half action heal as the same action as a half action melee attack. If you want to do that, that's fine, it just means that they'll live for another round.

I definitely agree that there are certainly scenarios in which my character could be killed. However, I would have to argue that it would take a colossal amount of DM deus ex machina to rig it that badly, and at that point it's kind of easy to just say "Okay, so you've just woken up, and had a shower, you're buck naked, and 3 eversor assassins and a Daemonhost come into the room".

My character should never be snuck up on, with a sense presence check (trivial) every while, I should be able to spot any and all enemy combatants long before they become aware of me.

I think you guys need to read the errata, you cant use a power and attack in the same round (Though there is some debate if thats only a half action power or all powers) And you can only use one power a round. So if they are beating you down you heal to full and cant fight back. Now that we dig a bit deeper, I think you will realize why most people werent impressed, you werent following the rules.

And even blowing away the threshold of sense presense you wont get near a sniper before he can shoot you.