In a recent University of Western Australia one-off, we were invited to create characters that had 14,000xp. Realizing this was insane, I dug into my books to create the most broken character I could possibly wrought. We were also given 15000 Thrones. The format of the night was Team Chaos vs Team Imperium. I immediately requested Team Chaos.
This is the result.
Battle Fleet Calixis Born Imperial Psyker/Templar Calix Master, turned rogue. Note that to be a Templar Calix you must have no more than 10 corruption and 10 insanity. It's easy to see how I used to be one then turned rogue after recieving the training. The DM on the night accepted this without hesitation as it made sense.
Most important talents are he has psy rating 5, Ambidex and Two Weapon Wielder, Hard Target, Counter Attack.
(This is with equipment modifiers)
Weapon Skill 68 (+5 if in confined spaces or my back is to a wall)
Note, I will always be using Precognitive Strike with this, giving me +20.
Ballistics Skill 25 (Note, this is not a problem)
Strength 88 (two good bionic arms and power armour)
Toughness 51
Agility 40
Intelligence 32
Perception 30
Willpower 65
Fellowship 24
I took a Dark Pact for Goods and Chattels and basically gave myself infinite money (It's good to be bad).
This allowed for sillyness.
Best Quality Power Armour with Hexagrammic wards (This is AP 9 all, +20str).
Amulet of Warding.
Templar Calix allows you to modify your weapon into being a force weapon. Seeing nothing that indicated I couldn't have a Power Force weapon, I then decided to bind a daemon into a power fist.
Yes.
This power fist is 2d10+27E, 17Pen, Tearing and +10 to WS.
It adds twice strength bonus to damage, and my psy rating, the WPB of the 45 WP daemon trapped in it to both damage and penetration. It also gained the Sharp as Sin and Heart Seeker traits.
That's one of my weapons.
Lathe Forged Longsword with Force, Bound Astral Spectre WP(42).
1d10+20R, Pen 14
+10 to parry, WS, Tearing, Wounded victims test WP or stun for 1d5 rounds.
I needed a longsword because you can't parry with Power Fists.
Using Lightning attack, I will hit someone with the Power Fist 3 times and once with the sword. That's on average, 129.5 dmg a round. I'm assuming it goes right through their armour. They then subtract toughness from it 4 times. Assuming Toughness of 8 (About average for things this will fight) that's above 100 dmg per round.
I also carry a Angelus Bolt Sniper Rifle. Why, when I have 25BS? You'll see.
NOTE: If I miss, with Blademaster I can reroll.
Now's a good time to talk about powers.
Minor:
Chameleon; I always have this active, as it gives BS -20 to hit me.
Sense Presence
Distort Vision
Weapon Jinx
Precognition; I sometimes have this on, +10 to dodge and parry.
Spectral Hands
Resist Posession
Torch
Spasm
Deja Vu
Major:
Shape Flesh: Allows me to fly! Also, for +2 AP.
Seal Wounds: I can heal myself to full hp as a half action, every turn.
Divine Shot:This allows me to snipe, perfect headshotting someone from 400m away. Also, the DM ruled that the Accuracy trait allows me to add 1d5 extra d10 dmg to the dmg roll. This makes sense.
Precognitive Dodge: This gives everyone -30 to BS to shoot me.
Precognitive Strike: So I can never miss, Please note that this gives +20 to all WS tests. Parrying is a WS test. So now I can never miss a parry (with +10 to my sword due to balanced, I need to roll higher than 98, 103 with my back to a wall).
Dominate: I used this to dominate a T-Rex and rode it for half the night.
See Me Not: Potentially, I could use this to make myself invisible to everbody and kill people with impunity.
While running, everyone gets -40 (Hard Target) to BS to shoot me. This, in conjunction with Precognitive Dodge, and Chameleon, means that everyone takes -90 BS to shoot me. I am aware of the fact that -60 is maximum modifier. Note that you combine modifiers before you apply the limit, so assuming fully auto and close (+30), they get -60 to their shot. I doubt I will ever be hit, and even if I am, I need to roll under 70 for a successful dodge, if they then hit, they need to get past my Amulet of Warding, then my power armour and toughness bonus. Then, I can heal myself.
While running, people have a +20WS to hit me. THIS IS A TRAP. With Counter Attack, I can parry their blow effortlessly and have a free attack at -20.
I think that about sums it up. While this character is moving (Note, it should always be charging/running or in melee if within their weapon range), it cannot be expected to ever be hit. Even if someone has 4 attacks, hits 4 times, I parry them twice, if they LIVE, then the next two attacks can be dodged. Once I kill someone, I Assassin's strike and leap to the next person, so I always have -20 to be shot due to melee combat.
Basically, for the final battle, the entire enemy team took cover from me sniping them with divine shot, so I took flight (I LOVE shape flesh) and flew directly above them, and would have killed them all with impunity (With the penalties to hit a flying target that was 1km above them...) or dropped down into the middle of them and killed them all, but then we ran out of time and the planet got exterminatused.
I hope I've entertained you all. It was a funny night, a team member betrayed me and tried to surprise powerfist me, but I had precognition going, turned and killed him. I then headshotted the annoying player next to me with divine shot "I manifest divine shot and shoot him in the head....Okay, he's dead" and then the other tech priest tried to fight me so I decapitated him. Half my team was gone by the team we reached Team Imperium and they thought it would be an easy fight.