Travels with Elaiza: SPOILERS, SPECULATION

By Orjo Creld, in Game Masters

So any turn the jedi takes an initiative slot she must roll the destiny die. She must do one of two things: Flip the destiny points to match , i.e. two blacks she must flip two whites to black or vice versa. when the destiny pool is all one color she had achieved a destiny; or she may apply setback or boost dice this round. She may split them among players in he party.

A jedi progresses by destiny. 1st destiny is born force sensitive. 2nd discovered by a Jedi and taken as a padawan. 3rd passes the trials and becomes a knight 4th joins a PC party. 5th takes a padawan. Elaiza has lightsaber skill 4 indicating she has attained four destinies. She managed to achieve a darkside destiny convincing the Krayt Fang crew to take her to Tatooine, where she envisions a slave boy in need of training, which took five rounds and flipped all the destiny pool to dark. Next time with only 2 whites in the pool she rolled two black spots, and chose to setback a pilot and gunnery roll as we escape from a cuy'val dar turned bounty hunter and his clone son Ordo, a bounty hunter journeyman. just playing with the toys in the box. The mando training sergeant is seeking Cratala, whom he believes can halt the rapid aging of his sons. We're heading backward through the published games.

Edited by Orjo Creld

Umm, what is the purpose of this mechanic? It sounds to me like this Jedi's just getting free ranks in Lightsaber every dozen rounds or so.

Is this from a published scenario, a local campaign, a house rule?

When I first read it, I thought it was a drunk text. Being that thoughts are started in the middle and no real outcome/question/comment is made.

Wait - who? What?

I don't understand what is going on.

So any turn the jedi takes an initiative slot she must roll the destiny die. She must do one of two things: Flip the destiny points to match , i.e. two blacks she must flip two whites to black or vice versa. when the destiny pool is all one color she had achieved a destiny; or she may apply setback or boost dice this round. She may split them among players in he party.

A jedi progresses by destiny. 1st destiny is born force sensitive. 2nd discovered by a Jedi and taken as a padawan. 3rd passes the trials and becomes a knight 4th joins a PC party. 5th takes a padawan. Elaiza has lightsaber skill 4 indicating she has attained four destinies. She managed to achieve a darkside destiny convincing the Krayt Fang crew to take her to Tatooine, where she envisions a slave boy in need of training, which took five rounds and flipped all the destiny pool to dark. Next time with only 2 whites in the pool she rolled two black spots, and chose to setback a pilot and gunnery roll as we escape from a cuy'val dar turned bounty hunter and his clone son Ordo, a bounty hunter journeyman. just playing with the toys in the box. The mando training sergeant is seeking Cratala, whom he believes can halt the rapid aging of his sons. We're heading backward through the published games.

I think we have a game... let's all make a story around the randomness of the thought and make it look like it was on purpose.

My guess, since it calls out Eliza is that it's a chatbot.

Evil, I think your comment makes even less sense than the OP.

Why not just say it is code, laying out the truth behind the Kennedy Assassination. That is more likely.

I'm just saying in the current absence of Jedi rules, FFG has provided enough stuff to fashion a narrative-based story-telling system in which Jedi make a lot of choices, but ultimately are ruled by destiny, good and bad. Sorry if you didn't unpack that from my OP

well what i think you said gives the Jedi an extra bonus on top of force powers, while everyone else is just playing RAW.