Claw Claw Bite?

By pressie, in Game Masters

Looking a the stats for the Nexu in Beyond the Rim and it has 3 possible attacks with claws, bite and tail.

Am I right in thinking it still only gets one attack.

You're correct, or I've been misreading the rules horribly!

However, having run BtR with an experienced party, I think that giving those beasties multiple attacks could help scale them up and make them scary.

You are right, though I would not be completely opposed to using two weapon rules if it choose to strike with both bite and claws at the same time, or claws and tail at the same time, or bite and tail at the same time. See page 210 of the Core Rulebook for the rules for two weapon combat.

You are right, though I would not be completely opposed to using two weapon rules if it choose to strike with both bite and claws at the same time, or claws and tail at the same time, or bite and tail at the same time. See page 210 of the Core Rulebook for the rules for two weapon combat.

I was thinking the same thing.

I just used a dual wielding Nexu on my party, though it was only for the claws. I'd only recommend doing this with the cyber-enhanced ones, the others don't have a fat enough dice pool. You need at least YYGG or YYY to have a decent chance of dual-wielding to come off.

As a general comment, I'm not sure that the capabilities of beasts are very well represented by this system, so there's a lot of non-crunch hand-waving going on. A Nexu doesn't need Athletics to climb a tree, and is probably going to be twice as fast on the ground as a humanoid. But creatures don't have a speed rating, so...

Generally I'm finding creatures somewhat underwhelming and have decided to use whatever dice pool would reflect their capabilities. A monkey's athleticism in a tree isn't exactly reflected by using Brawn 1...

I just used a dual wielding Nexu on my party, though it was only for the claws. I'd only recommend doing this with the cyber-enhanced ones, the others don't have a fat enough dice pool. You need at least YYGG or YYY to have a decent chance of dual-wielding to come off.

As a general comment, I'm not sure that the capabilities of beasts are very well represented by this system, so there's a lot of non-crunch hand-waving going on. A Nexu doesn't need Athletics to climb a tree, and is probably going to be twice as fast on the ground as a humanoid. But creatures don't have a speed rating, so...

Generally I'm finding creatures somewhat underwhelming and have decided to use whatever dice pool would reflect their capabilities. A monkey's athleticism in a tree isn't exactly reflected by using Brawn 1...

I think RAW should make more use of talents and skills with some creatures myself. Lots of animals should have pumped up Athletics and Brawl, for example. Talents should be much more plentiful then what we are seeing. I can see sensible granting of lots of the core talents to creatures:

Coordinated Assault: Give this to the "alpha dog" Rival leading a pack of minion creatures.

Defensive Stance

Dodge

Enduring

Expert Tracker: Think hounds.

Frenzied Attack

Jump Up

Knockdown: Think wolves.

Lethal Blows: Think big claws or bite.

Master of Shadows: Think panther.

Natural Brawler: Most creatures.

Natural Hunter: Any creature predator.

Natural Outdoorsman: Most creatures.

Natural Rogue

Outdoorsman: Most creatures (alleviates terrain movement penalties).

Quick Strike: Think snakes.

Second Wind

Sense Danger: Think cats.

Stalker

Stunning Blow

Superior Reflexes; Think cats.

Swift

Uncanny Reactions

Uncanny Sense

You COULD add a new Talent such as "Ambidextrous" to alleviate 2-weapon combat penalties for creatures that commonly attack with two claws or more. But, for simplicity I would instead pump up Brawl or Damage when representing creatures that attack with a flurry of claws and bites (tigers/bears) instead of just a simple bite (wolf).

I think a preference was made for brevity and ease of use over forcing the GM to try to remember which talents various enemies have.

Personally I'd handle most of that stuff narratively. If I thought a wolf might be able to knock down a PC, I might just spend a Triumph on it anyway without needing a Talent to do it.

I would greatly dislike having a bunch of talents bloating my NPC creatures. Keep it simple. Minion groups, skill ranks, Wound & Strain Thresholds, Soak, Characteristics, and the Adversary talent are all you need...like 95% of the time.

I would greatly dislike having a bunch of talents bloating my NPC creatures. Keep it simple. Minion groups, skill ranks, Wound & Strain Thresholds, Soak, Characteristics, and the Adversary talent are all you need...like 95% of the time.

I often give NPCs (both creatures and character types) three or four talents to flesh them out. It's not like the PCs that have a huge list, but a handful isn't bad. It doesn't hurt that I have an excellent memory for what the talents do.

I often give NPCs (both creatures and character types) three or four talents to flesh them out. It's not like the PCs that have a huge list, but a handful isn't bad. It doesn't hurt that I have an excellent memory for what the talents do.

Yeah, for me the trick is in the actual running of things. I have a problem remembering to *use* the talents, in the heat of the moment :)

Force and Destiny has shown us melee weapons with Linked, so the same could be done with a creature's claws (or bites, of multiheaded).

Force and Destiny has shown us melee weapons with Linked, so the same could be done with a creature's claws (or bites, of multiheaded).

This is in BtR for one of the creatures, just not the Nexu. Linked might be pretty potent for them unless the claw damage was reduced.