I object to the subtexted implications of your wording, but agree that different explanations work for different group dynamics. Suspension of disbelief is also an interesting & important subject in a game, particularly one like Rogue Trader, as different groups with different backgrounds are going to be able to accept different deviations from "normalicy"
I've known people who just can't handle non-neutonian realspace propulsion (no matter how much semi-scientific technobabble you throw at it) and others who are trying to figure out how much 'programing' is in a servitor. It all depends on player (and to an extent gm) background, both in real-world and in their literary experiences.
Ultimately, we're dealing with a semi-fantastic universe attempting to do things we can only attempt to imagine, much less explain or devolve logically. With enough effort, one can construct a 'logical' framework to support nearly any conclusion.