Those movies look terrible. Nothin' but death, more death, cliche story, and death.
...
Darn it, Desslok! I shoulda known you were a murder hobo!
Those movies look terrible. Nothin' but death, more death, cliche story, and death.
...
Darn it, Desslok! I shoulda known you were a murder hobo!
The game I'm looking forward to running is basically going to be a mashup of the Zatoichi series and Usagi Yojimbo comcs...
So, yeah, death, more death, cliche story, sword fights, close escapes,
ninja
Sith clans, wandering
Ronin
Rogue Jedi, warlords,
Gamblers
Hutts taking advantage of power vacuums, and small struggling
towns
planets just trying to put their lives back together after the
Sengoku Jidai
Galactic Civil War.
The game I'm looking forward to running is basically going to be a mashup of the Zatoichi series and Usagi Yojimbo comcs...
So, yeah, death, more death, cliche story, sword fights, close escapes,
ninjaSith clans, wanderingRoninRogue Jedi, warlords,GamblersHutts taking advantage of power vacuums, and small strugglingtownsplanets just trying to put their lives back together after theSengoku JidaiGalactic Civil War.
So basically everything Lucas based the Jedi on. Yes Lucas based the Jedi on Samurai from all of these types of movies.
What does one do? Well....what are your characters motivations AND morality? That will tell the stories you run.
In my group, we have two with Ambition/Greed and one with Bravery/Anger. The morivations: one ambition/greed is Galactic Peace and Discovery, the other is Faith in Imperial Rule and Justice. The Bravery/anger ended up with 3 motivations: Galactic Peace, Survival, and Faith in Nothing.
So, ultimately, what do they all have in common? They want peace in the Galaxy.(Faith in Imperial Rule does not mean that the character follows the ethics of the Empire, but believes that it brings peace and order to the Galaxy. The player sees the motivation for Justice as being the thing that will shift this, as the character sees the injustice inherent in the empire over time). Now, true, I am going to start with the begining adventure in the betabook. But, can you not already begin seeing the story here?
Unlike the others, there is nothing forcing you to do things for others. Here, your fate and story is purely in your own hands. The GM needs to be more flexible, and willing to spin stories based on the motivations of the PCs. This is not about characters working for organizations..this is personal stories with the Galactic Civil War as a backdrop.
I'm doing a sandbox game now, where the players say what they want to do. I'm planning on having a few fallbacks and ways to get them onto these fallbacks, because so far they've just said "How about we go to the planet and then find out what to do?"
My idea is to tell them that, as Jedi, they will have a moral obligation to help those in need (they are Jedi; all of the characters are survivors of Order 66 that have been living in this kind of Force Realm for the past 20 years that has kept them pretty young), and refusing to do so will produce Conflict (and the wrath of the GM if they didn't have anything better to do).
So basically everything Lucas based the Jedi on. Yes Lucas based the Jedi on Samurai from all of these types of movies.
I'm doing a sandbox game now, where the players say what they want to do. I'm planning on having a few fallbacks and ways to get them onto these fallbacks, because so far they've just said "How about we go to the planet and then find out what to do?"
My idea is to tell them that, as Jedi, they will have a moral obligation to help those in need (they are Jedi; all of the characters are survivors of Order 66 that have been living in this kind of Force Realm for the past 20 years that has kept them pretty young), and refusing to do so will produce Conflict (and the wrath of the GM if they didn't have anything better to do).
As a GM, it can be quite challenging to focus a lot on the sandbox aspect. It can be difficult because with that much freedom you may not always have appropriate things prepared for the places they go or things they do. You'll have to think on your feet a lot. Another pitfall is that sometimes without a little direction a group can sort of get 'lost' or simply get bored without something at least somewhat concrete they feel like they should be working towards accomplishing. That being said, sandboxes can be done, they're just tricky. And I think they work best when mixed together with enough 'direction'. Like your fallbacks, as you said.
Edited by DemigonisThanks for all the input. Just so that we're clear, I'm talking about "What do we do during the Rebellion time period," because that's the focus of the game.
Also, as I said in the original post, you could easily say you are just Jedi playing EotE or AoR, which is an issue since then this is just a supplement.
My current conclusion is that with FaD, you play as travelers that always try to help on secondary worlds and such, or that are always trying to fight the Empire for the good of the people. You are basically still Jedi, it's just that now you face a whole Galactic Empire.
Anyone disagree, or is this basically the whole idea?
Hi:
You could always wait a bit to see what's up with the Rebels series...
L
MTFBWY
A
I'm not sure the question is being asked correctly. If you want to distill down AoR - you're fighting the galactic Empire, shooting stormtroopers and/or TIE fighters. In EotE you're smugglers who smuggle or mercenaries who hire out.
The trick is to make a great campaign; sure, the adventures will run along a theme, but if you're telling an Epic story with them, they almost become secondary.
One of the greatest purchases I made was the Star Wars: Galactic Campaign Guide for the revised d20 WotC SW rules. Only about 1/3 was numbers stuff specifically for d20 - things like traps and XP awards, which can still be useful guides. Much of the rest involved fleshing out the galaxy - and the campaign - and the last chapter delved hard into the 'monomyth' concept. Especially in something like F&D, where you're the inheritors of this ancient mystic tradition, it's a wonderful idea to have those heroes go on their own Hero's Journeys. Perhaps this week you're delving into a ruined temple, and next you'll be infiltrating an Imperial listening post - but when the mid-campaign villain fight comes up and it turns out he murdered your father, who cares if you have a light sword or light blaster?
Personally, I am starting session 0 for a Force and Destiny campaign that focuses on a timeline after Order 66, but before the start of A New Hope. Sometime before the "Force Unleashed" timeline. As to what the PCs will be doing. They are a group of Jedi who managed to escape the horrors of the Jedi Purge (a.k.a. Order 66). They'll be pursued by Vader and his minions across the galaxy, all while being confronted with situations where they may help other people if they choose to do so. They'll be constantly on the run, but they also will be in situations where they have the opportunity to help people as they search for more Jedi who have escaped the purge. Eventually through adventure they'll discover holocrons with the secret location of Tython. The last leg of the campaign will be based on their choice to go live happily ever after on Tython or stay to fight Vader and the Empire.
My current conclusion is that with FaD, you play as travelers that always try to help on secondary worlds and such, or that are always trying to fight the Empire for the good of the people. You are basically still Jedi, it's just that now you face a whole Galactic Empire.
Anyone disagree, or is this basically the whole idea?
I think that's a good idea.
Basically Kung Fu...and Kung Fu the legend continues.
This is what I'm doing.
http://fragmentsfromtherim.blogspot.com/2014/09/the-lightbearers-part-1-jailbreak.html
I'm completely cool with running Force Sensitives in the galaxy in the same time as Luke Skywalker. It is a giant frikkin' galaxy and entirely feasible that Luke never hears about other Force Sensitives for decades.
The PCs are Force Sensitives who are all captured by the Empire and being taken to an Inquisitor's fortress for conversion to the Dark Side or execution. Something goes wrong with their transport and they escape. In the process of doing so, they steal the Inquisitor's prize possession, the Holocron of Satele Shan.
So the PCs are heirs to the Jedi, just got something they can use to start to learn about the Jedi Order and the Force, and are on the run from the Empire. Eventually, these folks may decide to use their abilities to help restore the Order or at least bring down the Empire that wiped out the Jedi.
Edited by DarthGMThis is what I'm doing.
http://fragmentsfromtherim.blogspot.com/2014/09/the-lightbearers-part-1-jailbreak.html
I'm completely cool with running Force Sensitives in the galaxy in the same time as Luke Skywalker. It is a giant frikkin' galaxy and entirely feasible that Luke never hears about other Force Sensitives for decades.
The PCs are Force Sensitives who are all captured by the Empire and being taken to an Inquisitor's fortress for conversion to the Dark Side or execution. Something goes wrong with their transport and they escape. In the process of doing so, they steal the Inquisitor's prize possession, the Holocron of Satele Shan.
So the PCs are heirs to the Jedi, just got something they can use to start to learn about the Jedi Order and the Force, and are on the run from the Empire. Eventually, these folks may decide to use their abilities to help restore the Order or at least bring down the Empire that wiped out the Jedi.
That is actually the best campaign idea I have seen yet. You play as captured Jedi who are criminals by a) being Jedi, and b) escaping an Inquisitor, meaning that in both ways they are wanted criminals. I like it!
I'll be sure to check on how your campaign is going for you. I might even steal it a little. Heh heh heh...
This is what I'm doing.
http://fragmentsfromtherim.blogspot.com/2014/09/the-lightbearers-part-1-jailbreak.html
I'm completely cool with running Force Sensitives in the galaxy in the same time as Luke Skywalker. It is a giant frikkin' galaxy and entirely feasible that Luke never hears about other Force Sensitives for decades.
The PCs are Force Sensitives who are all captured by the Empire and being taken to an Inquisitor's fortress for conversion to the Dark Side or execution. Something goes wrong with their transport and they escape. In the process of doing so, they steal the Inquisitor's prize possession, the Holocron of Satele Shan.
So the PCs are heirs to the Jedi, just got something they can use to start to learn about the Jedi Order and the Force, and are on the run from the Empire. Eventually, these folks may decide to use their abilities to help restore the Order or at least bring down the Empire that wiped out the Jedi.
That is actually the best campaign idea I have seen yet. You play as captured Jedi who are criminals by a) being Jedi, and b) escaping an Inquisitor, meaning that in both ways they are wanted criminals. I like it!
I'll be sure to check on how your campaign is going for you. I might even steal it a little. Heh heh heh...
Just make sure you remember to
roll for Fear, dammit
when the Inquisitor arrives on scene...
(Unrelated note: This is my 66th post...heh...)
What program are you using to run your game DarthGM? it looks very interesting.
Roll20 in GoogleHangouts with pdf copies of Chris West's maps. Tokens made with Tokentool.
(Sorry, Haley - it's a bunch of trailers of Samurai kicking ass - not much English)
Double whammy! Don't make me get sassy!
My idea is to tell them that, as Jedi, they will have a moral obligation to help those in need (they are Jedi; all of the characters are survivors of Order 66 that have been living in this kind of Force Realm for the past 20 years that has kept them pretty young), and refusing to do so will produce Conflict (and the wrath of the GM if they didn't have anything better to do).
So basically, well - this:
My idea is to tell them that, as Jedi, they will have a moral obligation to help those in need (they are Jedi; all of the characters are survivors of Order 66 that have been living in this kind of Force Realm for the past 20 years that has kept them pretty young), and refusing to do so will produce Conflict (and the wrath of the GM if they didn't have anything better to do).
So basically, well - this:
Or more like this...