Okay so my party played the beta at GenCon 2013 and loved the action point system. Has anyone come up with a way to make this work in the 2nd Edition? Let me know your thoughts
Action Points
Well... You COULD just take all existing Actions, and double their cost in "actions" and give everyone 4 APs each round.
(Ie, half actions cost 2 AP, Full actions cost 4).
Then you COULD adjust stuff, so people could move in single-AP increments, and perhaps also look at multiple attack actions and split their effects up into smaller actions, an allow characters to take multiples.
A single AP Aim would give +5 to BS, for example.
Well... You COULD just take all existing Actions, and double their cost in "actions" and give everyone 4 APs each round.
(Ie, half actions cost 2 AP, Full actions cost 4).
Then you COULD adjust stuff, so people could move in single-AP increments, and perhaps also look at multiple attack actions and split their effects up into smaller actions, an allow characters to take multiples.
A single AP Aim would give +5 to BS, for example.