So i normally fly very minimalist ships to cram as many bodies onto the field as i can which for the most part works, but with Rebel Aces and Wave 5 approaching, and so many fancy upgrades i figured i wanted to try the opposite. A small group of highly skilled Aces, working to outfly anything that comes their way.
Keyan Farlander
Advanced Sensors, HLC, Stay on Target, E2 + Kyle Katarn - 45pts
Jake Farrell
Test Pilot, Vet Instincts, PTL, Proton Rockets, Munitions Failsafe - 32pts
Rebel Operative HWK
Ion Cannon Turret, Jan Ors - 23pts
So, Keyan can use his action before he moves, choose to redirect himself to pick up a stress token, which then gives him auto attack focus, which then gives him a Focus token, which with Jan Ors on the HWK gives him an Evade token instead to assist his poor agility. The HWK will be mostly flying support with Keyan, using its Turret to run interferency (as its better than its pathetic 1 attack dice).
Jake will be off 'hunting' whatever i deem worthy. Munitions Failsafe is on there simply because i had 1 spare point left over but i suppose it could help with the rockets. He's high enough PS to hunt the Phantoms, and the Protons are brutal enough to get the job done against them, while his ability, combined with PTL should make him maneuverable to actually catch them (Its not Hyper Tycho but its decent) with a Focus/Boost/Barrel Roll every turn for only 1 stress.