Tap to reduce the cost of a faction unit by 1 resource, every faction has one but are they actually worth using?
Obviously the earlier you play it the better it is. Lets start backwards:
Turn 7 - Someone is winning this turn, if you play one of these it's probably not you.
Turn 6 - I can't think of a card off the top of my head I would rather have in my hand less then one of these. Sure if you play one on turn 6 it will be resource neutral on turn 7 but it's not affecting the game state.
Turn 4/5 - During these turns you're either trying to win the game or prevent your opponent from winning. Playing it on one of these turns can still provide value later in the game.
Turn 1/2/3 - The best time to play one of these. Plenty of turns ahead to take advantage.
There are a few things that reduce the viability of these cards however:
1. Multi-faction decks - There will be times when you either don't have any of the appropriate faction's units in hand or the optimal play is a unit from the other faction.
2. Reducing the cost of a unit by 1 won't always help - If you have two 3 cost units in hand and only 4 resources, having one of these in play still only lets you play one unit.
3. Games probably won't last 7 turns - I suspect that most games will end on turn 5 or 6. This shortens the window these are a good play even more.
What does everyone think? Will these cards make the cut for competitive tournament decks?
Edited by EmraldArcher