models are legal cross-faction. We have received confirmation that cross-faction Dials, base tiles, and cards are NOT legal. No word yet if the dials are the same, but it is likely that they are. So, cross faction dials are limited to social play, identical or not.
I can understand the dials part. they give you 2 Y-wings so that you can play with at least 2 scum-wings in your first squadron. True that having 3 rebel character models that you can't simply add to your rebel squadron makes sense as with the MW pack it is to start a S&V squadron not just be another rebel pack.
Now my plans with the MW pack (when it comes out around Christmas) would be to get a third Z-95 and maybe a 3rd Y-wing so I can use the MW ships as character ships to help me remember which ones are named pilots.
Wave 6 will probably come with the most amount of growing pains than any of the previous wave simply because of the new faction and now cross faction ships.
IMHO I still say allow S&V to act as mercenaries to the other 2 in a point restricted capacity (no more than 15 for squadrons with a total point value <60, 20 for 60-74, 30 for 75-99, 40 for 100+) so you would end up with 5 factions Rebel Alliance (pure Rebel) Rouge and Smugglers (Rebel with mercs) Scum and Villainy (3rd pure 3rd faction) CSA (Imperial with mercs) Galactic Empire (pure Imperial).
Edited by Marinealver