True but I find in most games I've run or been in that characters with high def tend to have good offense, also I've typically found melee to be far more deadly than ranged in this game unless the opponent can move faster or starts far away. Though that could just be do to my player base.
In this game, the Melee monsters are not the big damage dealers. They are limited by the fact that their weapons don’t do auto-fire, and at best they can probably swing just two of them.
The big guy with the bigger gun that does a hell of a lot of damage with one shot, and is also capable of auto-fire, those guys are the ones who do all the real damage.
We walked into a scenario last week where we had been hired to provide additional security to some equipment that was to be delivered, only to discover that the equipment in question was a Dark Trooper, and it was going to some secret Imperial base. A Rebel group came in and we helped them wipe out the local security forces, and then they set bombs around the container the murder-droid was in, and left.
Afterwards, we went back to the office of the guy who had hired us, and he was in there with his goons. We tried to convince him that more Rebels were on their way and we had done the best we could to fight them off and these guys needed to get out of there as quickly as possible, but our "Face" flubbed his roll. So, they knew what had happened and what we had done, and weren’t believing any of our BS.
At which point the other four guys in the party took their blasters and mowed them all down. My Wookiee Marauder didn’t get a chance to swing his pair of super-nasty vibro-axes at a single target, and we’ve only got the one Heavy in our group.
Ranged weapons, especially ship-mounted weapons against ground targets, that’s where all the real damage is done. Melee weapons is more for show and making a lot of noise.