Hey Rebellion Day GMs! I'm gonna be running the game on Rebellion Day (Sep 13th) and I wanted to see if anyone had thoughts on the following.
There's included in the adventure a Sharpshooter, a Scientist, an Infiltrator, and a Tactician. Smattering of 2's and 3's in appropriate characteristics, and the only 4 is the Sharpshooter's Agility. By my eyeballed estimation, they are roughly starting-character level, with perhaps +5 XP in talents for some and a smattering of adequate gear that is entirely within the starting budget.
So anyway, I'm thinking here....
- Running with more than 4 PCs. Since there are only 4 pregen PCs included in the adventure, I'm thinking of bringing in up to 2 additional pregens in case I have up to 6 people that want to play. I like the 1-page design, reminiscent of last year's Free RPG Day Edge of the Empire adventure.
- Should I just rustle up some standard starting PCs? If so, what would you suggest?
- OR should I look into using the Under a Black Sun PCs, modifying their backstories a bit so they fit into the Rebel Cell on Trivar II? If so, which of these do you think would fit best (both flavor-wise and stats-wise)?