Hello X Wing Experts:
My friends and I are going to be using the XWing Mini game to supplant ship-to-ship combat in our role playing game (Savage Worlds Sci Fi).
Our group is starting off with a stock light freighter (YT-1300 model/stats), with a couple exceptions:
-We won't be starting with a turretted gun. Just the normal firing arc with 2 attack dice.
-My character's special ability allows him to spend 2 "bennies" at any point during the activation phase (prior to his activation) to basically re-select and re-deploy his maneuver dial. Bennies are "per session" luck points...you get 3 per session and the GM can award further ones at various points, but for all practical purposes this is an ability he'd be able to use once per night
-My character's pilot skill will be 5.
-We won't start with a targeting computer.
So I'm basically trying to determine what the model point cost would be.
Take an Outer-Rim Smuggler (27 pts)
-add 4 points of Pilot Skill (+4 points?)
-add the special ability, above (+? pts)
-add an EPT slot (+? pts)
-remove the 360 degree turret ability (- ? pts)
-remove the Targeting Computer (-? pts)
Thanks for your help.