Pilot Building Game! YAAAY!

By That One Guy, in X-Wing

Because let's face it: these are never not fun.

TIE Fighter, EPT, PS 7

When defending, you may cancel Critical Hit results before you cancel Hit results.

TIE Fighter, EPT, PS 7

After executing a maneuver that causes you to overlap another ship, you may perform a free barrel roll action.

TIE Fighter, EPT, PS 5

After executing a maneuver that causes you to overlap an enemy ship, you may remove one focus or evade token from that ship. Then receive a stress token.

TIE Fighter, PS 3

When attacking at Range 1, you may spend an evade token to roll 1 additional attack die.

All unique obviously.

Tie Advanced

PS 5, EPT 24pts (in line with current tie advanced costs)

The defender may not spend evade tokens when attacked by this ship.

Tie Defender

PS 5, no EPT, 33 pts

At the start of the Combat phase, if there are no enemy ships within your firing arc, you may perform a free barrel roll action.

Tie Interceptor

PS 5, no EPT, 21 pts

If you are defending at Range 3, you may roll an additional defense die.

The famous Gold 5 pilot that has yet to be seen in X-wing miniatures.

Y-wing

"Pops"

Pilot Skill 7 with EPT

When defending if Attacker is outside firing arc gain 1 Agility.

Points 24.

"They came from behin----..."

Edited by Marinealver

Bloody Mar-Jang

Pilot of Crusader Corvettes and Assault Carriers Rampage or Shadow Class.

Mando%2BEpic%2BShips%2BScale.png

Pilot Skill 7

EPT Mandalorian Heroine

When attacking Mar-Jang's Gunnery Crew may re-roll blanks. Additionally Huge Ships piloted by Mar-Jang are dealt damage cards face down.

Mando-Girl-Power!

boba_fett.gif

Tie Fighter PS 6

You can spend evade tokens as focus tokens and focus tokens as evade tokens.

Y-Wing Pilot PS 7, no ept

Your Critical Hit results ignore shields.

Universal Pilot, Pilot Skill 42

EPT

You win the game

:P

Tie interceptor, p.s. 2

Roll an additional attack die for every damage card you have, to a maximum of 2 additional dice.

TIE Bomber, PS 7 - No EPT, 24 points:

When deploying a bomb token, you must use the 2 <straight> template instead of the 1 <straight> template.

TIE Bomber, PS 5 - No EPT, 20 points:

You may deploy a bomb token after you performed your maneuver.

TIE Defender, PS 8 - EPT, 38 points:

When performing a <canon> attack which has a card text that forces you to modify or cancel <hit> or <critical hit> results, you ignore that modification of the attack.

TIE Defender, PS 5 - EPT, 34 points:

After performing a <turn> maneuver, assign a focus token to your ship.

VT-49 Decimator, PS 7 - EPT, 45 points:
If a friendly ship is defending against an attacker inside your firing arc, you may modify the range of the enemy's attack by 1 (within the bounds of 1-3).

Edited by 0rph3u5

Undisclosed ship (droid pilot)

PS 7, EPT.

After performing a boost or barrel roll, you may repeat the same action again.

Because droid pilots should be able to do stuff no one else can.

TIE Defender, EPT, PS 7

When an enemy ship inside your firing arc is attacking, the defender may add 1 evade result.

(sort of a defensive opposite to Etahn)

Lambda-class Shuttle, PS 5

When attacking with a primary weapon, if the defender has a blue target lock token, you may roll one additional attack die.

Universal Pilot, Pilot Skill 42

EPT

You win the game

:P

1000 pts.

Take that!