Rewriting Lightsabers: a suggesed revision

By Rakaydos, in Game Mechanics

TLDR: Instead of having a weapon hat you attach a crystal to, you have a crystal emitter that you attach a hilt to. The crystals keep their unique abilities, but the hilts gain a mod list that is EXPLICITLY more than you can put on a single saber, so you have to pick and choose which options you want.... and if you fail at one, there's more to try for, that might not be what you're looking for.

For the crystals, I made a first pass at merging their unique mods with the base crystal, but I expect they will need some revision. They seem to come in 2 and a half categorys- Knightlevel crystals, Advanced crystals, and the Starting training saber (and ancient sword if you count it), so they should probably be roughtly balanced with their partners.

For the hilts, I tried to add somethin unique to each one's mods. If you have a better idea, feel free to suggest something. (I'm also considering merging the Extended Hilt mod bonuses into the base hilt mods)

Lightsabers
More than any other item or cultural touchstone, the lightsaber was the symbol of the ancient Jedi Order throughout its long history. Throughout the generations, lightsaber technology was refined from the first high-maintenance “captive bolt” lightsabers to the lightweight, modern lightsaber, which utilizes a stabilized, massless plasma beam that burns as hot and bright as a star at its core.
The most important part of a lightsaber is the focusing crystal that forms the heart of the emitter. transforming the weapon’s powerful plasma energies into a crackling, coherent energy blade. Although there are many different types of lightsaber emitters, for rules purposes, any weapon that uses the Lightsaber skill is considered a lightsaber, even if the weapon has a different name.

Basic Emitter

Made from an Ilum Crystal, a basic lightsaber emitter is, in essence, the baseline to
which all other lightsabers and their variants are compared. Prior to the rise of the
Empire, nearly every lightsaber constructed by the Jedi Order during the Clone Wars contains a crystal gathered by the Padawans from the planet Ilum.

A Lightsaber built from a Basic Emitter has a base damage of 7 and critical rating to
2, 4 hardpoints, and has the Breach 1 and Sunder weapon qualities. They are Restricted by the empire, and cost 9,000c

Barab Ingot
These variants of Kyber crystals are unique to the heavily irradiated world Barab I. Found in small clusters in mountainous regions, Barab ingots are hot to the touch and glow with a fierce inner light. When installed in a lightsaber emitter, they create a searing, fiery blade that burns so fierce and bright that it nearly loses its cohesion.

A Lightsaber built from a Barab Ingot has a base damage of 6 and a critical rating of 3, 4 hardpoints, and has the Breach 1, Burn 2, and Sunder properties.
Price: ® 15,000 credits.

Dantari Crystal
These multihued Kyber crystals were once extremely popular among the Jedi. When installed in a lightsaber, a Force-reactive Dantari crystal helps the wielder conserve and recover Force energies.

A Lightsaber built from a Dantari crystal has a base damage of 5 and a critical rating of 2, 4 hardpoints, and has the Breach 1 and Sunder properties. When making a Force power check
as part of a combat check, a character using a lightsaber with a Dantari crystal may spend a forcepoint to recover 2 strain.
Price: ® 12,000 credits

Dragite Gem
In their natural state, dragite crystals are one of the most brittle forms of Kyber crystal, and produce a loud ringing when struck. When worked into a suitable lightsaber crystal and installed in an emitter, (a difficult task due to the dragite gem’s distressing tendency to fracture or shatter at the slightest provocation) it produces an extremely
loud blade that pulses and hums across a number of frequencies.

A Lightsaber built from a Dragite Gem has a base damage of 4 and a critical rating of 2, 4 hardpoints, and has the Breach 1, Disorient 3, Concussive 1 and Sunder properties.
Cost: ® 14,000 credits.

Krayt Dragon Pearl
The terrible krayt dragons of Tatooine tend to live for an incredibly long time, and over the course of their lives will ingest stones to aid with digestion. While the caustic digestive juices of the krayt dragon can even break down stone over time, every once in a while these stones
contain some form of Kyber crystal. Incredibly resilient, they remain in the creatures’ guts for the entirety of the dragons’ lives, slowly being polished and smoothed into small, dense spheres of crystal. The resulting “krayt dragon pearls” are vanishingly rare. Since they are a type of Kyber crystal, they can be worked into powerful lightsaber crystals.

A Lightsaber built from a Krayt Dragon Pearl has a base damage of 8 and a critical rating of 1, 4 hardpoints, and has the Breach 1, Vicious 3 and Sunder properties.
Price: ® 15,000 credits.

Lorrdian gemstone
Lorrdian gemstones are crystals mined millennia ago by enslaved Lorrdians during the Kanz Disorders.

A Lightsaber built from a Lorrdian gemstone has a base damage of 4 and a critical rating of 3, 4 hardpoints, and has the Breach 1, Defensive 1, Deflection 1 and Sunder properties.
Price: ® 7,000 credits.

Mephite crystal
Mephite crystals are rare, lustrous crystals found in a handful of places in and around the Adega system. Mephite crystals are well-suited for use in lightsabers due to their internal structure and light-modulating capabilities.

A Lightsaber built from a Mephite crystal has a base damage of 8 and a critical rating of 2, 4 hardpoints, and has the Breach 1 and Sunder properties. Force-sensitive characters using
Force powers to sense their surroundings automatically detect a lightsaber using a mephite crystal if it is in range of the power.
Price: ® 10,000 credits

Sapith gem
Sapith gems are similar to krayt dragon pearls in that they were consumed by large volice worms, then polished and shaped within their stomachs. Shaped like serpent scales, these smooth, lustrous crystals have an incredibly complex internal structure, which increases the intensity and brilliance of any light that passes through them.
Base Modifiers:Installing this crystal changes a
lightsaber’s damage to 7 and its critical rating to 2,
and the lightsaber gains the Breach 1 and Sunder
weapon qualities. If the crystal is ever removed, the
lightsaber loses these qualities, and reverts to its previous base damage and critical rating.
Modification Options:1 Item Quality (Breach +1)
Mod, 2 Damage +1 Mods, 1 Decrease the weapon’s
critical rating by one to a minimum of 1 Mod.
Hard Points Required: 2.

A Lightsaber built from a Sapith gem has a base damage of 5 and a critical rating of 2, 4 hardpoints, and has the Breach 2 and Sunder properties.
Price: ® 18,000 credits

Training Lightsaber Emitter
In the days of the Republic, the Jedi allowed their younglings to train with “training sabers,” non-lethal versions of their famous energy blades. In actuality, a training lightsaber is almost the same as a standard lightsaber, except that the crystal is replaced with a training emitter. The training emitter creates a blade that is almost completely non-lethal. At most, it can generate a stun shock. Though of limited utility, these devices
do have the benefit of not being illegal—in the strictest sense.

A Lightsaber built from a Training Emitter has a base damage of 4 and a critical rating of 6, 4 hardpoints, and has the Stun property.

Price:300 credits

Mods:

Basic hilt: (will add description in the morning) 1 hardpoint, +1 damage

Customization options: 2x Vicious +1, 3xDamage +1, 1 Decrease Crit rating,

Cost: 300c

Double Saber Hilt: 2 hardpoints, Linked 1, Unwieldly 3

Customization options: 2x Vicious +1, 4xDamage +1, 1 Decrease Crit rating, 1 Autofire mod

Cost: 600c

Lightsaber Pike Hilt: 3 hardpoints, Cumbersme 3, Defensive 1

Customization options: 2x Vicious +1, 4xDamage +1, 1 Decrease Crit rating, 1 Defensive +1

Cost: 600c

Shoto Hilt: 3 hardpoints,

Customization options: 2x Vicious +1, 2xDamage +1, 1 Decrease Crit rating, 2x Defensive +1, 2x Deflection +1

Cost: 300c

(Other mods are as normal.)

Thoughts?

Edited by Rakaydos

Lorrdian Gemtsone with Vicious ??

Seems wierd... attachments on the crystal...

Why not just remove mods from the Crystal and keep the HP on the lightsabers... would do the same thing with less hassle.