I noticed an ability missing from X-wing that was available even in Rouge Leader, S-foils, how they were locked into attack position and can be moved in cruising mode for some speed at the sacrifice for firepower. So here is an idea for X-wing mechanic. Make it a mod or title for X-wings and B-wings only.
S-foil Action, to perform this action immediately perform 1 straight maneuver and place s-foil token down by ship. If that maneuver cannot be performed then the action is canceled and a different action may be performed as per rules on actions. While the S-foil token is on the ship the ship has its agility increased by 1 and its firepower reduced to 0 that cannot be modified and cannot perform attacks It can still perform other actions while the s-foil token is on such as target lock or focus. Further more when revealing a straight maneuver while having the s-foil token use the template that is 1 greater than the one shown on the dial (1 straight will use the 2 all the way to 4 straight use the 5). However treat that maneuver as the same color as show on the dial.
(Example 1: a B wing with S-foil token reveals a 4 straight which is red. The B-wing uses the 5 straight as required but will receive stress as the dial shows a red maneuver.)
(Example 2: a X wing with both stress and S-foil token reveals a green 2 maneuver. The X-wing uses the 3 straight that is required for the S-foil token. Even though the 3 straight on the dial is a white maneuver because the dial shows a green maneuver the X wing clears the stress.
Locking S-foils in Attack position. To do so simply remove the token before revealing the dial. This is not an action and can be done even if stressed. Firepower and agility stats are back to watt is on the pilot card after modifications.
Thoughts, opinions, likes and dislikes or how would you put an s-foil mechanic in the game. How many points of an upgrade and what slot (title, modification) should it be?
Edited by Marinealver