I am, rather obviously, primarily an Imperial player. Squints are my favorite class of ship and I have been a proponent of the Defender since day one. Despite this, when building lists I find myself returning again and again to Wes Janson, the most interesting pilot in the game.
Wes's ability to remove "1 focus, evade, or blue target lock token from the defender" after his attack is beautifully designed. It is powerful, but not as overwhelmingly so as, for example, Keyan Farlander. It does not make Wes a one man wrecking machine, but instead softens up the target for his allies. This is both perfectly thematic and incredibly fun.
Drawing on the lore, it makes a lot sense that Wes helps his squadmates out. In Rogue Squadron he was always the consumate wingman, flying to aid his squadmates instead of claiming the glory. His power captures this, allowing him to set up shots for more powerful allies (Wedge, Corran, Keyan). He was later reassigned as a flight instructor and then veteran aid to Wraith Squadron. In this role, we can imagine his power representing the advice and intel he provides the less skilled pilots in the squadron.
Mechanically, Wes provides some relatively rare squad synergy. Each of his attacks simultaneously a.) functions as a strong 3+ dice attack and b.) amplifies the effect of all later attacks. Other ships provide similar synergy, of course, but Wes's ability to strip tokens feels more fun that Garven's ability to pass around an extra focus.
Wes's greatest triumphs, of course, occur in tandem with Opportunist. His ability to set up a target for multiple 4-dice attacks is incredible, especially in the age of Fat Falcons. In the three person Rebel ship thread, Wes seems to almost single handedly make these builds competetive.
Consider Red Squadron
Wes Janson + VI
Wedge Antilles + R2 + Opportunist
Luke Skywalker + R2-D2 + Opportunist
or Training Run
Wes Janson + Predator
Keyan Farlander + Opportunist + Advanced Sensors
Ibitsam + Opportunist
I've also begun to wonder some other uses for his ability:
Wes and the Greenhorns
Wes Janson + Engine Upgrade + Predator + R4-D6
Green Squadron Pilot + Chardaan Refit + Opportunist
Green Squadron Pilot + Chardaan Refit + Opportunist
Green Squadron Pilot + Chardaan Refit + Opportunist
These lists are just scratching the surface. Even without Opportunist, Wes is a force multiplier. He can even, we so often forget, shut down enemy ordinance by removing their target locks. I have played a game where Wes failed to earn his points and find myself wishing that the Imperials had more ships that play as nicely with others as Major Janson.
How do you usually use Wes? What combos have I missed? What are some ways to move him beyond elite three ship builds?
Edited by BaronFel