Greetings everyone, I'm a somewhat experienced Game Master who has a problem with player attendance. I ran Dark Heresy for my 40k club and my players have an awful tendency to flake at the last minute. Here's how it was:
I was running a character driven campaign Dark Heresy campaign for the latter half of 2008. My campaign was set up that missions would be long term, so it didn't lend itself well to players being unable to play their roles due to absense. At least 2 players would always be missing. It was from tons of sources: job shifts, children, complaining wife/girlfriend, exploding dog, you name it. I go into these games with the expectation that if you're too busy, you won't ask to play. However, because these players were still there, I expected most of it to be temporary. The game was originally weekly, then when that was too much, it became bi-weekly. When even this proved impossible to fit in, I decided on once a month. I gave my players a full 30 days to plan their schedule. I figured that this would be enough time, but my patience was short because of all the compromising and accomodating I had already done as well as a recent car accident. 3 of my players failed to show up that night even with all the advance notice I gave them. Having had to move and cancel sessions at least a dozen times already, I lost my temper, called them nasty names for wasting my time, and told them it was over and it was their fault.
Do you have any suggestions for house rules/literary devices I can use to deal with unpredictable player attendance? I don't want to punish players for having emergencies, but I don't want them to think that they can just come and go as they please either. What can I do?