I found too many ships with synergy can go down fast when you lose one.
I have found that, too. With the squad I built, though, the hitters aren't necessarily the synergy givers, so if Scrappy targets them first, I still get the synergies. If he targets the synergy givers first, I still have my hitters. If he targets the CR90 first, I still have synergy, so I should be okay either way.
Try gunnery team, but I think you'll find its not worth the points.
I like sensory team with Han and weapons engineer.
Especially with dutch once he can target lock.
The single turbo lasers I found for dmg output not all that great.
Definitely made for low agility ships, but even then when you roll like I do sometimes with them makes me wonder if they are really worth it
I have been hearing from multiple people that the Single Turbolasers aren't worth their points. My plan was to focus on the bombers, or maybe the Phantoms with them.
I've tried using Cracken before in epic play but I find he dies way to fast. Just like a Bandit Squadron Pilot.
I also find that you almost need engineer team in there. You'll find you go through energy pretty fast and to get that extra one when you do a straight maneuver helpful.
If your opponent focus fires on the Tantive you'll be using your energy next round to regen shields.
Which may or may not leave you with much to allocate to weapons.
I also like to have the gas supplies on there because they are great when your low, and or want to do a 2 bank or 4 straight but worried about not gaining enough energy.
I've had Gas Supplies in there. I may do some more rearranging and tweaking before tonight. Thanks for the thoughts!