Han/Corran list suggestions

By TasteTheRainbow, in X-Wing

I really want to run a Corran list, but it seems there are only a few that are viable. I only have 1 Z-95, so I think Han is my only realistic option.

Han Solo + Luke, MF title and EH

Corran + ptl, FCS and R2-D2

Or

Drop EH and replace with VI and Nien Numb

I usually play with EH and the arc-dodging is so nice. What are people's thoughts on replacing it with VI and Nien Numb? I think this would make it a lot more competitive against phantom lists. Any other suggestions for changes?

I run a Han + Corran list as my go-to tournament list:

Han Solo

Veteran Instincts

C-3PO

Gunner

Falcon Title

Engine Upgrade

(60)

Corran Horn

Veteran Instincts

Fire Control System

R7 Astromech

(40)

Use Corran Horn as a distraction and chip away at the force while the Han Superfalcon guns everything down. Veteran Instincts on both of them so they can move last and shoot first. FCS on Corran is amazing, especially with the R7 Astromech. I'd say Engine Upgrade over Expert Hndling is better on Han since it allows him to take an EPT and still arc dodge, and with the new change to barrel rolling large ships it isn't as broken anymore.

I absolutely love the list posted above. I just wanted to add that I believe Corran Horn has quite a few viable lists. True, you do have to watch out because he starts at a whopping 35 points.

I recently flew this to a tournament and took 1st, although it did have a small turnout.

Corran Horn, VI, FCS

Wedge, PtL, Engine Up, R2

Biggs

I think that if you do want to run Corran and Han (i think currently the best 2 ship rebel combo), then you are looking at something like the above list. R7 is tons of fun, and the veteran instincts on both ships looks amazing!

I haven't bought a Tantive yet, or I would definitely have included 3PO. Can Corran really last without focus/evade? I always play him like an interceptor with shield regen.

What FCS and R7 does for Corran is allow him to have a bit more synergy for both defense and offense, especially offense paired with his ability. So you fire, TL, and if they fire back you spend it to force them to reroll their non-blanks (and focus if they don't have a focus token). And on the offense, it allows you to reroll your end-phase shot and still have a TL acquired on them if that didnt finish them off.

In a Han-Corran list, Corran isn't the all star since all your eggs are in the Falcon. So you don't really care if Corran gets shot down, as long as he did his job as a distraction/supporting aggressor/pain in the opponents butt to add more survivability to Han so that he can gun everything else down.

If you're running a mainly Corran list, R2-D2 is definitely the way to go.

I'm also looking at Corran options, and unless I'm misreading Sensor Jammer, it makes him one of the toughest kills in the game.

Horn + SensorJammer + R2D2 + PtL

Or take R7 as mentioned and use PtL for Focus and TL and a big FU to your opponent.

Edited by Bohrdumb

sensor jammer triggers before they can use their focus, right? So doesn't that kinda make it terrible?

sensor jammer triggers before they can use their focus, right? So doesn't that kinda make it terrible?

Well, it forces opposing ships that want to attack you to (1) take focus as their action, and (2) use that focus for attacking Corran and not for defense. It's not a personal favorite of mine, but I've seen it run to great effect.

My list for league this week is Han+Corran, I've been getting some practice in with it over the past few weeks, and I'm a bit worried as my opponent is running the Rebel Swarm of 8 Z-95s. Here's what I'm running:

Han + Veteran Instincts + Luke + Falcon Title

Corran + R2-D2 + Advanced Sensors + Push the Limit

The PTL AS combo is very very fun. And R2-D2 makes Corran so much more survivable. No 3PO yet, but I'm not sure I'd want to make the sacrifices necessary to work him in. I really like the regen on R2-D2, I went from no shields back to full twice in a single game.

SJ is best used if you can somehow force them to lose their focus token. My favorite way is by running a pair of 15 point Prototypes... Sable prefers a 27 point ORS... and some still prefer the 12 point Bandits. That way you can force collisions with the blockers, deny the focus (and prevent them from shooting at the blockers since they're in contact) and then deny a damage via sensor jammer.

Furthermore, if you run a "fat" ORS, not only do you have a PITA of a blocker, but then it's next to impossible to hurt end game... But no one wants to target it first since it's not that big of a damage dealer... If you want to use Corran + SJ, try something like this:

Corran w/ SJ, EU, R2D2, VI

Rookie

ORS w/ C3PO, MF

The goal would be to have the ORS block everyone, denying the focus token. You could try putting APL on it, but I've found people are much more willing to run into an ORS w/o APL than they are one with it. The Rookie should follow up behind the ORS to prevent K turning behind it, and to get lots of good shots. And then Corran comes around the side, arc dodging with EU or BR, trying to get out of any arc of anyone that has a token. If they don't have a token, who cares. The rookie is the typical first kill, but then the ORS takes awhile to take down in the mid game due to the Evade and C3PO, and Horn is practically invincible end game with SJ, regenerating shields, and PS10. And if they go for Horn first, you're mitigating damage due to the crashes the ORS causes.

Corran w/ SJ, EU, R2D2, VI

Rookie

ORS w/ C3PO, MF

That's mean. You're just... a mean person. :o

And I'm totally stealing that list.

Corran w/ SJ, EU, R2D2, VI

Rookie

ORS w/ C3PO, MF

That's mean. You're just... a mean person. :o

And I'm totally stealing that list.

I haven't tried it before, I've been meaning to, but I haven't played since Gencon, and I was busy practicing "practical" squads before them. But I definitely see it having potential, if for nothing besides a frustrating troll list. It doesn't put out a lot of hurt... but it *should* be hard to hurt.

SJ is best used if you can somehow force them to lose their focus token. My favorite way is by running a pair of 15 point Prototypes... Sable prefers a 27 point ORS... and some still prefer the 12 point Bandits. That way you can force collisions with the blockers, deny the focus (and prevent them from shooting at the blockers since they're in contact) and then deny a damage via sensor jammer.

Furthermore, if you run a "fat" ORS, not only do you have a PITA of a blocker, but then it's next to impossible to hurt end game... But no one wants to target it first since it's not that big of a damage dealer... If you want to use Corran + SJ, try something like this:

Corran w/ SJ, EU, R2D2, VI

Rookie

ORS w/ C3PO, MF

The goal would be to have the ORS block everyone, denying the focus token. You could try putting APL on it, but I've found people are much more willing to run into an ORS w/o APL than they are one with it. The Rookie should follow up behind the ORS to prevent K turning behind it, and to get lots of good shots. And then Corran comes around the side, arc dodging with EU or BR, trying to get out of any arc of anyone that has a token. If they don't have a token, who cares. The rookie is the typical first kill, but then the ORS takes awhile to take down in the mid game due to the Evade and C3PO, and Horn is practically invincible end game with SJ, regenerating shields, and PS10. And if they go for Horn first, you're mitigating damage due to the crashes the ORS causes.

That's a really solid list. Kudos on making the most out of a rather underutilized and ignored advanced sensor.

Corran + PTL + R2D2 + FCS + Engine

Biggs+hull

Blue + FCS

Corran is such a great endgame ship, that Biggs is a pretty good pairing for him to keep him alive for the endgame. In the games I've lost flying Corran + Han, it is usually because my opponent focus fired Corran early or, I was so scared to engage Corran early, that Han couldn't kill enough before he died and Corran was left with too steep a hill to climb before time ran out.

That's a neat list, Khyros. Any suggestions for how to a similar thing without C3PO? Being able to fit in a rookie is kind of fantastic.

How about this list (a slight variation of one of the above lists)?

Han, Veteran Instincts, Gunner, MF Title

Corran, PTL, R5-K6, Engine Upgrade, Adv Sensors

I think his makes Corran a pretty decent threat. With EU, he's boosting and barrel rolling out of arc, R5-K6 allows him to (maybe) gain a TL on a defender for his 2nd attack in a round - though we all know those Green dice are fickle things..

In the games I've lost flying Corran + Han, it is usually because my opponent focus fired Corran early or, I was so scared to engage Corran early, that Han couldn't kill enough before he died and Corran was left with too steep a hill to climb before time ran out.

This is exactly my issue, Piqsid. I was surprised to see posters here suggesting that Han was the key. I can beat a squad that can drop Han, but not the ones who smoke Corran in round 2-3.

That's a neat list, Khyros. Any suggestions for how to a similar thing without C3PO? Being able to fit in a rookie is kind of fantastic.

If you remove C3PO, you have 24 points to play with... I would almost suggest dropping the MF title and adding Biggs, but I don't think the list works anywhere near as well in that case. The MF+C3PO combo makes it such that the ORS needs to be dealt with early to mid game, otherwise you're avoiding the first 2 damage every round, and though you might not be putting much damage out with your 2 (unmodified) dice, it's still going to be enough to be competitive of a ship end game. So you're forced to deal with the ORS first because of the C3PO+MF combo... without it there's no reason to go for it first.

But then you have Corran w/ arc dodging capabilities and regenerating shields, which makes him a huge end game threat that you have to deal with first when you have the most arcs to overlay, and can focus fire the most to get through to his hull. So now you have to kill him first. But with the SJ and the ORS blocking (note, this is unlikely to happen the first round of engagement unless your opponent is stupid enough to let it happen. R3 is 7.5 forward, and the ORS can only go 6 forward... so unless your opponent allows you to setup just outside of R3, the ORS will have issues closing the gap for the first engagement. As such, I suggest leaving Horn back at R3 with an evade), they won't be able to put enough hurt through to make the damage stick.

Which leaves the Rookie, who is the decoy. If they shoot the rookie first, they'll be able to kill a target relatively easily. And it's relatively dangerous of a target. But if they do go for the Rookie first, Horn and the ORS will be living longer, and the trap is set. So ideally, the rookie will be free and clear to line up those deadly R1 shots and be a secondary blocker that really mess with your opponent.

Note: This list will get pummeled by a good TIE swarm.