Is Outmanouvre any good on Fett? I've tried it a couple of times and been slaughtered. My thinking was do a joust and when they're behind you Woo! Decreased agility! but would I be better with Push the Limit?
Outmanoeuvre on Boba Fett?
I think outmaneuver could be good but it is a challenge to keep a large ship out of a firing arc.
I don't think I'd use push the limit.
I think outmaneuver could be good but it is a challenge to keep a large ship out of a firing arc.
I don't think I'd use push the limit.
You wouldn't use push the limit? Surely together with recon specialist it's great on a Firespray - focus for defence /and/ offence either way (or two for defence), and you can match it with evade (so potentially two defensive focuses plus an evade token) or target lock. Sounds good to me.
The big problem with Push the Limit on a Firespray is that there are only 4 green moves available to you to clear the stress after that, your one banks, and one or two straight. That can leave you a bit exposed. I prefer predator on it if you want to put a recon specialist in the crew slot.
That's true. Hmm, yeah, Predater could work...
Would your opinion change if he had an Engine Upgrade?
Engine Upgrade is fantastic on Boba Fett. My friend was running boba fett with VI, EU, and Rebel captive and it totally shut down any attackers. Soon, I think Lone Wolf will be awesome in the EPT slot. Getting out of range with engine upgrade or just far enough that one enemy was in range and then defending like mad while still dishing out damage from the rear arc. Very strong.
I would run out maneuver and engine upgrade
The big problem with Push the Limit on a Firespray is that there are only 4 green moves available to you to clear the stress after that, your one banks, and one or two straight. That can leave you a bit exposed. I prefer predator on it if you want to put a recon specialist in the crew slot.
Good points being expressed so far, but I did want to point out that you can ignore green maneuvers for a few turns with the Firespray. That rear arc enables you to do a lot of unpredictable things, not the least of which is stay stressed while getting shots in and not being shot at.
I don't run EPT Firesprays often, but I do like the PTL, EU Fett man, but I would still sink more points in him, like Recon Specialist. He gets pretty pricey, but double Focus + Evade is nice if arc dodging is impossible.
Outmaneuver + Engine Upgrade + HLC is expensive, but worth it.
I'm thinking Outmaneuver might find a home on the IG-2000. It has boost and the Segnor's Loop, might make it a decent if not great arc dodger.
Is Outmanouvre any good on Fett? I've tried it a couple of times and been slaughtered. My thinking was do a joust and when they're behind you Woo! Decreased agility! but would I be better with Push the Limit?
Outmaneuver is amazing on him with a navigator, I wouldn't put anything on him beyond those 2 things since you find yourself often firing from the back arc, however something I've noticed that's pretty much needed on him instead is Veteran Instincts. It makes him a great counter for phantoms since he moves after them and can change course if necessary... but I do love outmaneuver with him when it's lower skilled pilots...
edit: Engine upgrade works well with him too.
Edited by Rax01I'm still not convinced by Outmanouvre. Even when you have them out of arc, is knocking off one green die better than a target lock + focus?
Edited by mazz0I'm still not convinced by Outmanouvre. Even when you have them out of arc, is knocking off one green die better than a target lock + focus?
In my opinion it is better than target lock focus and stress on a firespray.
Edit: And you can still take those actions, if you have a recon spec that gives you a focus for attack and defense. Against B-wings, falcons(especially a fat falcon), and a lambda they don't get to defend. Don't underestimate the power of your opponent rolling one less evade dice. Suddenly phantoms, interceptors, a-wings, and tie fighters are easier to damage.
Edited by TanarriTo be honest Firesprays are more of the anti-out maneuver ship. Their auxiliary firing arc counts against outmaneuver and "Backstabber" unlike the turret 360 arc of the YT-1300 (and the later wave 5 ships)
Boba with HLC, PTL and EU works pretty well but its expensive
Totally off topic: I've got a souped up Boba (engine upgrade, recon. spec. and one of the EPTs discussed here, currently PTL), a naked Bounty Hunter and an Alpha Squadron Pilot. Thing is, I rather like Proton Bombs - would it be really stupid to downgrade the Intercepter to a Fighet so I can afford one? A Critical Hit to one or maybe more possibly still shielded ships is pretty cool.
Outmaneuver + Engine Upgrade + HLC is expensive, but worth it.
Boba with HLC, PTL and EU works pretty well but its expensive
Edit: also, the biggest benefit of HLC is range three, where you're pretty unlikely to not be in your target's arc much of the time, I'd have thought.
Edited by mazz0Kinda think Predator is a better choice, passive ability rerolls so you can Focus or Evade every turn or even while stressed.
I'm still not convinced by Outmanouvre. Even when you have them out of arc, is knocking off one green die better than a target lock + focus?
In my opinion it is better than target lock focus and stress on a firespray.
Edit: And you can still take those actions, if you have a recon spec that gives you a focus for attack and defense. Against B-wings, falcons(especially a fat falcon), and a lambda they don't get to defend. Don't underestimate the power of your opponent rolling one less evade dice. Suddenly phantoms, interceptors, a-wings, and tie fighters are easier to damage.
It's typically most beneficial to spend your second action defensively, even if you take Recon Specialist. From a MathWinger point of view, 3 dice with both F/TL vs 3 naked evades yields 1.701 average hits while 3 dice with F vs 2 nakeds yields 1.531 average hits. 3 Focus vs 3 naked evades yields 1.217 average hits. This means that, yes, Focus/Lock yields the most damage PER ATTACK, which is most definitely a viable strategy.
BUT, you will get more attacks and in turn more damage PER GAME out of it if you spend actions/tokens on defense. If your Firespray gets to make just one single more attack with Outmaneuver than with Focus/Lock, it will likely deal more damage over the course of a game. I also am not a fan of stressing a Firespray. Considering this discussion, Outmaneuver+Recon Specialist will net you more damage over a game than Focus/Lock via PtL. If you DO take PtL, it is more beneficial to you to Focus/Evade or Lock/Evade than Focus/Lock. Predator+Recon Specialist can also net you some impressive damage while saving a token for defense.
In short, actionless offense is often the best way to go, as you can spend tokens defensively and thereby increase your overall damage by increasing its longevity. Actionless offense meaning that you can modify your attacks without spending tokens or ESPECIALLY without spending multiple tokens on a single attack.
Edited by Engine25It's typically most beneficial to spend your second action defensively, even if you take Recon Specialist. From a MathWinger point of view, 3 dice with both F/TL vs 3 naked evades yields 1.701 average hits while 3 dice with F vs 2 nakeds yields 1.531 average hits. 3 Focus vs 3 naked evades yields 1.217 average hits. This means that, yes, Focus/Lock yields the most damage PER ATTACK, which is most definitely a viable strategy.
BUT, you will get more attacks and in turn more damage PER GAME out of it if you spend actions/tokens on defense. If your Firespray gets to make just one single more attack with Outmaneuver than with Focus/Lock, it will likely deal more damage over the course of a game. I also am not a fan of stressing a Firespray. Considering this discussion, Outmaneuver+Recon Specialist will net you more damage over a game than Focus/Lock via PtL. If you DO take PtL, it is more beneficial to you to Focus/Evade or Lock/Evade than Focus/Lock. Predator+Recon Specialist can also net you some impressive damage while saving a token for defense.
In short, actionless offense is often the best way to go, as you can spend tokens defensively and thereby increase your overall damage by increasing its longevity. Actionless offense meaning that you can modify your attacks without spending tokens or ESPECIALLY without spending multiple tokens on a single attack.
I'm not that concerned about stressing a Firesprays though. On a Large base a one bank is quite far, and often you don't want to go too far after an attack because you want to keep people in range behind you (and you can always do a one bank then boost). I take your point about focus plus evade though. Maybe I when using PTL take a gunner instead of recon specialist - two defencive tokens and still a boost to your attack from him.
Looking forward to Lone Wolf.
Edited by mazz0