Arrogant-class light cruiser (Concept)

By Ludwig Weber, in Rogue Trader

English is not my native language, so that writing prehistory a bit difficult for me - I will be glad to get any help. And criticism, of course.
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Arrogant-class Light cruiser
In the end of M39 an infamous and (according to some) damned rogue trader Katyaina Kruz stole plans for the Ambition-class cruiser from the orbital Kormisoshi Dockyards. Being undetected, she went to one of the shadow shipyards in the wild region of space between the Calixis and Ixaniad sectors, and sold the blueprints for its tech-heretical ruler.
Two centuries have been spent on efforts to build a ship ... and ended in failure. Having failed to make an exact copy of the original ship due to lack of resources and data, hereteks were forced to develop smaller and less complicated vessel - the Arrogant-class light cruiser. During the next fifteen centuries, blueprints of this ship rapidly spread across clandestine shipyards that lurk in the Inter-sectors of the Segmentum Obscurus. What is more surprising, the blueprints have been found even at the shipyards of imperial worlds, which caused increased attention of the Inquisition.
Dimensions: 4.4 km long, 0.7 km abeam at fins approx.
Mass: 17 megatonnes approx.
Crew: 58000 crew approx.
Accel: 4.8 gravities max sustainable acceleration
Speed: 7
Manoeuvrability: 17
Detection: +20
Hull integrity: 56
Armour: 16
Turret rating: 2
Space: 55
SP: 53
Weapon capacity: Prow 1, Port 1, Starboard 1
Place for booty: The Arrogant is developed to be in search of prey for months in the void. It comes pre-equipped with one Compartmentalized Cargo Hold. The hull’s Space has already been reduced to account for this, however, when the ship is constructed it must be able to provide two Power to this Component.

I like it. It's a budget light cruiser, a ship for renegades and raiders who probably couldn't field a true light cruiser.

Well, as ship for opportunistic pirates and rogue traders with piratical inclinations, it needs to have some heretech components... In "Hostile A cqui sitions" we have Segrazian "Viperdrive" Pirate Drive for raiders and frigates "created by the lawless tech-guilds". How about the same drive but for light cruisers?

Segrazian "Viperdrive" -.b Pirate Drive (hull type: LC, power: 60 generated, space: 18, SP: +2)

Increase the Ship’s Speed by +2 and Manoeuvrability by +5
If an Engines Crippled result is rolled on the Critical Hits table, always treat the engines as wrecked.

I like the writeup. I suggest against adding too many built in components, one or two at most are fine. Special rules could be fun though, such as automatically gaining a ship history.

Requesting literary editing processes!
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Background Package
Meritech's Kin
The Meritech Clans were a group of nomadic Voidborn pirates and technological scavengers who came to reside in the border zone worlds of the Merates Cluster during the final years of the 40th Millennium. For a long time these Voidborn families maintained ramshackle caravan fleets that plied the space of the cluster, mining, trading, salvaging, and fighting off attacks by corsairs and marauding Ork vessels as best as they were able. But supported by the sinister Hereteks of the cult known as the Logicians, clans grew stronger and began to monopolise much of the border trade between the Calixis and Ixaniad sectors, and the size and sophistication of their fleets grew to be a serious concern to the local authorities.
But this support was not disinterested - in 211.M41 mere banditry gave way to the all-out conflict known as the Meritech Wars and the Logicians had been the instigators of the crisis. They viewed the war that would cost millions of lives as little more than a massive series of field tests. Preparations for war began long before it started. Many new ships soared of from clandestine shipyards... but almost all of them were raiders.
Having access to advanced heretical technologies of Logicians, shipwright clans lacked the production capacities and resources, so only few were able to build a ship bigger then raider. Therefore, hulls of frigates and light cruisers which were wrested from ruined Space Hulks, stolen from the breaker’s yards or taken in combat, began to recover and reconstructed to the Clans' requirements.
When the seventeen-year-long war ended, many of the deadly vessels utilised by the Meritech clanfleet survived, sold to pirates and other rogues, abandoned in orbit of a forgotten planet or even boarded and taken.
Cost: 3 Ship Points. Raiders, frigates and light cruisers may take this.
Carnivorous Nature: A highly advanced core cogitator was mounted on the ship. Kilometers of sophisticated linkage cabling allowed for this heretical device to exercise extreme control over the systems, granting +5 to Command, Detection and Ballistics tests and +10 to Maneuverability.
Predatory Habits: Completely redeveloped fuel system of the ship allows to stabilize quality of the fuel prior to entering the drive, which increases its efficiency. The ship gains +1 Speed.
Crystalline Armour: Many adamantine plates were replaced by multilayer composite armour modules which include layers of ultra-dense nano-crystalline metal, diamantine and molecular polyethene. This has increased armor but ship's hull have weakened by such interference. The ship gains +1 Armour and suffers -4 Hull integrity.
Unclean Derivation: Due to the highly complex and blasphemous nature of the machinery, any Tech-Use Tests to repair the ship suffer a –20. Also, the tech priests of Mars have an interest in the vessel and who controls it.

I feel that package is a bit overpowered for 3SP. I'd suggest the Carnivorous Nature trait only provide a bonus to a single test or attribute, most likely BS tests to fire ship weapons, and changing the Predatory Habits from +1 Speed to +10 Maneuverability.

Or if you want to keep it as is i'd suggest upping the cost to 4 or maybe even 5 SP.

Laying it on the line, how I did this package:

- took "Ancient and wise" ( –4 Hull Integrity, +10 Manoeuvrability);

- took "Wrested from a Space Hulk" (+1 Speed, +1 Armour, +3 Manoeuvrability, In a case of Misfortune roll twice and choose the worse);

- took Tactical Manoeuvre Cogitator from darkreign.org (Archeotech, Space 1, Power 1, SP 3, +5 to Command, Detection, and Ballistics tests and +10 to Maneuverability, +10 bonus to tests involving attempts to Disengage);

- summarized the results;

- thought a little;

- replaced penalty from "Wrested from a Space Hulk" by penalty from "Reliquary of Mars" (-20 Tech-Use Tests to repair the ship);
- removed Manoeuvre bonuses from "Ancient and wise" and "Wrested from a Space Hulk";
- removed Disengage bonus from Tactical Manoeuvre Cogitator;
- wrote prehistory.
Nevertheless It is worth to add penalty for balance.
-1 Space for Predatory Habits (advanced fuel filters are huge)
-2 Power for Carnivorous Nature (overclocked processors are "hungry")
P.S. Sorry for my Engrish

Well I know that my paint-skill is low but... m1MyC48JEa0.jpg