Thoughts on double firespray and doom shuttle list

By Jaden Ckast, in X-Wing

So has anyone flown something similar to this?

BH X2

Gunner

OGP

Darth vader

100 pts

I'm curious what are the things you struggled with and what tactics worked best.

Not a fan of Gunner of Firespray. I think low agility lists like yours need more defensive crew on some ships. Tactician makes opponents more predictable, Recon Specialist can help both offensively and defensively, and Rebel Captive has a similar effect to Tactician. Consider these options. Of course doing any of the above on both Firesprays would net you enough points to get an Engine Upgrade for the Shuttle.

Focus down one ship at a time. I would go for the Vader shuttle ASAP so he does not get many crits on you. It's a great list since all three ships have 10 hits and three dice attacks. I would put recon specialist on the BH for more defense and make it even more durable.

Not a fan of Gunner of Firespray. I think low agility lists like yours need more defensive crew on some ships. Tactician makes opponents more predictable, Recon Specialist can help both offensively and defensively, and Rebel Captive has a similar effect to Tactician. Consider these options. Of course doing any of the above on both Firesprays would net you enough points to get an Engine Upgrade for the Shuttle.

I've used recon spec before on a firespray and I liked it but I was thinking gunner may help against phantoms. How about gunner on one and recon spec on the other? One high offense and the other more balanced. Also it has 2 agility which is exactly the same as an xwing and we don't see lots of defensive upgrades on those and they do quite well so I was going for a more offensive boost then defensive.

Edited by Jaden Ckast

I've flown it, and it works. Just needs some clever play, and well-spaced asteroids for your 3 large ships. Keep your shuttle as far back as possible to get maximum shots with it before it passes your opponent's ships and takes 3 turns to get back around, or bait and block with it and let it die to protect your Firesprays. Remember, the shuttle is not your end game ship, so use Vader as often as you can.

Not a fan of Gunner of Firespray. I think low agility lists like yours need more defensive crew on some ships. Tactician makes opponents more predictable, Recon Specialist can help both offensively and defensively, and Rebel Captive has a similar effect to Tactician. Consider these options. Of course doing any of the above on both Firesprays would net you enough points to get an Engine Upgrade for the Shuttle.

Thirty HP should be more than enough defense. I'd considered going the Recon Spec route, but the major stumbling block is how to fill those 4 additional points. There really isn't anything worth taking on the Firesprays for 2 apiece, and the shuttle is a sinking ship that isn't worth investing more in. Gunner is a fine choice, because with three large ships potentially stumbling into each other (to say nothing of asteroids and the enemy) you're bound to want that action economy sooner or later. It also frees you up to take evades, which really isn't a bad choice for the Firespray.

Edited by WonderWAAAGH

I've flown it, and it works. Just needs some clever play, and well-spaced asteroids for your 3 large ships. Keep your shuttle as far back as possible to get maximum shots with it before it passes your opponent's ships and takes 3 turns to get back around, or bait and block with it and let it die to protect your Firesprays. Remember, the shuttle is not your end game ship, so use Vader as often as you can.

Not a fan of Gunner of Firespray. I think low agility lists like yours need more defensive crew on some ships. Tactician makes opponents more predictable, Recon Specialist can help both offensively and defensively, and Rebel Captive has a similar effect to Tactician. Consider these options. Of course doing any of the above on both Firesprays would net you enough points to get an Engine Upgrade for the Shuttle.

Thirty HP should be more than enough defense. I'd considered going the Recon Spec route, but the major stumbling block is how to fill those 4 additional points. There really isn't anything worth taking on the Firesprays for 2 apiece, and the shuttle is a sinking ship that isn't worth investing more in. Gunner is a fine choice, because with three large ships potentially stumbling into each other (to say nothing of asteroids and the enemy) you're bound to want that action economy sooner or later. It also frees you up to take evades, which really isn't a bad choice for the Firespray.

That's what I was thinking keeping my shuttle back as far as possible to take as many shots as possible. Also thinking along the same lines with the firespray upgrades. I figured gunner would really dish out some hurt along with focus or take an evade like you said in tight situations. Last time I used recon spec I never really used it that much, I would use 1 focus and the other would just sit there unused so this time I figured I would take something better. As far as set up I was thinking shuttle in the middle along with the firesprays on either corner. Asteroids can't be closer than range band 2 from an edge so I'll have a clear lane on either side and then turn in.

Just place all your asteroids on your own side of the board. Two as close to your corners as possible, one as close to the center of your deployment area as possible.

It's funny you mention the asteroids I actually just tried that on sat placing the majority of asteroids on my side. It worked pretty well, I've got a week to mess around with it before the next league game on sat.

Edited by Jaden Ckast

My preferred fill for the 2 points on each Bounty Hunter with Recon Specialist is the Seismic Charge. For only 2 points, you can land some automatic damage, hopefully catching more than 1 ship. It fits very well with how the Bounty Hunters like to fly, away from the enemy shooting backwards.

EDIT- and it is ridiculously fun.

Edited by IronTau

Well, since it detonates at the end of the activation phase and the vanilla BH has PS3, it's either an awfully big gamble or you need to be really good at predicting where your opponent is going to be. Not the worst thing in the world for 2 points, but I still feel like there are better ways to flesh out the list.

As others have said throwing extra points at a sinking ship can be wasteful, but another option to consider would be FCS on the doom shuttle with Rebel captive on one of the BH and Gunner on the other.

Though admitadly I'm certainly a fan of the seismic charge option as well.

If only the BH coud carry 2 crew like the YT-1300 you could run RecSpec + Tactician on both.

I've flown 2 Firespray lists often, usually I team them with Howlrunner but this list should be effective too. I agree that the Seismic Charges are pretty much wasted on the BH's - their PSL is so low that the accuracy of the Charge (especially against opponents good at flying their ships into the Firespray blind spots) is pretty poor. Also love the idea of asteroid placement along your border zone at the points and in the middle, as well as the 'move that shuttle SLOW' theory. I have had a lot of success with my Firespray list, so this one should have no trouble winning a lot of games.

I'd considered going the Recon Spec route, but the major stumbling block is how to fill those 4 additional points. There really isn't anything worth taking on the Firesprays for 2 apiece, and the shuttle is a sinking ship that isn't worth investing more in. Gunner is a fine choice, because with three large ships potentially stumbling into each other (to say nothing of asteroids and the enemy) you're bound to want that action economy sooner or later. It also frees you up to take evades, which really isn't a bad choice for the Firespray.

This is true if you want to stick with the Doomshuttle. But this was one of my favorite lists back when the Lambda was still a new toy:

Bounty Hunter (33)

Recon Specialist (3)

Bounty Hunter (33)

Recon Specialist (3)

Omicron Group Pilot (21)

Advanced Sensors (3)

Engine Upgrade (4)

Total: 100

The biggest weakness here is the same as the OP: it has very weak pilot skill, which doesn't actually matter much against a Han list but could cost you badly against a Phantom.

As far as equipping Firesprays goes I've been seriously underwhelmed with the recon specialist. It seems like half the time the second focus is wasted either because the the Firesprays agility isn't high enough to consistantly generate eyeball results or because the enemy is shooting at something else. And if you bring a Vader shuttle they're most likely gonna be firing at something else.

Gunner is effective much more often and isn't action dependent, which is good when you K-turn. I've run Kath and Boba a number of times with Predator and Gunner and been quite pleased although I really should have bun running marksmanship, at least on Kath anyways.

In my experience with double firesprays recon spec looks great until you put it on the table then I end up wishing I had three points of anything else... Ion cannons, weapon engingeers, Ion pulse missiles, rebel captive... anything else really.

As far as equipping Firesprays goes I've been seriously underwhelmed with the recon specialist. It seems like half the time the second focus is wasted either because the the Firesprays agility isn't high enough to consistantly generate eyeball results or because the enemy is shooting at something else. And if you bring a Vader shuttle they're most likely gonna be firing at something else.

Gunner is effective much more often and isn't action dependent, which is good when you K-turn. I've run Kath and Boba a number of times with Predator and Gunner and been quite pleased although I really should have bun running marksmanship, at least on Kath anyways.

In my experience with double firesprays recon spec looks great until you put it on the table then I end up wishing I had three points of anything else... Ion cannons, weapon engingeers, Ion pulse missiles, rebel captive... anything else really.

I'm not so sure about people focusing the shuttle. The best thing you can actually do is ignore the shuttle and fly straight past it as quickly as you can. Because it has the worst late game potential, and is easily ignored once you're in its massive blind spot, smarter players should leave it for last.

As far as equipping Firesprays goes I've been seriously underwhelmed with the recon specialist. It seems like half the time the second focus is wasted either because the the Firesprays agility isn't high enough to consistantly generate eyeball results or because the enemy is shooting at something else. And if you bring a Vader shuttle they're most likely gonna be firing at something else.

Gunner is effective much more often and isn't action dependent, which is good when you K-turn. I've run Kath and Boba a number of times with Predator and Gunner and been quite pleased although I really should have bun running marksmanship, at least on Kath anyways.

In my experience with double firesprays recon spec looks great until you put it on the table then I end up wishing I had three points of anything else... Ion cannons, weapon engingeers, Ion pulse missiles, rebel captive... anything else really.

That's exactly the issue I had with recon spec on the single slave I used with it. I never got the opportunity to really use the second focus. Maybe once per game I used the second one. I felt as you did that another crew would have been better used and why I thought gunner would great. I'm anticipating flying against at least 1 phantom player so I'm hoping the extra attack will come in handy for those situations.

A few upcoming upgrades you might want to consider:

Mara Jade - stick her on one of the BH, and if possible with Engine Upgrade to get into range 1 easily

Fleet Officer - on the doom shuttle. Keep the shuttle back and use Vader only when it really counts. It'll allow your BH's accurate shooting or extra defense for the first part of the game.

Tactical Jammers - put on a lead ship to provide cover for your other ships.

Counter Measure - stick on a lead BH to tank up against the first pass.

I'm not so sure about people focusing the shuttle. The best thing you can actually do is ignore the shuttle and fly straight past it as quickly as you can. Because it has the worst late game potential, and is easily ignored once you're in its massive blind spot, smarter players should leave it for last.

I agree wholeheartedly with this battle plan. Last time I fought against a shuttle in a tournament I didn't shoot at it until it was my opponent's last ship. He realized he had no chance to catch my X-wing or E-wing with the Shuttle so he conceded the match. He admitted that a lot of his opponents made the mistake of going after the shuttle first.

Do not go chasing after the mud-slinging attempt to derail the thread, please; let's keep things focused on the topic.

As far as equipping Firesprays goes I've been seriously underwhelmed with the recon specialist. It seems like half the time the second focus is wasted either because the the Firesprays agility isn't high enough to consistantly generate eyeball results or because the enemy is shooting at something else.

You generate at least one focus 44% of the time on defense, and I've never felt like not rolling eyes was a consistent problem--but the second half of that last sentence is definitely on target, and it's a somewhat persuasive reason not to run two Recon Specialists. I'd seriously consider one Specialist and one Rebel Captive, among other options.

Edited by Vorpal Sword

Do not go chasing after the mud-slinging attempt to derail the thread, please; let's keep things focused on the topic.

Nah, I'm not biting anymore.

I like OP's list, but it is tricky to run. I also have the one you mentioned earlier cataloged in my collection of lists, but I've never been a fan of the hyper-mobile shuttle variant. As difficult to master as the Vader shuttle might be, it's still the easiest. As for asymmetrical upgrades, there's certainly nothing wrong with running them, but there's something about it that just rubs me the wrong way.

Do not go chasing after the mud-slinging attempt to derail the thread, please; let's keep things focused on the topic.

As far as equipping Firesprays goes I've been seriously underwhelmed with the recon specialist. It seems like half the time the second focus is wasted either because the the Firesprays agility isn't high enough to consistantly generate eyeball results or because the enemy is shooting at something else.

You generate at least one focus 44% of the time on defense, and I've never felt like not rolling eyes was a consistent problem--but the second half of that last sentence is definitely on target, and it's a somewhat persuasive reason not to run two Recon Specialists. I'd seriously consider one Specialist and one Rebel Captive, among other options.

At the first bit: okay cool.

At the 2nd bit: Very interesting. I love Rebel Captive, and I want to include it in a 2 bounty hunter type list. It feels strange to have different loadouts however. I suppose it can be justified that both are defensive upgrades essentially. I really want this to work, so I'll try it out next time I play 2x BH 1x lambda.

Edited by IronTau

Well, Rebel Captive requires some very fancy flying in a list like this to make the most use out of it. Usually Rebel Captive is best used for protecting some kind of high value asset, or as some form of counter-tech... but there's nothing altogether that special about a list like this, unless you're hoping the Rebel Captive ship will be your finisher. Typically, I go for a multi-pronged attack with my three large ships, keeping the shuttle as far back as mentioned earlier. To get meaningful mileage out of Captive, though, I'd probably try to stack my ships instead, baiting the ship I'd most like to see get stressed by offering it a shot it can't refuse. When you take into account three large based ships, asteroids, and your opponent's fleet, that becomes considerably more difficult to do. If you don't fly it right, your opponent will just focus down something else, and quickly, which is the last thing you want with your three damage soaking machines (unless he mistakenly focuses the shuttle, then more the fool is he).

Edited by WonderWAAAGH

As far as equipping Firesprays goes I've been seriously underwhelmed with the recon specialist. It seems like half the time the second focus is wasted either because the the Firesprays agility isn't high enough to consistantly generate eyeball results or because the enemy is shooting at something else.

You generate at least one focus 44% of the time on defense, and I've never felt like not rolling eyes was a consistent problem--but the second half of that last sentence is definitely on target, and it's a somewhat persuasive reason not to run two Recon Specialists. I'd seriously consider one Specialist and one Rebel Captive, among other options.

I'm interested to see where the 44% comes from, I instinctively assumed that 2 dice with 25% chance each of hitting a focus would naturally lead to a combined statistical likelihood of rolling at least 1 focus 50% of the time when rolling 2 defence dice.

To the OP In terms of RecSpec effectiveness, When you factor in that you may get shot at more than once in a round and also would intend to be in a position to shoot (3 dice with a 75% chance of at least 1 eye coming up) it does come in useful, particularly if you tank with it and charge it straight at the enemy.

I'd go Gunner over the options too.

I'm not so sure about people focusing the shuttle. The best thing you can actually do is ignore the shuttle and fly straight past it as quickly as you can. Because it has the worst late game potential, and is easily ignored once you're in its massive blind spot, smarter players should leave it for last.

Don't listen to the troll. Probably the worst advice I've read in a while. You obviously have no idea what you're taking about. The average X-wing player would easily be able to dismiss your advice because they have more understanding of the game than you do.

As someone who plays the shuttle in most of my lists this is great advice. A Vader shuttle is out of the game 2-3 rounds after you're past it. It's often too tempting of a target when it gets down low on HP, but again, that's what I want you to do.

To Rebel Captive vs. recon... When you roll eyes you ineveitably took rebel captive, when you don't you clearly took recon. It's the way the dice work. I'd go with one of each and a seismic on both.

And to whoever suggested Kturning with a firespray: you are doing it wrong! There is almost never a reason to Kturn a firespray. It has a rear arc and with seismic charges on board you want them chasing you. There in lies its greatest power.