If your name is Scorch (Ewan), Omega (Brunner), Fenix (Zharzz) or Jonathan S. (Felicia), stay the hell out of this thread or your characters will be stabbed with pointy objects into their eyes for all eternity!
Alright, so, I have taken to the habit of giving my players custom Talents when it's warranted. This might be when they reach a specific point or if their characters have experienced something particularly harrowing or devastating.
I could use some advice with a recent one, but first, I need to explain some things and describe the previous talents.
Right now, my players are:
Ewan, a Cadian Flight-Lieutenant of the Imperium, who was discovered to be a psyker. He fled, became a pirate, was eventually captured, and just like the rest, he was taken to the Chains of Judgement. They escaped, and now they are in the process of messing up Port Wander while fleeing. Venerates the patron saint of fortress worlds and remains largely unaligned. I have the personal aim of pushing him against Nurgle, he just doesn't know it - ultimately the choice is up to him.
Zharzz, a rogue psyker and explorer from Q'Sal. His ship was partaking in a mission outside of the Screaming Vortex when they were attacked by the Imperial Navy, and all hands are presumed lost. Recently aligned to Tzeentch
Brunner, an imperial guardsman that lost his **** while on special detail and guard duty. Originally from Malfi, but appears to have been somehow taken out of time and place, as his records state that he was taken prisoner thousands of years ago, even before the Chains of Judgement would've been in use. Recently aligned to Khorne during events described below.
And finally, Felicia, a sororitas hospitaller well on her way to full-blown heretic, after losing her cool and violently rebelling and subsequently attempting escape, for reasons largely unknown. She is currently in the process of flirting with the mechanicus, being largely disillusioned with the Imperial Faith after her experiences. She also has a Cursed Heirloom that is a mechanicus jump-pack that really likes her and keeps wrapping it's tendrils around her.
Now, these are the current custom talents I have made and why:
Legate of Uahprahet;
As a servant of Uahprahet and disciple of the Crimson Lord, the Heretic has been superficially marked with the symbol of the Krimson Sight. When spending an Infamy Point during Combat or whilst performing any feat of martial strength or battle, roll a 1d10. On a 1 the Infamy Point is not spent.
This Talent is Aligned to Khorne and counts towards alignment, and counts as an advancement, but it does not cost any experience.
This was awarded Brunner after he decided to start serving under the tutelage of Uahprahet, a (unknown to the players) Herald of Khorne that inhabited the "Body Orchard" (Crew and Prisoner Reclamation Facility) of the Chains of Judgement. Uahprahet teaches discipline and tactics over rage and pure bloodshed, and maintains that no blood should be wasted. Either way, as part of this, Brunner was presented with a set of strictures to follow. Seeing as how the group has now fled the Chains of Judgement and two of them have violated an agreement with Uahprahet, this Talent will likely be taken away from Brunner soon. One of them (Zharzz) was also foolish enough to take a daemon-killing knife that was entrusted to him for the purpose of killing a tzeentchite daemon.
He may still do it, but unless it's soon, Uahprahet will probably start screwing with them. We'll see.
Brutal Fame (Port Wander):
While on Port Wander, due to your brutal display of martial murder, you count as at all times having 10 Infamy higher for all purposes except for Infamy Points. However, around the less upstanding citizens of the station, you are more easily recognized.
This was awarded Brunner after he partook in a fight aboard Port Wander, in the fighting pits of The Last Chance, the moving illegal gambling hall. It was a visceral scene after I as the GM actually screwed up pretty bad and made him face something he couldn't possibly have reasonably won (apparently 3-4 kroot warriors is way too much for one poor Heretic to handle). Brunner lost an arm during this encounter, which was later replaced with a bronze-coloured good-craftsmanship bionic arm.
Either way, after sacrificing Infamy to stay alive, the scene presented ended up searing 1 Corruption into everyone at the location (Remember, 1 Corruption for players is equal to 10 Corruption for NPC's). Brunner then proceeded to have completely demolish the kroots in a scene of utter carnage, and being carted off by a group of secretive khornite cultists, patched up and left on an altar where the rest of the group found him.
The Endless Nine
Coming unhinged from your experience in the bowels of Port Wander and the harrowing experience in facing the forces of the Inquisition, you are rightly obsessed and blessed by the number nine. You cause Zealous Hatred on all Damage Tests of 9 instead of 10.
Additionally, on a Focus Power Test, if either of the dice shows a 9, you may increase or reduce the final result of any Psychic Phenomena cause by the Focus Power Test by 9 (and only 9!).
Finally, should you ever roll a 99 on your Focus Power Test, you cause Psychic Phenomena as normal, but you may freely pick from any Psychic Phenomena or Peril of the Warp, you do not need to roll.
This talent does not cost any experience, but it is aligned to Tzeentch, and counts towards your Alignment, even though it was not taken as an advancement.
This was awarded to Zharzz after singlehandedly demolishing a warehouse full of Ordo Chronos Troops and making a complete mess with his psychic powers. At the top of the encounter, he ended up shredding everything he got, and during the course of the encounter, he must have scored at least three or four perils of the warp. The last two shredded all his clothes, damaged all his weapons (he had some weapons that we had specifically called "Q'Sal-pattern"; these were "simply" downgraded to Poor-Craftsmanship, but the Plasma Pistol needs repair).
He was at -1 Wounds (well, 0 wounds, 1 critical damage), and woosh, covered the entire area (~20 metres) in a reality-bending experience that shredded everything and then blasted him for 19 damage ignoring armour. Oh, the joy.
Crawling out of the rubble, he was now more or less naked, he was now aligned to Tzeentch, and the Gift he got through a failing ended up being the "Rule of Nine" disorder. Nines (the holy number of Tzeentch) now carried an addling importance to him. So I thought the above Talent was appropriate.
However
, just last session, something happened. Ewan, the aforementioned disenfranchised flight lieutenant, managed to get a double (actually, I think it's the first legit psychic phenomena we've had that wasn't the result of Pushing). What happened?
Mass Possession. In a mass combat scene. There were so many tokens on the table (Roll20) that it took forever to sort out. Brunner resisted and became immune for 24 hours. Ewan easily passed. Zharzz, who entered the scene at that very moment, is still in the process of trying to resist.
Felicia.. was not so lucky.
I'm not sure if everyone knows what unwilling possession does to a character. If you survive the possession (and the rules of Mass Possession states that it "only" lasts for a certain amount of rounds, in our case, the total was 18 rounds).
It's devastating. Felicia have suffered 18 permanent damage to her Willpower. And 20 permanent damage to her Toughness. Yes, she rolled 2x 2d10. Yes, the results were 10+8 and 10+10.
She also took 3 Corruption as through a Failing. I offered to give her an additional 1d5 Corruption not through a failing, letting her finally Align (in this case to Slaanesh) but if she did, she would have to take an additional Mutation as through a failing (there are no rules for this, but the text does say that there can be additional affects, including rampant mutations, for being possessed).
She ended up getting Eye of Chaos (getting Psyniscience and Interrogate) and.. Psuedo-Daemonhood (...sheesh; Fear 4, Warp Instability, Unnatural Agility +2). The other players don't know half of this yet, but it will be revealed to them tomorrow, and things will happen, we'll see if she lives or dies.
My idea is that as everyone was being possessed by bloodletters, as it started inhabiting her, suddenly there's a daemonette out of nowhere, strikes down the bloodletter inside of her, and now the daemonette will go bananas on her body and start ripping the other possessed humans (possessed by bloodletters) apart - and then when the possession is over or the daemon is exorcised, her ribcage will blow apart and she'll lose an arm, and the rest of the group will have to try and patch her up and get her some bionics.
This will play into the idea of Felicia thinking about the weakness of flesh and the frailty of humanity. Either way.
As this first happened, one of my players pointed out that once possessed, by the fluff, it is harder to get possessed again. As one of my players was once possessed by Karnak Zul (the daemon in the Broken Chains adventure), I awarded him with Resistance (Possession).
But I'd like to work out a special Talent, awarded to Felicia, for this event. But I don't want to make it a simple "Resistance (Possession)". Others have gotten custom Talents (although they have not talked to each other about it), and I feel that this experience warrants it.
I have decided that at the very least, Felicia should have a +30 to resist Possessions in the future. She suffered a full-out unwilling daemonic possession that ravaged her hard.
But anything else? I'd love some ideas. I was thinking maybe a +10 or +20 to Forbidden Lore (Daemonology) Tests dealing with identifying Slaaneshi daemons or objects of slaaneshi lore.
Ideas? It should be somewhat in line with previous custom talents I've given, and it's going to be free, but count as aligned to Slaanesh.