A couple points for consideration:
-
While I understand the gaming concept of "committing to the action," I don't see this concept in the rules here. A player says, "I want to try doing X thing," and the GM says, "Okay, X thing will be this difficulty." There's absolutely nothing wrong with the player backpedaling at that point, or another player jumping in with a slightly different idea.
- However, if the player has been roleplaying a scene/conversation with an NPC, that requires a bit more finesse in dealing with it. See below for suggestions on player/GM mutual trust, but IMO still the action hasn't been committed to until the dice are in hand . So if the player doesn't want to roll the dice, just roleplay it out!! There's nothing wrong with the GM just narrating a development based on the unfolding conversation. Use a likely course of action, possibly invoking the optional Passive Check rules or some other sensible thing, and do it.
- This game is designed for more collaborative story play. IMO, it's okay for players to converse about what their characters might say or do, which has the potential to make the game experience the best it can be.
What I like about this game is that, once you tell the players the stakes, they have the option of rolling. This should be applied on a situational basis of course, and there are times when I'll ask for a check to be rolled and require my players to go along with it, but this is in the name of making the game fun for everyone.
The trick is to build trust with the players so that when you do make the call, they are able to roll with it. But trust goes both ways, so my advice would be to trust your players with their part of the storytelling. I like to set the ground rules up front, something to this tune:
- "I'm the GM, and I'm asking you to trust me to make good calls, so when I make a call, please roll with it and I promise I'll try to give you all the best time possible"*
- "When any of you guys pick up the dice pool to roll, we have both committed to the action, but before that the scene is still open to narrative interpretation, so I welcome any other ideas that could influence the dice pool up until the dice are picked up."
*shamelessly stolen from GM Chris and the Order 66 Podcast, to which I never listen.