Enhance

By yrtalien, in Game Mechanics

Using the Force Power: Enhance. Can you ever take range more than once? My players want to emulate the animated series where they hopped around like bunny rabbits. Range only appears once on the tree so... I'm thinking no... but that would mean leaping no further than Short Range. Unless ALL Range upgrades from all Force Power trees you have are tallied... but that can't be right... can it?

Thanks

Actually no , you can't use the range upgrade more then once. But on the other side, you can jump up to several dozen meters with the upgrade, that would cover most of the stuff they do in the clone wars actually when it comes to jumping.

And with the control upgrade they could use it as an maneuver. I guess but I'm not sure you could take two, or three force jumps in a turn then, two as maneuvers and one as an action, that would be sufficient to jump to most places except for the most extreme ones if you can land somewhere in between jumps.

Using the Force Power: Enhance. Can you ever take range more than once? My players want to emulate the animated series where they hopped around like bunny rabbits. Range only appears once on the tree so... I'm thinking no... but that would mean leaping no further than Short Range. Unless ALL Range upgrades from all Force Power trees you have are tallied... but that can't be right... can it?

Thanks

Actually, the Range Upgrade for Enhance lets you leap to Medium Range, which is quite a distance and is generally in keeping with what we see in the movies and TCW series.

The craziness of the animated series is not something this game system is meant to emulate. Although if you do want to let your PC make those kind of ridiculous jumps, then allow them to activate that Range Upgrade multiple times.

Actually no , you can't use the range upgrade more then once. But on the other side, you can jump up to several dozen meters with the upgrade, that would cover most of the stuff they do in the clone wars actually when it comes to jumping.

And with the control upgrade they could use it as an maneuver. I guess but I'm not sure you could take two, or three force jumps in a turn then, two as maneuvers and one as an action, that would be sufficient to jump to most places except for the most extreme ones if you can land somewhere in between jumps.

You can only take two maneuvers on your turn, regardless of how they come about (big bold sentence, page 144). But, you can spend two threat to take an out of turn maneuver (page 149)…so your character can technically Force jump to medium range twice on their turn, plus once more for each skill check rolled against them!

-EF

If you read what i said again it might be clearer. I said that you could jump 3 times. 2 with maneuvers and 1 as an action. I don't think you are not allowed to make a Force Jump as an action. But if you can't then you are correct, you can't use more then 2 maneuvers / turn.

If you read what i said again it might be clearer. I said that you could jump 3 times. 2 with maneuvers and 1 as an action. I don't think you are not allowed to make a Force Jump as an action. But if you can't then you are correct, you can't use more then 2 maneuvers / turn.

Oh, my bad. I thought you meant two maneuvers, then downgrading your action to a maneuver. Sorry. And I don't see anything saying you have to do it as a maneuver if you don't want to. All the other upgrades are optional, so why not this one, too.

-EF

Is using Enhance to Force leap more efficient than just taking a standard move? It's 1 maneuver to go from Medium to Short, right? I suppose if there's terrain in the way, or you're going vertically, it makes a difference, but if that's not the case, is it actually doing anything for you?

To go from engaged to medium is three maneuvers. To cross difficult terrain is double maneuver cost. And that's just on flat terrain. Think about all the times we see Force jumping in the movies and TV show. In RotJ, Luke jumps several meters from one skiff to another, not something that a "normal move" can do. Well, not without a very good Athletics roll—which is an action, not a maneuver.

So in short, yes, except for the situations where it's useful it's practically useless :P

-EF

Is using Enhance to Force leap more efficient than just taking a standard move? It's 1 maneuver to go from Medium to Short, right? I suppose if there's terrain in the way, or you're going vertically, it makes a difference, but if that's not the case, is it actually doing anything for you?

As EldritchFire noted, it''s somewhat circumstantial, at least until you've purchased all the various upgrades for it, but even then it's best used to move about when there's a lot of terrain that would otherwise slow you down or otherwise be impassable. Which is very much how we generally see in the movies, with the "Jedi super dash" in Episode I to escape those droidekas likely being a case of using Force Leap three times (twice as a maneuver, once as an action) to move horizontally the heck away from that pair of walking blaster turrets.

Is using Enhance to Force leap more efficient than just taking a standard move? It's 1 maneuver to go from Medium to Short, right? I suppose if there's terrain in the way, or you're going vertically, it makes a difference, but if that's not the case, is it actually doing anything for you?

As EldritchFire noted, it''s somewhat circumstantial, at least until you've purchased all the various upgrades for it, but even then it's best used to move about when there's a lot of terrain that would otherwise slow you down or otherwise be impassable. Which is very much how we generally see in the movies, with the "Jedi super dash" in Episode I to escape those droidekas likely being a case of using Force Leap three times (twice as a maneuver, once as an action) to move horizontally the heck away from that pair of walking blaster turrets.

I meant it as: if you're on open ground, does the Force leap accomplish anything? The answer, as I understand it, is basically, "No." That's fine--it has plenty of other uses.

As for the "super dash", I'd say that the rules don't cover it very well--they're not jumping in that scene, they're running . You could call it their Enhancing their Athletics and using a ton of successes to cover more distance in less time, but it's something that a standard Athletics check should be able to do...unless you have Qui-Gon and Obi-Wan with a fairly high Athletics score and using the Force to go above and beyond what is normally achievable (I'd guess that the most athletic person in the galaxy would have a 6 Brawn and 5 ranks, which could be 12 successes, so i guess that is top running speed without the Force?).

Is using Enhance to Force leap more efficient than just taking a standard move? It's 1 maneuver to go from Medium to Short, right? I suppose if there's terrain in the way, or you're going vertically, it makes a difference, but if that's not the case, is it actually doing anything for you?

Super bunny hopping Jedi for the win!

I meant it as: if you're on open ground, does the Force leap accomplish anything? The answer, as I understand it, is basically, "No." That's fine--it has plenty of other uses.

Regardless, super jump has always been my preferred movement power.

What? Oh, wrong game, my bad :P

-EF

As for the "super dash", I'd say that the rules don't cover it very well--they're not jumping in that scene, they're running . You could call it their Enhancing their Athletics and using a ton of successes to cover more distance in less time, but it's something that a standard Athletics check should be able to do...unless you have Qui-Gon and Obi-Wan with a fairly high Athletics score and using the Force to go above and beyond what is normally achievable (I'd guess that the most athletic person in the galaxy would have a 6 Brawn and 5 ranks, which could be 12 successes, so i guess that is top running speed without the Force?).

True enough that the language describing the Control upgrade seems to stress "jumping" rather than "running", but I figure Force Power Enhance is the best Force-related mechanic that we have to narratively describe something like Force Speed/Dash. I had to watch that scene again and though they may not be leaping in the strictest sense, they are definitely motoring a lot faster than what a normal Athletics check would/could seemingly cover.

In a game I ran a few months back, I used Force Power Enhance to account for the BBG closing the distance to the PCs from medium range to engaged in a literal heartbeat. It freaked out my players in a very cool way.