Blocking blasters bolts and reflecting them

By fjw70, in Game Mechanics

How exactly does this work in FaD? I have read bits and pieces that blocking the bolt is through adding to soak and the redirecting of the blaster bolt is done when the attacker rolls a despair or three threats.

But how much damge can be soak with a lightsaber? How many bolts can be blocked and redirected?

Thanks.

There is a Talent called Reflect which lets you, for a cost of 3 Strain, reduce damage taken by a ranged attack by 2+1xRanks.

Then there is another called Improved Reflect which lets you deal damage to a foe if they roll 3 Threats or a Despair on a ranged attack.

EDIT: Misremembered the Reflect value.

Edited by Hampulina93

The way the Parry (reduce melee damage) and Reflect (reduce ranged damage) talents work is that when you're character is struck by a melee attack or ranged attack and you are wielding the appropriate weapon (any melee weapon for Parry, a lightsaber for Ranged), you can suffer three strain to reduce the incoming damage by an amount equal to 2 plus your ranks in the talent. This damage mitigation is applied prior to Soak Value, so things like Breach and Pierce don't apply against Parry or Reflect.

So if a PC has enough ranks of Parry (say 5 or 6), they could potentially reduce the damage of a basic lightsaber attack down to zero. But that's a lot of ranks of Parry required, and most of the Lightsaber Form specs only offer 2 or 3 ranks (Makashi Duelist offers 5, Shii-Cho Knight offers 4).

Same with Reflect, in that if you have 4 or 5 ranks, you can reduce the damage from a blaster pistol down to an almost negligible amount, particularly if you've also got a decent Soak Value (4 or higher).

To reflect a blaster bolt, you'd need to have the Reflect (Improved) talent, and need to use the Reflect talent as well as requiring that your opponent roll a Despair or 3 Threat, with the damage dealt being equal to how much damage the attacker did to you, though I don't think any weapon qualities (passive or otherwise) would be applicable. Same theory works with the Parry (Improved) talent. So if a bad guy hits your for a lot of damage due to a high number of successes, you can mitigate a portion of it and then force them to choke down that same amount of damage. Nasty surprise for those enemies that focus more on dishing out damage than absorbing it ;)

Thanks.