My attack hits even if I miss.
If Ion Pulse Missiles hit, they do 1 dmg and 2 Ion tokens.
Do Blount's Ion Pulse Missiles always do damage + 2 tokens?
My attack hits even if I miss.
If Ion Pulse Missiles hit, they do 1 dmg and 2 Ion tokens.
Do Blount's Ion Pulse Missiles always do damage + 2 tokens?
yup
If the target has a Stealth Device and he manages to cancel all of your attack dice (missiles or normal), it still hits and strips the stealth device. Better than a good thing!
Exactly.
Note that this also makes Munitions Failsafe entirely useless on Blount. Since your attack always hits, your missile always gets discarded.
Just used this in a tournament and didn't even roll the dice. The bigger issue was me bringing Blount to the fight in the first place.
Just used this in a tournament and didn't even roll the dice. The bigger issue was me bringing Blount to the fight in the first place.
What did you arm him with?
Blount's ability also works for Assault Missiles. I used to run him with the ion pulse, but now i run him with assault missiles every time unless points prevent me.
There is nothing more satisfying than correctly range-playing someone who is flying Blount with Assault Missiles, by being out of range, then suddenly at range 1 and killing him before he ever gets to shoot. So delicious...
Edited by That One GuyCorrect, and has happened to me more times than i wish, but i've taken to running him with Deadeye and letting him hang back a little bit more than the other ships, and the Range 1 instagib hasn't happened since.
yes, the only disadvantage is you can't use munitions fail-safe with Blount because his secondary weapon attacks always hit. So Blount is great with Assault misses and Ion Pulse Missiles which conveniently come in the Z-95 Headhunter expansion pack. Not so much with other missiles because they have no additional effect if they hit. A concussion missile that is evaded does no damage even if it hits.
Edited by MarinealverI'm assuming Ruthlessness also triggers for Blount, every time?
That would make it possible to hit ships not even in your firing arc, just because they're near someone else.
What did you arm him with?Just used this in a tournament and didn't even roll the dice. The bigger issue was me bringing Blount to the fight in the first place.
I'm assuming Ruthlessness also triggers for Blount, every time?
That would make it possible to hit ships not even in your firing arc, just because they're near someone else.
It would, but the EPT is Imperial only. It's the first thing I thought of too. ![]()