Armada Fleet or Small Detachment - Where's my ION CANNON?

By Naboobo2000, in Star Wars: Armada

True I imagine 500 point games or higher will become the standard.

I don't know if it will necessarily go that high 400 seems plenty high (5 VSDs +25pt commander or 4 with enough room for 8 Squadrons of Ties)

6'x3' does seem awfully big considering the size of the bases though for only a 300 pt game.

True I imagine 500 point games or higher will become the standard.

I don't know if it will necessarily go that high 400 seems plenty high (5 VSDs +25pt commander or 4 with enough room for 8 Squadrons of Ties)

6'x3' does seem awfully big considering the size of the bases though for only a 300 pt game.even

Perhaps, it depends on if they ever actually do make Super Star Destroyers and equivalents for this game. If they do 400 probably would not even cover one Super Star Destroyer equivalent much less cover any fighters or escort ships.

True I imagine 500 point games or higher will become the standard.

I don't know if it will necessarily go that high 400 seems plenty high (5 VSDs +25pt commander or 4 with enough room for 8 Squadrons of Ties)

6'x3' does seem awfully big considering the size of the bases though for only a 300 pt game.even

Perhaps, it depends on if they ever actually do make Super Star Destroyers and equivalents for this game. If they do 400 probably would not even cover one Super Star Destroyer equivalent much less cover any fighters or escort ships.

Probably a good thing, I'd say save SSDs for "Epic" Armada nothing in the EU ever came close to killing an SSD anywhere close to a reasonable standard game size

True I imagine 500 point games or higher will become the standard.

I don't know if it will necessarily go that high 400 seems plenty high (5 VSDs +25pt commander or 4 with enough room for 8 Squadrons of Ties)

6'x3' does seem awfully big considering the size of the bases though for only a 300 pt game.even

Perhaps, it depends on if they ever actually do make Super Star Destroyers and equivalents for this game. If they do 400 probably would not even cover one Super Star Destroyer equivalent much less cover any fighters or escort ships.

Probably a good thing, I'd say save SSDs for "Epic" Armada nothing in the EU ever came close to killing an SSD anywhere close to a reasonable standard game size

Yeah and most every SSD we saw killed had some form of sabotage performed on it during the battle other then Iron Fist and Executor, and I believe Iron Fist wasn't fully repaired from her previous battle when her final battle began.

If Solo's fleet from Solo Command was supposed to be able to kill one that's 11 combat ships.

Edited by RogueCorona

True I imagine 500 point games or higher will become the standard.

I don't know if it will necessarily go that high 400 seems plenty high (5 VSDs +25pt commander or 4 with enough room for 8 Squadrons of Ties)

6'x3' does seem awfully big considering the size of the bases though for only a 300 pt game.

People interested in bigger, more cinematic games probably aren't going to be putting 4 VSD's on the table, though. They're going to be putting an ISD or two with escorts. Even 4 VSDs really isn't that much to keep track of, really.

A significant amount of points will probably always be reserved for fighters as well, given that some kind of fighter screen will likely be virtually mandated for Imperials. I can't really see Imps ever running naked cap ships in this game given the anti-capship efficacy of Rebel fighters, the weaker anti-fighter net of the smaller Imperial squadrons, and the need for Imp caps to be turning their forward salvos on Rebels rather than wasting them on AA fire.

Edited by TheTuninator

True I imagine 500 point games or higher will become the standard.

I don't know if it will necessarily go that high 400 seems plenty high (5 VSDs +25pt commander or 4 with enough room for 8 Squadrons of Ties)

6'x3' does seem awfully big considering the size of the bases though for only a 300 pt game.

People interested in bigger, more cinematic games probably aren't going to be putting 4 VSD's on the table, though. They're going to be putting an ISD or two with escorts. Even 4 VSDs really isn't that much to keep track of, really.

A significant amount of points will probably always be reserved for fighters as well, given that some kind of fighter screen will likely be virtually mandated for Imperials. I can't really see Imps ever running naked cap ships in this game given the anti-capship efficacy of Rebel fighters, the weaker anti-fighter net of the smaller Imperial squadrons, and the need for Imp caps to be turning their forward salvos on Rebels rather than wasting them on AA fire.

But that's sort of my point even more costly ships such as ISDs shrinks the fleet "foot print" even more as you are running fewer ships at a given level like running a Falcon in X-wing even though the base is bigger you are taking up less overall space on the map because you could have run 2-4 smaller ships for the same cost which would then need more maneuver room etc than just the single large ship

I was addressing points costs rather than the map size. An ISD does shrink the footprint of total fleet size, but also greatly increases the need for space to maneuver, because you definitely aren't going to want to get caught in range of an ISD's main broadside. The larger ships in X-Wing are the opposite in a way, as they lessen the need for opponents to dodge due to the prevalence of multiple or 360-degree firing arcs. Where you are in range of a Falcon doesn't really matter too much, but where you are in range of an ISD certainly will carry a great deal of import.

I can understanding wanting to give players a lot of room to play with, especially since the new maneuver template will allow faster ships to move quite far in a single turn.

Edited by TheTuninator

Unless I'm mistaken, the basic unit of the Imperial Navy is the Imperial SD. I can't find references to what it's called, but it's considered appropriate to patrol and maintain order in one star system. I think it takes two Victories to equal one Imperial, or four Strike cruisers.

What that means in terms of a fleet, I have no idea. But if this game makes it difficult to field more than one Imperial, it's getting the theme right.

EDIT: Battle Squadron. I knew I'd find it. An Imperial would be the flagship of such a formation. Frighteningly, a Sector Group had 24 Imperials, but that's for a rather larger section of the galaxy.

Edited by bayruun

Unless I'm mistaken, the basic unit of the Imperial Navy is the Imperial SD. I can't find references to what it's called, but it's considered appropriate to patrol and maintain order in one star system. I think it takes two Victories to equal one Imperial, or four Strike cruisers.

What that means in terms of a fleet, I have no idea. But if this game makes it difficult to field more than one Imperial, it's getting the theme right.

EDIT: Battle Squadron. I knew I'd find it. An Imperial would be the flagship of such a formation. Frighteningly, a Sector Group had 24 Imperials, but that's for a rather larger section of the galaxy.

Whatever the EU may have to say on the subject, in the movies Star Destroyers almost always appear in packs. As far as I can recall, the initial confrontation with Leia's blockade runner is the only time we see a Star Destroyer operating alone.

Armada won't really succeed as a way to recreate the movies' cinematic feel if you can only really plunk one ISD on the table at a time.

Unless I'm mistaken, the basic unit of the Imperial Navy is the Imperial SD. I can't find references to what it's called, but it's considered appropriate to patrol and maintain order in one star system. I think it takes two Victories to equal one Imperial, or four Strike cruisers.

What that means in terms of a fleet, I have no idea. But if this game makes it difficult to field more than one Imperial, it's getting the theme right.

EDIT: Battle Squadron. I knew I'd find it. An Imperial would be the flagship of such a formation. Frighteningly, a Sector Group had 24 Imperials, but that's for a rather larger section of the galaxy.

Whatever the EU may have to say on the subject, in the movies Star Destroyers almost always appear in packs. As far as I can recall, the initial confrontation with Leia's blockade runner is the only time we see a Star Destroyer operating alone.

Armada won't really succeed as a way to recreate the movies' cinematic feel if you can only really plunk one ISD on the table at a time.

Edited by HalberdLeader

Yeah if Armada is anything like X-Wing which is a safe assumption considering who is making it, you'll be able to up the points pretty much as high as you want. 1000 points shouldn't be an issue. I've head of people playing 1000+ point X-Wing games and finding them to be well balanced.