One of my long-time players is doing a pretty sizeable commute (crossing state lines and all) to start joining in on my game and has been pitching a few ideas he had since my old d6 campaign but wouldn't get far off the ground.
One of the ideas he's really been leaning towards is playing a Miraluka. As I've had notes about how to stat them since I got my hands on EotE, I figured I should ask and see what others think about the notes so I can finally flesh them out.
==Approach 1==
My initial approach was the following:
Human Statline (all 2)
All Miraluka are Force Sensitive and have a Force Rating of 1
All Miraluka gain the Sense Power.
Force Sight: Miraluka see through the Force. They are immune to effects that would physically blind them, and can for all intents and purposes "see." If thier connection with the Force is removed, they are blind.
Bonus Skill: Miraluka are given a free rank in Discipline. It cannot be raised above 2 at character creation.
80 XP
==Approach 2==
Agility 1; Willpower 3
All Miraluka are Force Sensitive and have Force Rating 1
Force Sight: Miraluka see through the Force. They are immune to effects that would physically blind them, and can for all intents and purposes "see." If thier connection with the Force is removed, they are blind.
Bonus Skill: All Miraluka are given a free rank in Discipline. It cannot be raised above 2 at character creation.
90 XP
==Other Thoughts==
I was looking through some older RPG notes, and they are a bit all over the place. The d6 version reduces their Perception (Cunning) while leaving the rest of their stats at the human level, while the d20 version reduces Dexterity (Agility) and raising Intelligence (Intellect). As Intelligence operated a number of Force Powers, it did make sense.
The first approach leans toward making them like every other human, only giving them the ability to see through the Force and giving them the Sense power (which I felt was a prerequisite to seeing through the force). The second approach was a nod to how we see the Mirailan and Chiss were statted as near-humans.
Any input on how to make this playable? Think it's reasonably balanced or should I stick with ships?