So, I just took this list to a tiny tournament:
Prototype Pilot (17)
Chardaan Refit (-2)
Jake Farrell (24)
Veteran Instincts (1)
Chardaan Refit (-2)
Push the Limit (3)
A-Wing Test Pilot (0)
Dash Rendar (36)
Push the Limit (3)
Heavy Laser Cannon (7)
Kyle Katarn (3)
Engine Upgrade (4)
Outrider (5)
Total: 99
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Four players, including me, in a Round Robin setup. Everyone wanted to play with the Rebel Aces and Wave 5 stuff, so it was allowed in the tournament. First up:
Chewbacca (42)
Veteran Instincts (1)
C-3PO (3)
Millennium Falcon (1)
Dash Rendar (36)
Lone Wolf (2)
Heavy Laser Cannon (7)
Navigator (3)
Outrider (5)
Total: 100
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Faced this one first. I let him have initiative, so I could move my Dash after his list. He setup Dash and Chewy on opposite corners. I placed to rush Dash. I was able to get him down before Chewy even reached combat, due to asteroids and his opening maneuver. My Dash was heavily damaged and then lots of green blanks against Chewy took him out. Still, he managed to do a bunch of damage to Chewy. Then it was 2 A-Wings chasing Chewy, who couldn't withstand the withering fire. Next up was:
Blue Squadron Pilot (22)
Fire-Control System (2)
Ion Cannon (3)
Advanced Proton Torpedoes (6)
Corran Horn (35)
Fire-Control System (2)
Advanced Proton Torpedoes (6)
Airen Cracken (19)
Veteran Instincts (1)
Cluster Missiles (4)
Total: 100
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With no PS conflicts, I took initiative. I knew I had to stay at range 2-3 against this list or it could be bad. He puts his B-Wing in the middle, so I setup my 24 offset to the left. He has Horn and Cracken in formation, with Craken in his front right, closest to Dash. I have my A-Wings in the corners. First round, only Dash and Cracken are in range of each other. He Target Locks Dash to get the Cluster missiles off next turn. I then attack with HLC and get 4 hits. He rolls a blank and an eye. No focus, so he's removed. Off to a good start.
My As arc in from either direction. His B banks in 2 to catch my Outrider. I move forward, then boost passed it, expecting to block Horn, but I call it wrong. Horn does a 2 hard towards me, catching the very tip of my outrider in arc. He makes a mistake and takes a TL for his action. Jake is at range 1 of Corran, out of arc of the B-Wing, and gets 3 hits against a focus-less E-Wing, which rolls lots of eyes and loses his shields. He then drops the APT on Dash. And rolls 4 eyes and a blank. Without focus. I'm safe. I then strip 4 shields off the B-Wing from Dash (**** your eyes, why can't you shoot close to you Dash?!) The game didn't last much longer. With Dash throwing heavy rocks from long range and the A-Wings nipping at the heels of his list, there was little he could do. The Outrider was the only ship on my side to get a damage card, and only one.
Finally:
Saber Squadron Pilot (21)
Saber Squadron Pilot (21)
Rear Admiral Chiraneau (46)
Expose (4)
Moff Jerjerrod (2)
Tactician (2)
Ysanne Isard (4)
Total: 100
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This was a really, really weird game. Maneuvering was wonky, so the pointy deathimator was at range 1 to Dash and to Jake Farrell. The Prototype was at range one, behind the two Interceptors, one of which had a range 3 shot at dash. Jake shoots first, rolling 3 blanks with no TL. The Rear Admiral fires at Jake at range 1 with Expose, and rolls 4 blanks and an eye (that turns to a crit) which is evaded. Dash shoots at an Interceptor and gets 4 blanks. The interceptor shoots back, range 3 through and asteroid and gets 2 hits, and I roll 4 blanks. Then the A-Wing (without Focus) rolls 2 hits on the interceptor he can see, and does 2 damage.
Next round, much the same happens. Maneuvering is curious and lots of shots are taken, and little damage is done. And again. It would be round 4 before the first ship dies. I was able to take out the two Interceptors at this point, Once more, with Dash out of position, it was the A-Wings running down the Decimator, which just could not touch them. Early on, Moff threw himself out the airlock to safe the Decimator from a direct hit, only for the ship to suffer a Weapon Malfunction, essentially crippling the craft. It would spend 3 turns trying to get rid of it, but would die with that crit.
It was a fun day. I lost a single ship the entire day, going 3-0 and winning the tournament. I'm really happy with my list. It's still a list of components, but it works well together. It's hard for the enemy to get this list pinned down. I expected the Prototype to get eaten quickly, but opponents often ignore it for the first couple rounds, then it's hard to get a bead on it with more than one ship a turn.