List of Borrowed Ideas

By FertileSpade, in X-Wing

So I've built a list that I really can't take any credit for. It is essentially borrowed ideas from all the X-Wing podcasts. With that said I'm curious what everyones' opinion of it is. Could it be a contender? Strengths/Weaknesses? If this is essentially a repeat thread on the forum, my apologies.

Kath Scarlet w/ Tactician & Veteran Instincts

Captain Yorr w/ Rebel Captive, ion Cannon, & Engine Upgrade

2 Academy Ties

Thoughts?

Should be fun. I'd maybe swap the tactician and rebel captive though.

you mean put them on opposite ships? interesting. what's your rationale?

Tactician will get way more use on the firespray with the rear arc imo... I'd keep it there.

It's hard enough keeping the lambda pointed at the center of conflict given how easy it's blocked and cause of its super wide turns (even with EU)

tac on firespray.

I'd even say ion on firespray too.

I don't see the real reason to have the shuttle. Go doomshuttle? Captain Yorr helps really mobile ships more i think.

You could do BH ion tac and 4 or 5 ties too.

Thanks BB. I think I'll try the doom shuttle with it.

Played a game last night with it. Opponent ran 3 Ship high pilot skill list. Wedge with predator, Jensen with vet instincts, Corn Horn with vet instincts and there were 2 ship upgrade cards in there that I can't remember now? The main effect was that all 3 of his ships were shooting first, Wedge doing mucho damage, Corn did a lot of damage on a perfectly timed ability use, and Jensen stripping away tokens or forcing me to use them on defense. My setup positioning wasn't great and I made some mistakes in movement that certainly contributed to my demise. I did get Jensen into trouble with 2 stress tokens and an ion token mid game but then poor attack dice rolls didn't finish him off.

Reb Captive needs to be on Kath. That way ships get stressed when they attack it, and can get stressed when you attack them.

Played a game last night with it. Opponent ran 3 Ship high pilot skill list. Wedge with predator, Jensen with vet instincts, Corn Horn with vet instincts and there were 2 ship upgrade cards in there that I can't remember now? The main effect was that all 3 of his ships were shooting first, Wedge doing mucho damage, Corn did a lot of damage on a perfectly timed ability use, and Jensen stripping away tokens or forcing me to use them on defense. My setup positioning wasn't great and I made some mistakes in movement that certainly contributed to my demise. I did get Jensen into trouble with 2 stress tokens and an ion token mid game but then poor attack dice rolls didn't finish him off.

Talk about baptism in fire lol! That's a tough first test, so don't get discouraged. I have a friend that runs a variation of that and it's brutal!

Yeah it felt pretty tough. I've played as good # of games before but first time I ran this list. My opponent, Chris, is a really nice guy and gave me multiple tips. I'll try the rebel captive on Kath as well and see which way works best for me. I played a another game against Echo, Soontir (typical builds) and a base Defender with a different list of mine and it felt pretty rough as well. Pretty good pilots flying at Madness doesn't make it any easier.