Questions about actions, triggers, stress, Han, etc

By Papamambo, in X-Wing Rules Questions

Ok, probably a fairly lengthy drawn out set of questions here, and I am sure they have been asked before, but trying to track down all of these answers is difficult.

Here goes..

1 - Han Solo - Han's ability states, "When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible."

- So, the question here is, if I have Han paired with Gunner, and I make my first attack. I can choose to use Han's ability to reroll all of my dice. If I were to miss, and Gunner were to kick in, can I use Han's ability again on the second attack?

- Part 2 of this question is assuming the answer to the above is No, and I were to attack with Han the first time, NOT use his ability, could I then have his ability trigger on the Gunner attack?

2 - Free actions - I know that if you are stressed that you cannot perform an action that turn until you have cleared your stress. However, does this rule apply to Free Actions, such as the one granted by Squad Leader - "ACTION: Choose 1 ship at Range 1 - 2 that has a lower Pilot Skill than you. The chosen ship may immediately perform 1 free action." I'm using squad leader here as an example, but many other pilots grants similar things like allowing a friendly to perform a free Focus Action etc.

- So, the example here is Vader flying alongside a Royal Guard with Push the Limit. The Royal Guard moves first and declares his actions first. RGP chooses to Focus and Barrel Roll, causing stress. Vader moves 2nd. He Barrel rolls, and uses Squad leader on the RGP to grant a free action to the RGP. Can the RGP then Boost, even though he is stressed?

- Part 2 of this question is assuming the answer to the above is NO. If the RGP were to Move, and then Barrel roll as its action. If Vader THEN were to Focus, and use Squad Leader to give the RGP a Free Action, allowing it to Boost, then trigger its PTL to Focus (and gaining a Stress in the meantime.)

It seems to me that the order of actions seems very important in the above 2 questions, and I'm not quite sure which answer is correct for each scenario. For Scenario 2, it is the difference between being able to perform 2 or 3 actions in a turn (which is HUGE). With the right pilot, it could potentially be a lot more actions in a turn.

Advanced Sensors throws a whole different set of circumstances in the mix. If you had a ship equipped with Advanced Sensors and PTL, you could perform 2 actions every turn, gain a stress, REMOVE the stress with a green movement, and be good to go.

1. Yes - Gunner generates a completely separate attack. Since Han's ability triggers for an attack, new attack = new opportunity for his ability.

2. No. Cards beat rules, but only where they explicitly say they do. Squad Leader lets another ship perform an action, but no part of it overrides the core rule that says you can't perform actions (see Tycho Celchu).

2a. Yes. This is actually a common approach to using Turr Phennir, who can take an action after he attacks. Execute your maneuver, focus. Attack, boost, trigger PtL for second action+Stress. But if you use PtL during the activation, you're stressed when Turr attacks so can't use his ability.

1.- Yes. The ship is considered as a single whole entity. The upgrades and abilities, even if they are incarnated in a different 'character', are considered part of the same ship. So, everytime the ship named 'Han Solo' makes an attack, it can reroll all its dice, no matter what upgrade or ability the attack comes from.

2.- No. Stress block all actions, even free ones.

3.- Push the Limit can be triggered whenever the ship performs an action. It doesn't matter if it is its 'normal' action from its own action step, or a granted/external action, like someone's using 'Squad Leader' on him. It also doesn't matter if it's a 'free' action or not, as long as it is considered an action. The -Part 2- of your example is correct.

Your conclusions are correct. Action timing and order of actions are very important things in this game. And your example with advanced sensors is also correct. A ship with PTL and Sensors can perform both actions before revealing its dial, and then, clear the stress with a green maneuver.

Edited by Jehan Menasis

If I were to miss, and Gunner were to kick in, can I use Han's ability again on the second attack?

Yes, you can use Han's attack on every attack you make, be it a 2nd one from Gunner or the 2nd attack on Cluster Missiles.

However, does this rule apply to Free Actions, such as the one granted by Squad Leader

Yes it does, you can't preform any action when stressed. That does not however prevent you from doing non-action abilities unless stated otherwise.

For example Tarn Mission still gets an TL even if he's stressed.

If Vader THEN were to Focus, and use Squad Leader to give the RGP a Free Action, allowing it to Boost, then trigger its PTL to Focus (and gaining a Stress in the meantime.)

Yes this would work, PtL works anytime you preform an action, be it a free one or a normal one.

Thanks all.. I was pretty sure I was right in my assumptions. The only one I really was unsure of was Han. I had played in a tourney, and my opponent INSISTED it was a once a round use.

Ok, one last question, then this thread can end up buried like all the other threads..

Can Vader make use of PTL?

I know Vader already has what is essentially a Stressless Push the Limit ability. I was wondering though, if Push the Limit could be added to him to give him a 3rd action that would give him stress?? It seems counterintuitive I suppose, but a 3 action Vader with Focus, Barrel Roll and TL would be awesome. Or a 4 action Vader if someone with a higher PS passed him an action using Squad Leader. (though I can't for the life of me think how that would be possible at the moment)

Yes, Vader can use PtL, although as above you'd have to use it after Vader's second action. If you did it after the first, he'd be stressed before he could take his second natural action.

On the tactical front, it may not be as good as you think... The utility of a third action begins to drop, and the Advanced doesn't have all that much green on the dial. Ships that love PtL and live stressed can do so because they've got a lot of green to work with in clearing that stress each turn.

Vader with Experimental Interface and Squad Leader would be quite awesome as well. Barrel Rolling, Focusing, and then using Exp Interface to pass an action to a squad mate.

Of course, as you said, shedding that stress isn't so easy..