Turr Phennir: PTL or VI?

By Lagomorphia, in X-Wing

Push the Limit or Veteran Instincts? Used to be a staunch supporter of PTL, but I'm leaning towards VI for him now.

Yes, you should use either PTL or VI on Turr Phennir. ;)

VI is cheaper and lets you get your dodge earlier, but PTL is better on defense and for ships that are going to shoot before you even at PS9--which, in the post-Phantom metagame--is a lot more common than it used to be. So it's a hard call.

I enjoy the idea of focusing, doing a barrel roll or boost after the attack and then using Push The Limit to gain the extra action. But, I can see where VI has its advantage too, considering high pilot skill puts a value on his ability. I'm more toward PTL though, just don't have much luck with Interceptors without it unless they're in a swarm.

edit: Pretty much what Vorpal Sword commented.

Edited by Captain McGimpus

It depends what you can fit into your list. But both are viable options. VI with the current meta might be a bit better so he can move later and dodge arcs against all these high PS pilots. Against more swarmy list PTL is the way to go. Being able to barrel roll and boost after shooting is crazy.

Really I don't think you can go wrong either way.

I prefer VI. Moving last and shooting first is pretty important to make use of his ability imo.

PTL, all day, every day.

VI is for outbidding PS and right now 9 doesn't even do that.

PTL allows for 2 modes: arc dodge or turtle up.

VI allows neither.

With PTL, if you win PS you don't get shot by that ship in front of you. Without, boost OR BR might still not be enough. If you do get outbid and have PTL you can focus and evade if you know you're getting shot. Without you flat out wasted a point and your EPT slot.

When combined with stress relief from Yorr or a wingman PTL is even better.

VI is really only better when you know what you're facing and know you can out PS it or know they are packing control. In both cases it's probably better to just go with Fel then!

Edited by Rakky Wistol

It comes down to personal preference,

I prefer VI as it gives me options vs most of the pilots out there - in a phase where I'd otherwise not have them.

Edited by Keffisch

Expanding on the PS9 point. Right now it is quite prevalent PS9. Winning iniative and going first is actually pretty good with VI Phennir. What i see good about Turr Phenir with VI is the duality in the current high PS meta with iniative bids.

If he goes first, he can go crazy with the barrel roll action after shooting, but if he goes last, he can just avoid enemy fire since the beginning, making him good wether you have the iniative or not. If you don't have VI, and you are facing PS8+ ships, you are moving first (so no arc dodging) and shooting after getting shot anyways, regardless of iniative.

Against low PS pilots sure PtL would be better since VI would be wasted, but right now every guy and their mother who doesn't play a falcon has a PS9-10 ship in their list.

As a plus, he is pretty cheap with VI.

Edited by DreadStar

PTL, without a doubt in the current meta. VI is useless against PS 11 Han

Edited by EvilEd209

PTL, without a doubt in the current meta. VI is useless against PS 11 Han

Turr Phenir is already quite weak against Han, wether VI or PtL tho.

How much do you need those extra 2 points?

PTL. So good on him. Take action, shoot, then boost or barrel roll, then ptl. Make's him incredibly hard to pin down and very dancey. I get the VI vibe, but that PTL is legit.

I've had some fun with Predator on Turr, as well...

Push the Limit or Veteran Instincts? Used to be a staunch supporter of PTL, but I'm leaning towards VI for him now.

I go with VI.

Doesn't he lose his free boost when you use PTL? So without a stress reliever, he's in pretty bad shape, right?

It depends on your needs and what you'll be facing.

I'd default to VI because it is cheaper and because PS 9 is more important than ever. On the other hand if you know PS isn't going to be an issue that makes PtL much more attractive because it is more versatile.

If your metagame is PS >9 or <7 then there is no need for VI which will make PtL the winner unless you need the points.

If your metagame is in that PS 7-9 region then VI will be the winner.

Doesn't he lose his free boost when you use PTL? So without a stress reliever, he's in pretty bad shape, right?

He does if you PTL before he shoots. If you move, take an action (do not PTL), shoot, free boost or BR, then PTL, he gets stressed after the fact. He is essentailly getting three actions a turn, with one of the, being forced to be either boost or BR.

I might suggest Predator to really maximize his offense. I'm also a huge proponent of PTL + Targeting Computer on Squints.

For once in my life, I'm actually going to disagree with vorpal sword, and say "neither."

In my recent playing of turr, either he was seen as a threat, and therefore concentrated on early. Thus having those upgrades on turr would have given my opponent more points, and less for me to spend on the rest of my squad. If I choose ptl, I turtle early, then can't use his ability. If I choose VI, it more often then not wouldn't have mattered anyway. Or he isn't seen as a threat, in which case neither would do you much good, and ptl would actually be worse because of the stress.

So I have been flying him with neither. It allows me to k-turn him, which I can't do with ptl. It makes him far less predictable when he isn't stressed, and I can use his ability. And I find that vi doesn't matter nearly as often anymore like it used to.

So, if you have to go with one, my choice would be vi for the times when it would matter. But I would say give him a try with neither for a little bit, and see what happens with him. Honestly, people will either see him as less of a threat, or as equal a threat as he is with ptl on him. Either way neither of those upgrades would matter. Being able to take an extra evade action will only save you 1 damage, and when he is focused on, that evade token will go away quickly, leaving turr to fend off many more attacks with 3 hp. If he isn't focused on, not having ptl means you're not stressed, and therefore opens up the entire interceptor dial, which is one of the best in the game.

Edited by hothie

I vote for out-maneuver I think he is the best(and probably only) Tie Interceptor for out maneuver, and maybe the best ship for it until rebel aces hits and you can throw it on A-wings (named firesprays are also on the list of good choices). I agree alot with what hothie says. Stressed interceptors are alot more predictable than an unstressed one and Turr gets the same maneuver options as a PTL interceptor without having to take the stress. With the boost barrel roll options you can generally force a 1 on 1 combat or have a shot without getting shot in return. While you may miss the focus to manage that out maneuver helps against every ship. Phantoms are as hard to kill, fat falcons don't get to use 3P0, I have a friend who always runs wedge always being on the receiving end of that makes you very aware of how good that ability is.

PTL, without a doubt in the current meta. VI is useless against PS 11 Han

Turr Phenir is already quite weak against Han, wether VI or PtL tho.

But VI is literally useless against PS 11 Han. As in: 'You spent a point and got absolutely nothing for it at all'

With PtL, while running against Han does eliminate the value of the Boost + BR combo, you've still got a solid turtle option (focus + evade).

Of course, if it's not Han you are facing, but an enemy swarm in front of you about to take turns making potshots your way...well...ehhh...neither helps?

I use VI in my Turr/Soontir/Whisper squad because it makes them all PS9, which is pretty handy. Honestly I see a lot more PS7-9 locally than 10+, it seems a bit strange to me to base my strategy around just one possible opponent (VI Han). I've yet to see people putting VI on other PS8 or 9 pilots.

PTL, without a doubt in the current meta. VI is useless against PS 11 Han

Turr Phenir is already quite weak against Han, wether VI or PtL tho.

But VI is literally useless against PS 11 Han. As in: 'You spent a point and got absolutely nothing for it at all'

With PtL, while running against Han does eliminate the value of the Boost + BR combo, you've still got a solid turtle option (focus + evade).

Of course, if it's not Han you are facing, but an enemy swarm in front of you about to take turns making potshots your way...well...ehhh...neither helps?

Yeah and if you are facing another PS 9 dogfighters your PtL would be worse, and it is not like we can't name a single ship that is a top dog right now that has PS9 (we can name him on whispers tho), or the another interceptor that gets a lot of use, soontir fel, or Corran's PS8, which is also very common lately. That's the thing either VI or PtL are situational, not over one or another.

If you are worrying about the meta, you wouldn't play an interceptor other than soontir in the first place because of the token stacks can work somewhat decently against gunner/luke, and even then it is a risk. But to be fair, i don't see that many VI Fat Hans as evil-ed is claiming.

Edited by DreadStar

VI preferred. Depends on build, naturally.