I'm new to GMing and take notes where I can. One thing that makes no sense to me in adventures is the time penalties or bonuses, especially for actions occurring during non-structured gameplay.
A specific example is in Beyond the Rim, when searching for Cholganna, identifying the correct quarter hemisphere is supposed to take 30 minutes and is reduced for each success, and then 5 hours to scan the quarter. If I'm reading correctly, it is also possible for the PCs to lose time by identifying and scanning the wrong quarter. But there doesn't appear to be any reason for a ticking clock.
So what is the purpose of these times? I don't imagine I should have the players wait any amount of time before proceeding with the story. If there is no purpose, then why even have the players roll and be penalized at all.