I haven't playtested the rules yet (my players are firmly entrenched in EotE), but I'm concerned that a lot of the Force powers seem to take effect without any opportunity for the target to oppose them.
For example, Bind. If I'm reading it correctly, if I create an NPC with Bind, he can basically take a Marauder out of the fight. Granted, the rest of the party can still shoot the guy, and the NPC has to use his action for this and roll decently. Still, sucks to be that Marauder for the fight. Harm inflicts wounds, no test required (beyond generating the Force points), although the target could, I suppose, leave Engaged.
Outside of combat (or potentially so), Misdirect. There's no Perception or Discipline check to determine if somebody's fooled. At least in Influence there's an opposed check to force somebody to adopt an emotional state or belief.
Am I reading something wrong, or is a lot of the players' narrative authority taken away by these powers?