Looking for players + cross-over question

By Bakura83, in Star Wars: Edge of the Empire RPG

First, I'm looking for players in Liverpool UK, if there are any. I'm not holding out much hope, but I thought I might as well ask.

Second, are there any of you here who play x-wing miniatures as well? I'm really keen on trying to use x-wing within an RPG campaign, either as a mini-game sort of thing with player NPC's, or as the ships the PC's are actually inside.

Has anyone tried this? Or thought about this and then decided no for whatever reason?

I must say, the former idea in particular really interests me, like the players sending off party NPC's to run a mission and the success/failure of the mission having in-campaign effects.

Biggest problem I can see with the latter idea is that x-wing is a game where ships die pretty easily, and that might make it incredibly scary/risky for a PC - unless I used GM magic to say they bailed out somehow.

One day I would like to visit the UK, but can't help you there.

To answer your question. You are best served forgoing the minis rules and using those gorgeous figures as visual aids during space combat.

One suggestion someone had on these boards was to have a small game of X-Wing prior to the adventure and having the results of that match come up during the session that day. I do not recommend having your PCs involved as the minis game is too deadly and doesn't allow for those nifty talents your pilot may have.

I've been hoping to use X-Wing (as well as Armada and IA, when release) as little parallels to my campaign.

These are the thoughts I've had so far.

1. The PCs will be a part of a much bigger Rebel base, which will include some characters from X-Wing game. Their base has a certain number of ships, upgrade cards, and named pilots on hand.

2. During the RPG campaign, I present opportunities for my PCs to gain advantages for their favorite squadron of allied fighters back at base. Maybe they find a cache of Advanced Proton Torpedoes, or Z95 Headhunter in need or repairs.

3. In between my biweekly campaign, whenever I play Xwing (either with members of the RPG group or other friends not into the campaign), I'll use a build based on what the Rebel forces had available at their disposal. Sometimes it will just be an all-out dogfight, but the custom scenarios tools on the FFG website can help tie the scenario to the narrative of the campaign.

4. In order to limit the number of in-campaign NPC deaths, I have two suggestions. One, use a lot of Rookie Pilots, Dagger Squadron Pilots, etc, in your builds. Two, build a chart for what happens when a ship is shot down. Maybe it doesn't always mean it explodes into space dust- think about the critical hit chart in the core rulebooks. Maybe Jake Farrel's ship is just disabled and taken out of the fights, or he returns with severe injuries. Maybe he's shot down in orbit over a remote Outer Rim planet, or taken hostage by the Imperial opposition. Even if the Rebels win, maybe he returns a little shellshocked over the loss of all of those poor Rookie Pilots that went with into combat at his side.

5. During the next campaign session, when the characters get back to base, they learn of the results in between, and have to contend with the consequences in-game. Maybe they launch a rescue mission on that remote planet where their ally was shot, or maybe they go to negotiate for more ships to replace the ones they lost from an underground provider.

I'm really into this idea, but it's still in the early stages of my campaign. I'd love to have some more feedback on where other people would like to take it!

First, I'm looking for players in Liverpool UK, if there are any. I'm not holding out much hope, but I thought I might as well ask.

Second, are there any of you here who play x-wing miniatures as well? I'm really keen on trying to use x-wing within an RPG campaign, either as a mini-game sort of thing with player NPC's, or as the ships the PC's are actually inside.

Has anyone tried this? Or thought about this and then decided no for whatever reason?

I must say, the former idea in particular really interests me, like the players sending off party NPC's to run a mission and the success/failure of the mission having in-campaign effects.

Biggest problem I can see with the latter idea is that x-wing is a game where ships die pretty easily, and that might make it incredibly scary/risky for a PC - unless I used GM magic to say they bailed out somehow.

Maelora is from the UK as I understand it. as is Haley I think. Do not know where abouts though.