Warning - SPOILERS follow - - do NOT read on if you want to be surprised by the cards
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-- Agency --
Endless Interrogation (steadfast 1 Hastur (sic))
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Type: Event (3 copies)
Cost: 0
Response: After you succeed at a story, discard a card at random from each opponent's hand. Then you may pay 1 to return Endless Interrogation to your hand instead of discarding it.
Interesting way to get those cancels out of your opponent's hand. I wonder if the steadfast Hastur on an Agency card was deliberate, or an editing boofoo? Opinions ?
-- Miskatonic --
Literature Professor
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Type: Character (1 copy)
Cost: 2
Skill: 1
Icons: AI
Subtype: Faculty
Game Text: While every card you control has the Miskatonic affiliation, Literature Professor gains: "Disrupt: After you win a story card, you may search the story deck to choose the next story card (from the story deck) to come into the game. (Shuffle the story deck when you are done.)"
Seems quite 'corner case' to me. Is it likely that you won't have at least one neutral card? Is it worth buidling a neutral-free all-Miskatonic deck to choose the stories which come into play?
-- Miskatonic --
Summer Classes
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Type: Event (3 copies)
Cost: 2
Action: Choose a character that is currently committed to a story. That character remains committed when that story respolves this phase unless the story is won. That character cannot un-commit until that story resolves again.
Very interesting card. Might be a way to neutralize a Ravager after his first defense committment in order to have a shot at him on your own turn. And the idea of compelling Ravager from the Deep to attend Summer School is a curious one.
Rules question: Say on my turn I play 'Summer Classes' on one of my own characters at a story. On my opponent's turn, he does NOT commit any characters to that story. Does the story resolve on his turn? I think it probably does.
-- Cthulhu --
Communal Shower
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Type: Support (3 copies)
Cost: 2
Subtype: Location
Game Text: Players cannot commit characters they control from different factions to the same story.
Used with a Cthulhu only deck this could really mess up an opponent's two faction deck !
-- Hastur --
Shadow Company Ghastly Regiment
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Type: Character (1 copy)
Cost: 4
Skill: X
Icons: TTC
Subtype: Independent
Game Text: X is the number of Hastur characters you control.
Response: After you succeed at a story to which Shadow Company is committed alone, choose an opponent's character with lower skill than Shadow Company and return it to its owner's hand.
The Response is very 'corner case' and the card seems overpriced to me.
-- Yog Sothoth --
Domestic Sacrifice
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Type: Event (3 copies)
Cost: 2
Action: Discard the top 2 cards of any deck. You may choose and ready a Yog character for each Yog card discarded in this way.
The art on this one is disturbing. Rear end of a cute little puppy halfway down a sink garbage disposal. Another example of artists with no feel for the 1920s period. I never saw a garbage disposal, or a stainless-steel sink, until the 1960s.
-- Shub N --
Insect Swarm
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Type: Character (3 copies)
Cost: 3
Skill: 6
Icons: TC
Subtype: Monster, Creature
Attribute: Fast
Game Text: The cost for all players to play neutral cards is increased by 1.
Seems like the best character of the whole pack.
-- Neutral --
Obsessive Inmate
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Type: Character (1 copy)
Cost: 3
Skill: 3
Icons: CII
Subtype: Independent
Attribute: Willpower
Game Text: Obsessive Inmate does not un-commit from a story until that story is won.
As with 'Summer Classes' - Rules question: Say on my turn I commit Obsessive Inmate to a story. On my opponent's turn, he does NOT commit any characters to that story. Does the story resolve on his turn? I think it probably does, and the investigation icons could get a success token as defender.
-- Neutral --
Parallel Universe
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Type: Support (3 copies)
Cost: 1
Subtype: Environment, Attachment
Action: Pay 1 to attach Parallel Universe from your hand to a story card. When resolving struggles at attached story, count the total skill of all participating characters instead of the icons to determine the winner of each struggle.
Could prove a hugely powerful card with three copies in the right deck.