SPOILERS ! Preliminary comments on a few 'The Thing from the Shore' asylum pack cards

By chicklewis, in CoC General Discussion

Warning - SPOILERS follow - - do NOT read on if you want to be surprised by the cards

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-- Agency --
Endless Interrogation (steadfast 1 Hastur (sic))
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Type: Event (3 copies)
Cost: 0
Response: After you succeed at a story, discard a card at random from each opponent's hand. Then you may pay 1 to return Endless Interrogation to your hand instead of discarding it.

Interesting way to get those cancels out of your opponent's hand. I wonder if the steadfast Hastur on an Agency card was deliberate, or an editing boofoo? Opinions ?


-- Miskatonic --
Literature Professor
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Type: Character (1 copy)
Cost: 2
Skill: 1
Icons: AI
Subtype: Faculty
Game Text: While every card you control has the Miskatonic affiliation, Literature Professor gains: "Disrupt: After you win a story card, you may search the story deck to choose the next story card (from the story deck) to come into the game. (Shuffle the story deck when you are done.)"

Seems quite 'corner case' to me. Is it likely that you won't have at least one neutral card? Is it worth buidling a neutral-free all-Miskatonic deck to choose the stories which come into play?


-- Miskatonic --
Summer Classes
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Type: Event (3 copies)
Cost: 2
Action: Choose a character that is currently committed to a story. That character remains committed when that story respolves this phase unless the story is won. That character cannot un-commit until that story resolves again.

Very interesting card. Might be a way to neutralize a Ravager after his first defense committment in order to have a shot at him on your own turn. And the idea of compelling Ravager from the Deep to attend Summer School is a curious one.

Rules question: Say on my turn I play 'Summer Classes' on one of my own characters at a story. On my opponent's turn, he does NOT commit any characters to that story. Does the story resolve on his turn? I think it probably does.


-- Cthulhu --
Communal Shower
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Type: Support (3 copies)
Cost: 2
Subtype: Location
Game Text: Players cannot commit characters they control from different factions to the same story.

Used with a Cthulhu only deck this could really mess up an opponent's two faction deck !


-- Hastur --
Shadow Company Ghastly Regiment
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Type: Character (1 copy)
Cost: 4
Skill: X
Icons: TTC
Subtype: Independent
Game Text: X is the number of Hastur characters you control.
Response: After you succeed at a story to which Shadow Company is committed alone, choose an opponent's character with lower skill than Shadow Company and return it to its owner's hand.

The Response is very 'corner case' and the card seems overpriced to me.


-- Yog Sothoth --
Domestic Sacrifice
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Type: Event (3 copies)
Cost: 2
Action: Discard the top 2 cards of any deck. You may choose and ready a Yog character for each Yog card discarded in this way.

The art on this one is disturbing. Rear end of a cute little puppy halfway down a sink garbage disposal. Another example of artists with no feel for the 1920s period. I never saw a garbage disposal, or a stainless-steel sink, until the 1960s.


-- Shub N --
Insect Swarm
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Type: Character (3 copies)
Cost: 3
Skill: 6
Icons: TC
Subtype: Monster, Creature
Attribute: Fast
Game Text: The cost for all players to play neutral cards is increased by 1.

Seems like the best character of the whole pack.


-- Neutral --
Obsessive Inmate
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Type: Character (1 copy)
Cost: 3
Skill: 3
Icons: CII
Subtype: Independent
Attribute: Willpower
Game Text: Obsessive Inmate does not un-commit from a story until that story is won.

As with 'Summer Classes' - Rules question: Say on my turn I commit Obsessive Inmate to a story. On my opponent's turn, he does NOT commit any characters to that story. Does the story resolve on his turn? I think it probably does, and the investigation icons could get a success token as defender.


-- Neutral --
Parallel Universe
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Type: Support (3 copies)
Cost: 1
Subtype: Environment, Attachment
Action: Pay 1 to attach Parallel Universe from your hand to a story card. When resolving struggles at attached story, count the total skill of all participating characters instead of the icons to determine the winner of each struggle.

Could prove a hugely powerful card with three copies in the right deck.

Some interesting cards in there. A couple odd ones too though.

the shub card is great, and the pro-mono cthulhu card is really neat. cthulhu is great ran as a mono faction and now a card that only hamstrings opponents for doing what cthulhu can easily do already is very nice.

i hope we get a clear ruling on the always commited cards, and i think the hastur steadfast is meant to be. its 0 cost event and it has a very hastur like ability. its probably designed to have its draw back as a non-faction resource. kinda like snow graves was a any deck card but not a neutral. so not in a shub deck it could hinder your resourcing.

I'm suprised that more isn't being said about Parallel Universe !

It will allow Mythos factions to easily win the

Investigation struggle, it gives Human factions

the potenial to dominate Terror struggles

and it can be played as a suprise on your

opponents turn after characters have

been commited!

Yikes! sorpresa.gif

no kidding on parallel. . .and at a 1 cost, it's going to be seeing a lot of play I think. Being able to throw out that kind of nasty surprise off your domain that is often times sitting open with only 1 resource attached will be huge.

Is this the best high skill boost in a while? Gangsters Moll and Torch Singer have a couple recent similarly good cards. Syndicate Friend of the Family is expensive cost 4, but with ccc and skill power to win. Family Friend joins multiple low cost high skill characters. Brazen Hoodlum, Legrasse, Aspiring Artist, and Strange Visitors look like winners in the parallel universe. But Cannibal Ghast is still the stalwart skill defender.

Been thinking about Parallel Universe, - - - (EDIT - decided to think about it a bit more before making myself look foolish, erased most of my post.)

Chick

Reading the text box of the shadow Compagny, I tend not to agree with you, chicklewis, as I found some possible synergie between this card and cards like sleepless night and those without phase, or just Terrifying visage, you'll get a nice character which can have enough skill to avoid direct destruction, can block and refresh even if you don't have arcane.

Grim wraith should really help him producing mass discard, which is a really nice strategy from the elder blocks.

2T is a huge amount for such a character, and the 1C avoid to got destroyed. I'd love to use this character beside the long-dead prince (which is going to give me some time to play my cards).

Even if there are people to think I'm too optimistic, I keep thinking this extension is a must have to finalize what was created in the 4 previous AP. Now, the mixed-boarders game has some really new concepts to explore by deckbuilding. That's nice.

Prodigee, I hadn't thought about it in that way. Sounds like fun !

Be sure to tell us how it works out.

Chick

Unorthodox Psychologist is a great looking card,a return to the twisted twenties from the comic Agency Groundskeeper.
Endless Interrogation , the Agency Hastur steadfast seems at first a typo, but the scaly woman fits the storyline of Julia in the asylum.
Literature Professor , nice job changing the setting to an mc Escher illustrated man Revelations of Hali motif. Still a bit too much MU orange washes this card out.
Summer Classes , nicely rendered teacher. Student and classroom are nice too. No oft seen awkward scenery angles here. Still a non descript card.
Friend of the Family , speaking of awkward angles. A nice syndicate beefy class thug. Dimly lit wood paneled room, guy’s got brass knuckles and a pistol. The contrasting green glow and the red curtain dominate the picture. They make for sharp if unreal interior motel room light. But the subject is rendered only well.
Tear Gas , like Gary Simpson’s only other - Nocturnal Scavenger - is just evocative enough to allow for its minimal definition, just. The shadow and attire and streaming clouds are good though.
The Thing from the Shore is a great looking card, best in the set. Eldritch Nexus meets Martin’s Beach Monster. Just great.
Communal Shower , elevates this chapter of Nate’s story, is expertly done, and freaks the hell out of me. Revelations of Hali move over.
Shadow Company is excellent and confusing, not at all comforting, ghastly regiment indeed, and unholy.
Vaporous Isle , best looking Hastur support in ages, perhaps since Plateau of Leng, a real beauty.
Nebulous Ooze , already spoiled, is still very nebulous… and oozy.
Domestic Sacrifice , and I thought Touched with Madness was a demented card. See Spot. See Spot dispose all.
Insect Swarm , almost an excellent image, but just not as colorful as, say, Black Wind – a similar type of card. But the giant larvae are nasty. Too much rust in many later cthulhu cards, repo man being the defining culprit.
Open Grave , something busted out. But Shub locations to this day, unlike Hastur, have set a very high bar.
Campaign Chief , fine, classic neutral card colors – indigo and tan. Missed opportunity to elect the lesser evil. No candidate is visible on the poster. Too bad.
Samantha Grace, Incompetent Secretary is actually a great looking card. Not sure why. Very basic, but very nice. I think it’s the right type of art for the game. But who is she? Nice ability matches her character. She forgot to file your thesis. And a cheap surprise stall.
Obsessive Inmate , pentagrams, yawn. Could this be the third self portrait we’ve endured three packs in a row? Nice stats and ability. The sunlit window is nicely rendered.