Was pleasantly surprised to find a 'Thing from the Shore' asylum pack included with my league kit.
NOTE: SPOILERS follow ! Do NOT read on if you want to be surprised by the cards !
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-- Agency --
Unorthodox Psychologist
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Type: Character (3 copies)
Cost: 2
Skill: 2
Icons: CI
Subtype: Government
Action: Exhaust Unorthodox Psychologist to look at an opponent's hand.
-- Agency --
Endless Interrogation
(steadfast 1
Hastur
(sic))
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Type: Event (3 copies)
Cost: 0
Response: After you succeed at a story, discard a card at random from each opponent's hand. Then you may pay 1 to return Endless Interrogation to your hand instead of discarding it.
-- Syndicate --
Friend of the Family
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Type: Character (3 copies)
Cost: 4
Skill: 3
Icons: CCC
Subtype: Criminal
Game Text: When Friend of the Family is committed to a story, each character controlled by an opponent committed to the same story gets -1 skill.
-- Syndicate --
Tear Gas
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Type: Event (3 copies)
Cost: 1
Action: Attach Tear Gas to a character. Tear Gas gains the Attachment subtype and the text: "Attached character gets -1 skill and is destroyed if its skill is 0"
-- Miskatonic --
Literature Professor
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Type: Character (1 copy)
Cost: 2
Skill: 1
Icons: AI
Subtype: Faculty
Game Text: While every card you control has the Miskatonic affiliation, Literature Professor gains: "Disrupt: After you win a story card, you may search the story deck to choose the next story card (from the story deck) to come into the game. (Shuffle the story deck when you are done.)"
-- Miskatonic --
Summer Classes
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Type: Event (3 copies)
Cost: 2
Action: Choose a character that is currently committed to a story. That character remains committed when that story respolves this phase unless the story is won. That character cannot un-commit until that story resolves again.
-- Cthulhu --
The Thing from the Shore
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Type: Character (1 copy)
Cost: 5
Skill: 5
Icons: TCCC
Subtype: Monster
Attribute: Toughness +3
Response: When you succeed at a story in which The Thing from the Shore participated, remove all wound tokens from The Thing from the Shore.
-- Cthulhu --
Communal Shower
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Type: Support (3 copies)
Cost: 2
Subtype: Location
Game Text: Players cannot commit characters they control from different factions to the same story.
-- Hastur --
Shadow Company
Ghastly Regiment
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Type: Character (1 copy)
Cost: 4
Skill: X
Icons: TTC
Subtype: Independent
Game Text: X is the number of Hastur characters you control.
Response: After you succeed at a story to which Shadow Company is committed alone, choose an opponent's character with lower skill than Shadow Company and return it to its owner's hand.
-- Hastur --
Vaporous Isle
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Type: Support (1 copy)
Cost: 3
Subtype: Location
Game Text: While Vaporous Isle is ready, any character that would go insane is instead returned to its owner's hand.
-- Yog Sothoth --
Nebulous Ooze
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Type: Character (1 copy)
Cost: 2
Skill: 0
Icons: TA
Subtype: Monster
Action: Pay 1 to remove Nebulous Ooze from a story to which it is committed and commit a ready Yog character you control to that story without exhausting the character.
-- Yog Sothoth --
Domestic Sacrifice
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Type: Event (3 copies)
Cost: 2
Action: Discard the top 2 cards of any deck. You may choose and ready a Yog character for each Yog card discarded in this way.
-- Shub N --
Insect Swarm
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Type: Character (3 copies)
Cost: 3
Skill: 6
Icons: TC
Subtype: Monster, Creature
Attribute: Fast
Game Text: The cost for all players to play neutral cards is increased by 1.
-- Shub N --
Open Grave
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Type: Support (3 copies)
Cost: 3
Subtype: Location
Response: After a character you control is destroyed, sacrifice open graves to put into play from your discard pile a Shub character with skill 3 or lower.
-- Neutral --
Obsessive Inmate
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Type: Character (1 copy)
Cost: 3
Skill: 3
Icons: CII
Subtype: Independent
Attribute: Willpower
Game Text: Obsessive Inmate does not un-commit from a story until that story is won.
-- Neutral --
* Samantha Grace
Incompetent Secretary
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Type: Unique Character (1 copy)
Cost: 1
Skill: 2
Icons: none
Subtype: Faculty
Game Text: Each player needs an additional story card in order to win the game.
-- Neutral --
Campaign Chief
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Type: Character (1 copy)
Cost: 3
Skill: 1
Icons: C
Subtype: Independent
Game Text: Raise the cost to play all cards with printed cost 2 or lower by 1.
-- Neutral --
Parallel Universe
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Type: Support (3 copies)
Cost: 1
Subtype: Environment, Attachment
Action: Pay 1 to attach Parallel Universe from your hand to a story card. When resolving struggles at attached story, count the total skill of all participating characters instead of the icons to determine the winner of each struggle.
-- Neutral --
The Spawn of Madness
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Type: Event (1 copy)
Cost: 0
Response: After you succeed at a story in which you were opposed, undrain (sic) all domains in play.
-- Neutral --
Unorthodox Tactics
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Type: Conspiracy (1 copy)
Cost: 0
Struggles: TCAI
Game Text: Resolve the skill comparison at this conspiracy before any of its struggles occur. If you win this conspiracy before any struggles occur, you may choose which of its struggles resolve.