So. Any monkey can visualize a straight 1 or 2.
Do you have a good trick for visualizing long k-turns? 3k 4k 5k?
This also includes coming out the other end. Say you're k-turning into a board edge, and you're not quite sure if you're gonna stay on.
Another: how do you visualize range 2 and range 3?
What about 3 slight turn?
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I've noticed that my outstretched fingers equals about a 2 range or a 5 straight.
The width of my fist is a 1range (also a 2.5 straight)
My forearm with a fist is R3. This one is less useful as trying to scope it without getting dubiously close is hard to be accurate.
If i was making these gestures but not holding them really close to the models, would that be legal? I do know you can pick up the movement templates and look at them in the air away from the ships. (right?)
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Another rules question: If your turn template goes off the board edge, but you land completely within the board, are you considered out of bounds?
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Here's another one. There's already the Rule of 13. Which helps in a straight on consideration. (see youtube).
But what if you're not at a perfect straight on point and you want a bomber to get into R3 for instance. How do you visual an area of say... 8 to 11 straight?
[[As a note, I've read Osoroshii's thread and I've passed basic formation flying and I've watched that video on how to do formation flying and pinwheeling.]]
Edited by Blail Blerg