Because we can't all be inquistitor or a null!
WIP, feedback welcome
Weapons specialist:
Representing Death Cult Assassins, Crusaders, Inquisitorial Stormtroopers etc.
Extended Weapons Training [Type]
Prerequisite: Weapons Training [appropriate Type, f.ex. chain]
The specialist gains an additional degree of success when attacking or defending with any weapon of the selected type. This can and must be purchased multiple times for each weapon type. Additional purchases cost a culmative +300 XP each. f.ex., a third extended weapons training would cost 800 XP
Cost: 200 XP
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V V
Purge the (hatred) Fast Aiming
Prerequisite: Hatred (any) Prerequisite: WS or BS 55
+2 Damage and +10 WS or BS Called Shot now costs 0 AP
v.s. any hated foe. Cost: 600 XP
Cost: 400 XP |
| V
V Precise Barrage
Best Served Cold Prereq: WS or BS 60
Prereq: WP 50 The RoF cap for called shot is removed.
You may disengage any hated foe at Cost: 400 XP
any time, without needing a WP test. |
Cost: 600 XP |
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V
Tough as Nails
Prereq: Toughness 55
Treat your toughness modifer as 1 higher for the purposes of damage soak. On
successful resistence tests using the Toughness characteristic, you score one
additional degree of success.
Cost: 400 XP
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V
Relentless Bulwark:
Prereq: Toughness 60
You may spend 1 Fate point to ignore all nonlethal damage suffered this round.
Nonlethal damage is defined as anything where the wounds tables do not say "roll X or
die".
Cost: 800XP
Elite Infiltrator:
Agents of the Officio Sabotorum, Ordo Sicarius members, Shadow Agents etc.
Given the modular nature of what an infiltrator is educated in, an actual tree seems odd. They can pick any of the following:
Advanced Survaillence and Stealth training:
Prereq: Stealth rank 3, Ag 50
Any successful use of the stealth skill gains an additional degree of success.
Cost: 200 XP
Cryptography:
Prereq: Tech Use rank 3, Logic rank 2, Int 50
The character gains an advanced understanding of machine spirits and cogitators. He gains an additional degree of success to decipher coded messages using the logic skill and when using the commune and security subsets of tech use and subterfuge.
Cost: 400
Silver Tongue
Prereq: Charm rank 2, Deceive rank 2, Intimidate rank 2, Fel 50
The character gains an additional degree of success when using the charm, deceive and intimidate skills.
Cost: 200 XP
Deep Cover Operative:
Prereq: Specialist, Fel 50
Provided the character can realistically pose as a member of the organisations or groups he specialises in, any charm and intimidate tests occur without modifiers. He does not need a deceive roll to disguise himself as a member of said organisation, merely the correct tools at hand.
Cost: 600 XP
Demolition Specialist
Prereq: Tech Use rank 2, Ag 50
The character may spend a fate point to autosucceed any demolitions project.
Cost: 400 XP
It also came up in our group that someone may wish to either play a space marine assigned to the Ordo Xenos, for example, or go radical and later heretic. Space marines are still in discussion (trying to fiddle out everything relevant from 3rd and 4th edition TT codexes to make them fluff relevant), but here's what we decided for Chaos:
1. Devotion to any Chaos God is a conscious decision. This does not, however, entitle the character to any immediate benefits.
2. Heretical acts dedicated to a certain god, and in line with their dogma, will call their attention and create a single "boon" point. A character can have a maximum of five boon points, which can be spent as additional fate points (in which case they are lost and must be regained through proper acts) or, while unspent, give the following boni:
Khorne: For each maintained boon point, the character gains an additional degree of success on any WS test and does an additional point of damage in melee and ranged combat. He also gains a culmative +10 resistence to fear per point.
Nurgle: For each maintained boon point, the character gains an additional defensive rating on all body parts and +10 culmative resistence to cold, heat, poisons, diseases.
Tzeench: For each maintained boon point, the character gains an additional degree of success on any test involving the Willpower characteristic. Furthermore, he gains a culmative +10 resistence to psionices.
Slaanesh:For each maintained boon point, the character gains an additional degree of success on any test involving the Fellowship characteristic. Furthermore, the cost for the peer talent is halved as long as they maintain 2 boon points.
3. Acts in direct violation of their god's nature, such as a Khornate displaying cowardice, will reduce their boon points. It also gains them d5 corruption points.
Edited by DeathByGrotz