YT-2400 Builds?

By MooseMCA, in X-Wing

Haven't gotten to play it much but I'm 1-1 with my YT-2400. Crushed a decimator list and got wiped out against a moderate tie/interceptor swarm.

How have folks been fairing with this lovely ship? Any early favorite builds? Thus far I haven't been able to resist the temptation of bringing a 360 HLC.

This past Monday I flew Dash Rendar with Push The Limit, Heavy Laser Cannon and the Outrider Title. I supported him with a Blue Squadron Pilot with Advanced Sensors and two Bandit Squadron Pilots.

It performed exceedingly well. Anytime I was concerned about my target being within the Range 1 blind spot I would use my first action to Target Lock in order to determine what the exact range was. If it was out of Range 1 I could settle for the TL, or Push for a Focus. If I was within Range 1 after TL, I would Push to Barrel Roll into Range 2.

The YT-2400 is a great ship.

I will mention that putting lando on the ship as a crewmember worked exceedingly well.

I'm rather curious about running the Wild Space Fringer with Leebo and Autoblaster (not with the Outrider title). It's probably terribly inefficient, but it's the best context I can think of for that particular cannon, so I want to try it.

Eaden Vrill could be interesting, too. If the most frequently guessed function of the Flechette Cannon is right he'll benefit a lot from it, but until then:

Eaden Vrill (32)

Recon Specialist (3)

Nera Dantels (26)

Deadeye (1)

Advanced Sensors (3)

Flechette Torpedoes (2)

Flechette Torpedoes (2)

Blackmoon Squadron Pilot (29)

R3-A2 (2)

Total: 100

Basically, I'm in my Johnny mode at the moment; I'll settle down to being Spike again in a few weeks, but for now I still just want to get about thirty-seven new combos on the table and see what's fun.

Eaden definitely seems like the best option. He is a poor man's Falcon, if you build around him. Looking forward to trying these:

Eaden Vrill

++Recon Specialist

Etahn Abaht

++Flechette Torpedoes

++Munitions Failsafe

Hobbie Klivian

++R3-A2

++Flechette Torpedoes

++Munitions Failsafe

OR

Eaden Vrill

++Leebo Crew

Dagger Squadron Pilot

++B-wing/E2

++Tactician

x2

Bandit Squadron Pilot

Have we had clarification about Gunner/Luke and what happens when you get your secondary weapon critted away? If I have a decent chance of losing all weapons from a crit I will build differently.

Have we had clarification about Gunner/Luke and what happens when you get your secondary weapon critted away? If I have a decent chance of losing all weapons from a crit I will build differently.

Gunner does not work if you equip the title, but I fully expect that once the meta matures, players will discover they prefer to play with the forward facing cannon and not equip the 360 HLC. If you lose your weapon from a crit, your primary SHOULD resume, but it has not been officially FAQ'ed.

It performed exceedingly well. Anytime I was concerned about my target being within the Range 1 blind spot I would use my first action to Target Lock in order to determine what the exact range was. If it was out of Range 1 I could settle for the TL, or Push for a Focus. If I was within Range 1 after TL, I would Push to Barrel Roll into Range 2.

Wow, that's deadly.

I'm rather curious about running the Wild Space Fringer with Leebo and Autoblaster (not with the Outrider title). It's probably terribly inefficient, but it's the best context I can think of for that particular cannon, so I want to try it.

Eaden Vrill could be interesting, too. If the most frequently guessed function of the Flechette Cannon is right he'll benefit a lot from it, but until then:

Eaden Vrill (32)

Recon Specialist (3)

Nera Dantels (26)

Deadeye (1)

Advanced Sensors (3)

Flechette Torpedoes (2)

Flechette Torpedoes (2)

Blackmoon Squadron Pilot (29)

R3-A2 (2)

Total: 100

Basically, I'm in my Johnny mode at the moment; I'll settle down to being Spike again in a few weeks, but for now I still just want to get about thirty-seven new combos on the table and see what's fun.

I like that idea and I'm looking at something similar:

42: Eaden w/ HLC, Rec Spec

34: Dantels w/ Deadeye, 2x Flechettes, FCS, Munitions Failsafe

12: Bandit

12: Bandit

Use the HLC to encourage people to get close, then zoom past them, and between flechettes, K-turns, and possibly debris tokens, Eaden should be shooting pretty hard, pretty often.

The Outrider title reads "while you have a [Cannon] Secondary Weapon equipped you cannot perform Primary Weapon Attacks". I would assume this means that if a Critical forces you to Discard your Cannon Secondary Weapon, your Primary Weapons will switch back on again.

So is flight instructor like almost mandatory for a ship like this? I think being able to reroll evade dice in a ship with dice would be very powerful

The next time I fly it I'm actually going to devote the lone Crew slot to Kyle Katarn. It will allow you to Push for two actions, then on the next turn clear the stress and gain a Focus token. You could effectively have 3 actions every turn as long as you're taking it slow and flying a bit predictably. Slap an Engine Upgrade on it and you've got a ship that will be very hard to track down.