Question about target lock

By Giulio, in X-Wing Rules Questions

Hi,

I'm absolutely new to the game, I bought it about one week ago and I still need to play my first game. Reading about the target lock it reports that the target lock token can be placed if the enemy ships is everywhere (360°) within range 3 and can be removed only if the tokens are used and if I decide to lock another target.

So my question is: what happen if the locked ships goes out of range? i mean at range 5 or 4? The enemy ships remain locked and I can use this activation as soon as I'll be again at range 3?

thank you

G

Yes, a lock can be held beyond range just fine.

Yes, a lock can be held beyond range just fine.

thank you very much!

There is an build for the Lambda Shuttle that would let it acquire TWO Target Locks against ANY target on the board and then pass one off to a nearby ally. The Shuttle's title will remove TL's range restrict, a Weapon Engineer will allow two TLs to be acquired and maintained when you normally get one, and one of the pilots can pass off TL tokens to other ships; it's potentially useful for locking ships that would normally be out of range but having them be subject to attacks when the get within range.

There is an build for the Lambda Shuttle that would let it acquire TWO Target Locks against ANY target on the board and then pass one off to a nearby ally. The Shuttle's title will remove TL's range restrict, a Weapon Engineer will allow two TLs to be acquired and maintained when you normally get one, and one of the pilots can pass off TL tokens to other ships; it's potentially useful for locking ships that would normally be out of range but having them be subject to attacks when the get within range.

I have read about Lambda Shuttle, in one week I bought 13 expansions (included Tantive and rebel transport) plus starter set without having played a single game, I'm still studying cards, miniatures and rules for every ship.

Now I have another doubt about target lock, if I well understood the combat example in the rulebook it is an action token that stack with an another action token? aren't you?

I mean: during turn 1 I place a target lock token and I don't use it to fire in the turn 1 combat phase.

Turn 2 action phase I can't remove the target lock token because not used but I have still it on my target and on my ship (blue one) at this point during the action phase may I place an evade token or a focus token that can be useful if I use advanced proton torpedoes on my ship.

Is it correct?

thank you again.

Edited by Giulio

Now I have another doubt about target lock, if I well understood the combat example in the rulebook it is an action token that stack with an another action token? aren't you?

I mean: during turn 1 I place a target lock token and I don't use it to fire in the turn 1 combat phase.

Turn 2 action phase I can't remove the target lock token because not used but I have still it on my target and on my ship (blue one) at this point during the action phase may I place an evade token or a focus token that can be useful if I use advanced proton torpedoes on my ship.

Is it correct?

thank you again.

Spending tokens is not an action, so if you have a leftover target lock token (or a fresh one, from something like a Gunner+Fire Control System combo) you can spend it in combination with any other tokens you have, at will.

If I understand your question, YES, you may have multiple tokens to use during a single round. If I build from your example:

T1: Action = TL, Combat round you do not spend TL so you keep TL going into next turn.

T2: Action = Focus (now you have a TL on a specific ship and a Focus token to use); Combat spend TL to fire Advanced Proton Torpedo at ship TL was on and the spend Focus token to turn [eye] results into [hit] results.

Optional T2: Actions = TL on ship other than your original target, move TL to new ship.

You really do want, even need, to stack tokens when using that Advanced Torpedo. You need a TL to fire the thing and then you need a way to convert all of the [eye] results it can get into something that is actually useful.

If I understand your question, YES, you may have multiple tokens to use during a single round. If I build from your example:

T1: Action = TL, Combat round you do not spend TL so you keep TL going into next turn.

T2: Action = Focus (now you have a TL on a specific ship and a Focus token to use); Combat spend TL to fire Advanced Proton Torpedo at ship TL was on and the spend Focus token to turn [eye] results into [hit] results.

Optional T2: Actions = TL on ship other than your original target, move TL to new ship.

You really do want, even need, to stack tokens when using that Advanced Torpedo. You need a TL to fire the thing and then you need a way to convert all of the [eye] results it can get into something that is actually useful.

Thank you all for the help.

[EDIT] ok, now I understood, then in the end phase I remove the tokens except TL tokens.

Edited by Giulio

If I understand your question, YES, you may have multiple tokens to use during a single round. If I build from your example:

T1: Action = TL, Combat round you do not spend TL so you keep TL going into next turn.

T2: Action = Focus (now you have a TL on a specific ship and a Focus token to use); Combat spend TL to fire Advanced Proton Torpedo at ship TL was on and the spend Focus token to turn [eye] results into [hit] results.

Optional T2: Actions = TL on ship other than your original target, move TL to new ship.

You really do want, even need, to stack tokens when using that Advanced Torpedo. You need a TL to fire the thing and then you need a way to convert all of the [eye] results it can get into something that is actually useful.

Thank you all for the help.

[EDIT] ok, now I understood, then in the end phase I remove the tokens except TL tokens.

And stress tokens. And ion tokens. And cloak tokens. And critical damage tokens. Basically (and this isn't a rule, it's either coincidence or clever design), if the token is green, remove it at the end of the round.